lnq 👨🏿‍🦱: game
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Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

/ stewcing [neuroplasticity]

Ludologically, (the sport of) stewcing (formally stew choreography) :== the demonstration, control, and/or improvising of a particular stewc [ie. the hash exercise of securing🔒 twistorspace by probing its acoustic bounds (with error detection/correction)].

The appliance for doing such is a jukebox. Someone who does so is called a stewcer. Pertaining to UUe, stewcing - a form of cryptography - is of bugger (ctf🏁-style) 'cryptosport'* logic.** see mathletics Complexity-wise, token duration is between P and E, with proofing orchestrated in curvilinear space (T).
UUe /// I like to say that stewcing is brute force mathematics as 'an exercise in optimization from auction theory'.

To stewc is to summon a redeemable option (the coupon) on a continuous event that is predetermined [to at least one (1) party]. In this case, stewcs are proxies for the statistical variance of the tablature complexity, and serve to hedge some handicap. Stewcs themselves generate cachecredit (provided from seigniorage on coupons); being synonymous with 🪙coin insertion [deposit] for traditional jukebox activation and dispensing.
Juking was invented by 🧑🏿Link Starbureiy.🤓👌🏿

According to string ludology, stewcing is reflexive to u-u economics; making the optimization of the electrolyte🔋 the foundation of our pursuit. The overall intent behind stewcing is to image Egglepple (ie. juking is the preferred method for sequencing STU).
/// +Because stewcing is injective, the stewcer absolutely keeps what is earned (minus any fees).
+Fibor classification requires twistorspace manipulation, which is the basis of stew choreography.


The process of stereotyping is done by encrypting/encoding STU onto a brane (stewc = pencil✏️glyph). This is accomplished using stew choreography. stewcing is considered to be economically fair (ie. games are randomized and thus no one has an advantage), that is, risk:payoff ≪ payoff:risk. (see Pink Poem, mathemusic, touch-and-go, j-surface)
/// Sans pure 'penny' frets, the value of a stewc is always rounded up to the next integer (unless the stewc itself is an integer). Example: a tablature divisor of 0.054... becomes a 6 ¢ent fret. This seigniorage ensures the house always stays afloat.

/ stewc

A stewc - a mathemusical measure - :== an iterated perturbation* (sesquilinear transform) to some group of stews.** ie. ultrametric calculus To stewc is to proof some twistorspace with (an) STU encryption [more accurately, to encode STU onto a brane (tape)].

Stewcing will summon a redeemable option (the coupon) on a continuous event that is predetermined. In this case, stewcs are proxies for the statistical variance of tablature complexity, and serve to hedge some handicap. Stewcs themselves generate UUe's cryptohash (provided from seigniorage on coupons); being synonymous with coin insertion [deposit] for traditional jukebox activation and dispensing.
UUe /// It may be the case that the leaves SSS and UUU can/should be replaced by SST and UUT, respectively. This is because SSS and UUU actually are loop➰ markers (marking initiation and termination) in a sequence. Adjacent leaves cannot be coupled due to the fact that a chord (three leaves or more) is required for folding.

Within the context of stew choreography, a stewc is a play that is symmetry-breaking (to some walk) but not an endgame move, which means that it does not include: (1) the coupling of adjacent leaves, or (2) the leaves SSS and UUU [(namely (SSS,UUU) / (UUU,SSS)] in coordination. Failing to adhere to this rule would result in dissonance.

Out of the total twenty-six (26), only twenty-four (24) of them allow legal stewcs. This stems from the fact that a composition cannot lack harmony, which is to say that a loop (connected endpoints), nor adjacencies (any side-by-side coordinates) are permissible. (see Stewc Lemma, stewc tax, stewc notation, stewc button, jukepot, stewc field)
/// The sequence of leaves in a stewc is immune to start/stop identification. Meaning that it is not illegal to have an opus be of identical lettering (eg. "Opus LL").

/ puzzle🧩

A puzzle🧩 :== an object or objective lending itself to ludological inference [preimageimage] (ie. all puzzles beg to be solved*; a solved puzzle is in itself considered a goal).** Decrypted and/or encrypted. Someone who composes/solves puzzles may be referred to as a puzzler.

Stewcing-wise, our puzzles are ctf🏁-styled asymmetric rondos in a three (3)-act continuum: bug-bid-bounty = arithmetic+algebra(curvature)+analysis(logarithm). (see puzzle script, Puzzle Punk, gameshow, Egglepple, crypto)
/// Mathemusical translation: intonation, melody, and measure.

/ opus

As it pertains to stewcing, an opus [technically, "opus number", as some quotient (1/676) of stewart] or developus :== a finite stew choreographical instance resulting in a completed typeface mutation. Plainly, an opus is the computation (ie. encrypting LNQ on a discretized brane*, subjugating some thread) of some partition of Egglepple (ie. movement).** Cellular automata

Each new opus (an event [game]) will commence at the request [draw] of its ballet, thereby instantiating a unique node (trunk) on Big-O Tree. Opus conclusion occurs when its 🧩puzzle is solved, and should validate a fibor, which is to be then readied for kernel registration.

Depending on its texture, an opus may be referred to as an opera@, operetta (diminutive), or opéra-ballet (ob).@@ Which is technically a kernel's logic path or operation (a walk involving non-impresarial decision-making).
/// Actually, an opus may overlap with, but is of a different genus than a developus.

An opus is a method of cataloging a juke (much like with symphonies, operas, regular pieces, etc.). Publication assignment gives opus sets a maximum of six-hundred seventy-six (676) [corresponding to the alphabetical varietals of stew, (A-Z), in binary form]. For example^, a work may be published as "Opus AB, Number 14" (written as Opus AB.14), where "Number 14" - is the fourteenth iteration of the ballet performed on the loopstring, "AB" (its port - the letters of the start and stop leaves, respectively).^^ Default opus is #LS.35[64].

For all intents and purposes, opus titles say, "font size by font weight". Each iteration itself may also be nested (eg. "Opus AB, no.14c"). (see toonage, mixtape)
TOS /// Iterations are basically variations of pencil quantities, and by necessity, font count. In nesting, we let p stand for 'pencil', and f stand for 'font'. The opus' title and number remain as is; they are established. The iteration only changes either the pencil or font count. So, for example (purely meant to be hypothetical and unofficial), let Opus GU, No. 4 have a (830 x 4,116) tab. An iteration of this would be Opus GU, No. 4f2885, where the pencil count (830) is unchanged and the font count has been reduced to 2,885. Or, we could have Opus GU, No.4p910, where the font count (4,116) remains unchanged and the pencil count has increased to 910. Again, purely hypothetical.

/ gameplay [installer]

From the standpoint of string logic-compliance, gameplay (ludological operation) :== the dynamic of how loopstring➿ functionality is streamed (ie. play-by-play) in 🧩puzzle-solving. The premise is that - in juke field - the two (2) ends of a string must meet each other🔒.

Elementally, gameplay educes proof [diffs and signatures]; by playing games, we are training (via models of predictive analytics) objects for strategy-gathering: generate walks for use in fibor determination and their identities (where applicable).* ** Gameplay directive: "new walks .. more threads .. better spots .. bigger spreads." - 🧑🏿Link Starbureiy ///simplified: "more residue = more revenue"/// [see Black and White, thread, 🎮🎹gameboard, UUelcome, gameshow, play, Pink Poem, carrot🥕]

Basically, all games transition through three (3) phases^: the 1) opening, 2) middlegame, and 3) endgame.movements
/// Jukers are encouraged to use the Stewdio for juking activity.
Function map: |taxcoverage| → signature

/ gameshow

A gameshow (gs) :== an either demonstrative or participatory (or in the case of UUelcome, a livestream) program* about some game, or the ludology (ie. element gamification) of its gameplay.** stream = framework (+runtime) implementing system calls.

"I interpret the world as a gameshow (wargaming🪖🎮). This puts me in the mode to win." - 🧑🏿lnq

By definition, gameshows are hosted, and factor a reward function (prize) for achievement unlocking🔓^

[gameshow :== host ++ program (reward function → achievement unlocking)];

where contestants earn or are given some sort of prize for advancing~ within the program.^^ A type of privilege escalation. ~~ Solving puzzles🧩. (see gameplay, opera ludo, UUelcome, mathletics, FUN formula, bug bounty)
/// My recital (the gameshow that I stream/host, and everybody's favorite😁) is called UUelcome (the game played is stewart).

/ sport

A sport :== a metrizable game inducing statistics [spread/walk quotient].

Sport is central to fitness since we are devising strategies for improvisation; generating plays efficiently (ie. fast+small=low power consumption*) in order to reduce token session duration.** Condensed memory footprints (implemented loops) are feedback-friendly. (see 3-rex, mathletics, Stewniverse, UUelcome, port, cryptosport, cybernetics, ludology)
/// +Sporting happens organically; ie. events are self-organizing (via competition) → promotion or relegation.
+Economically, a sport is valuable because it can garner two things very quickly: (1) an immediate work force (bots can be substituted), and (2) big data. From there (external to juking or at least supplemental to it), predictive analytics can be applied in wagering (offered as bets or bids -- to help with ¢ent🪙 circulation).

Games

- baseball⚾ - basketball🏀 - chess - cricket🏏 - dodgeball - football🏈 - frisbee - golf⛳ - hockey🏒🏑 - lacrosse - rugby🏉 - soccer⚽ - tennis🎾 - volleyball🏐

/ ludology

Ludology :== the logic of games. As it is important to stereotyping, this would be strategy leading to proof [strategy→proof] in relation to some walk.

A person who simulates and/or creates (models) games is called a ludologist (with certain restrictions applied, this same person may also be called a gamer). (also of interest link, gameplay, gameshow, game theory, opera ludo)

For ludological consideration, any game requires the interplay of three (3) things ("rules"): 1) a player, 2) string, and 3) rhetoric.
/// +A simplest definition would be "the charting of currency". Something more formal would be that our game logic is that of "sorting algorithms pertaining to twistorspace".
+Our game engine responds directly to calls (the "payload").
+The field is not the same as game theory, which moreso studies strategies in particular. Ludology, on the otherhand, encompasses all aspects of juking [especially game mechanics and (methods of) gamification].
+Ludology does not necessarily promote physics; it is possible that our games may not calibrate potential energy functions (such as force fields). In its stead, models and simulations are promoted with automation.

/ game

A game :== an objective path to optimization subject to a reward function [games adhere to the rules (genetic algorithms) of gameplay]. Mathematically, games are used to train some object [mo].

The intent of each and every one of our games is to derive a yesegalo proof (ie. a zero bubble), in the style of capture the flag🏁.

Ludologically*, games are finite-state puzzles🧩 (ie. combinatorial event within itself) whose sessions last for the duration& of an opus, and conclude with a closed🔒 brane, giving them congruence to sequenced images [mesh].** A game is 'played' when an opus is juked. Games can have one (1) or more players. (see Black and White) && Any game will have at least an opening and an end. (compare gene, see sport, player, gamification, gameshow, game theory, toy, puzzle🧩)

"Anything can be gamed." - lnq🧑🏿


Theoretically, games are economic phenomena purposed to optimize some thing, and any game can be reduced to just a path (random coil/partition of Egglepple) needing securing🔐.
/// +A requisite to meet the definition is that objectives must be met before advancing (which is why the reward function exists).
+A game must generate its own statistics.

/ game theory

(compare ludology)

/ play

Per some ludology, a play :== a legal move(ment) within a game.

As a fold progression (eg. a scribble variant when juking Egglepple), each play [a finite step towards some goal] is an expression of some strategy (mathemusically, the duration of a coverage). (see game, gameplay, token, pink poem)

The number of unique plays (p) can be computed from the superalgebraic resultant: p:≡Sg, where S is some integer value between 1 - 676, and g equals the amount of supersymmetric generators circuiting* twistorspace (ie. degrees of freedom [base] to the power [exponent] of residue bond angles).** Asymptotic tempo values completing the loop.
/// +The formula is in direct correlation to spin-statistics. So, for example, when b is odd, say b=11, then c(=32) is an integer-spin (egg). When b is even, say b=20, then c(=724.0+) is a half-integer-spin (epp). The rational portion (floating point) of half-integer statistics contributes to seigniorage. Obviously, any negative value for b will yield an epp. (see juke tax)
+Yes, there are twenty-six (26) integer values here; we denote "0" as (0-,0+) → having both negative(-) and positive(+) polarity in twistorspace. For instance, -12 ... (0-,0+) ... +12 = [26]. p is an upperbound for points on a curve (ie. patches), and so its number line must include 0 (hence 0 through 25). The minima (patch.a) is 0.0001220703125 and the maxima (patch.z) is 4,096.


Plays (fugue protocols) are implemented as jukes (written in juke notation). They are executed [run] by the call action, and will typically end once the strategy is exhausted. There are three (3) possible outcomes of a play: loss (of advantage), futility (no advancement), or gain (advantage). (see player, playoff)

UUe Draughts

/ UUelcome gameshow