Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

UUe Draughts


A gameshow is a demonstrative program* about a game, or the ludology (ie. element gamification) of some game. Gameshows usually have a rewards factor involved; where participants earn some sort of prize for advancing~ within the program. Runtime that implements rapid call-and-response (ie. merchant.vendor hyperlinking). Solving puzzles. (see also opera ludo, UUelcome, mathletics)

Note (+): My recital (the gameshow that I host, and everybody's favorite😁) is called UUelcome.


A sport is a competitive game with a reward function which eventually hashes statistics.

Sport is central to fitness since we are devising strategies for improvisation; generating plays and labs efficiently (ie. fast+small=low power consumption*) in order to reduce token session duration.Condensed memory footprints (implemented loops) are feedback-friendly. (see also 3-rex, mathletics, Link Starbureiy%roster, k-mode, UUelcome, port, cryptosport)

Note (+): Sporting happens organically; ie. the event is self-organizing (via competition).


- baseball⚾ - basketball🏀 - chess - cricket🏏 - dodgeball - football🏈 - frisbee - golf⛳ - hockey🏒🏑 - lacrosse - rugby🏉 - soccer⚽ - tennis🎾 - volleyball🏐

+UUelcome gameshow

+cybernetic governance

Cybernetic governance (cygov or CG) is an automated auction (courtesy of an automaton*) that relies on its own autonomy to specifically solve organic puzzles. It is suggested that this be done within a system where energy costs are paid for exclusively with ¢ents from juke taxation. CG is the answer (ie. putting the demands of government on a string, then juking that string) to how to run games (itself being a game) efficiently (ie. fairly compliant with their own reward functions).Centrally, a jukebox. (see also non-cybernetic government, The UUe, cyborg, Pajamas, sport, Double U economics)

Function map: parimutuelquotient load-normalizationUUelcomePajamascybernetic governance


A puzzle is a combinatorial event or toy lending itself to ludological inference [preimageimage] (ie. all puzzles beg to be solved*).Decrypted and/or encrypted.
Juking-wise, our puzzles are asymmetric rondos in a three (3)-act continuum: arithmetic+algebra(curvature)+analysis(logarithm).

Note (+): Mathemusical translation: intonation, melody, and measure.


Per some ludology, a play is a legal move(ment) within a game. As a fold progression (eg. a scribble variant when juking Egglepple), each play is an expression of some strategy (mathemusically, the duration of a coverage). (see also pink poem)

The number of unique plays (p) can be computed from the superalgebraic resultant: p:≡Sg, where S is some integer value between 1 - 676, and g equals the amount of supersymmetric generators circuiting* twistor space (ie. degrees of freedom [base] to the power [exponent] of residue bond angles).Asymptotic tempo values completing the loop.

Notes (+): +The formula is in direct correlation to spin-statistics. So, for example, when b is odd, say b=11, then c(=32) is an integer-spin (egg). When b is even, say b=20, then c(=724.0+) is a half-integer-spin (epp). The rational portion (floating point) of half-integer statistics contributes to seigniorage. Obviously, any negative value for b will yield an epp. (see juke tax)

+Yes, there are twenty-six (26) integer values here; we denote "0" as (0-,0+) → having both negative(-) and positive(+) polarity in twistor space. For instance, -12 ... (0-,0+) ... +12 = [26]. p is an upperbound for points on a curve, and so its number line must include 0 (hence 0 through 25). The minima (cover-0) is 0.0001220703125 and the maxima (cover-25) is 4,096.

Plays (fugue protocols) are implemented as jukes (written in juke notation). They are executed [run] by the call action, and will typically end once the strategy is exhausted. There are three (3) possible outcomes of a play: loss (of advantage), futility (no advancement), or gain (advantage). (see also player)


A game is an incentivized path (combinatorial event as a series of plays within a lab) to optimization. Games adhere to the rules of gameplay. The intent of each and every one of our games is to derive a yesegalo proof (ie. a zero bubble), in the style of capture the flag🏁. Ludologically*, games are finite-state puzzles whose sessions last for the duration& of an opus, and conclude with a closed🔒 string, giving them congruence to sequenced images [mesh].A game is 'played' when an opus is juked. Games can have one (1) or more players. (see Black and White) Any game will have at least an opening and an end. (compare gene, see also sport, player, gameshow, game theory, toy)
"Anything can be gamed." - Link Starbureiy
Theoretically, games are economic phenomena purposed to optimize some effect, and any game can be reduced to just a path (random coil/partition of Egglepple) needing securing🔐.

Notes (+): +The reason we play games (or game) is to optimize an/some effect.

+A game must generate its own statistics.


Ludology is the logic [(cassette+certificate+token)s] of games. As it is important to stereotyping, this would be strategy leading to proof [strategy→proof] in relation to some walk. A person who simulates and/or creates (models) games is called a ludologist (with certain restrictions applied, this same person may also be called a gamer). (also of interest ludeiy, gameplay, gameshow, game theory, opera ludo)

For ludological consideration, any game requires the interplay of three (3) things (called rules): 1) a player, 2) string, and 3) rhetoric.

Notes (+): +A simplest definition would be "the charting of currency". Something more formal would be that our game logic is that of "sorting algorithms pertaining to twistor space".

+Our game engine responds directly to calls (the "payload").

+The field is not the same as game theory, which moreso studies strategies in particular. Ludology, on the otherhand, encompasses all aspects of juking [especially game mechanics and (methods of) gamification].

+Ludology does not necessarily promote physics; it is possible that our games may not calibrate potential energy functions (such as force fields). In its stead, models and simulations are promoted with automation.


From the standpoint of string logic-compliance, gameplay (ludological operation) is the dynamic of how l-string functionality is transacted. The premise is that - in jukespace - the two (2) ends of a string must meet each other. By playing, we are generating walks for use in fibor determination, closure🔒, and ultimately sewing.* Gameplay directive: "new walks .. more threads .. better spots .. bigger spreads." - Link Starbureiy ///simplified: "more residue = more revenue"/// [see also Black and White, UUelcome, UUelcome Matte, Pink program]

Basically, all games transition through three (3) phases^: the 1) opening, 2) middlegame, and 3) endgame.Movements
Jukers are encouraged to use the Stewdio for juking activity.

Gameplay educes patches and signatures.
Function map: |patchcoverage| → signature


A juke - a mathemusical measure - is an iterated perturbation* (sesquilinear transform) to Egglepple. To juke is to proof some twistor space with (an) EGP encryption [more accurately, to encode EGP onto a brane (tape)]. Juking will summon a redeemable option (the coupon) on a continuous event that is predetermined. In this case, jukes are proxies for the statistical variance of tablature complexity, and serve to hedge some handicap. Jukes themselves generate UUe's cryptohash (provided from seigniorage on coupons); being synonymous with coin insertion [deposit] for traditional jukebox activation and ultrametric calculus
Within the context of stew choreography, a juke is a play that is symmetry-breaking (to some walk) but not an endgame move, which means that it does not include: (1) the coupling of adjacent leaves, or (2) the leaves EEE and PPP [(namely (EEE,PPP) / (PPP,EEE)] in coordination. Failing to adhere to this rule would result in dissonance.

Note (+): It may be the case that the leaves EEE and PPP can/should be replaced by EEG and PPG, respectively. This is because EEE and PPP actually are loop markers (marking initiation and termination) in a sequence. Adjacent leaves cannot be coupled due to the fact that a chord (three leaves or more) is required for folding.

Out of the total twenty-six (26) stews, only twenty-four (24) of them allow legal jukes. This stems from the fact that a composition cannot lack harmony, which is to say that a loop (connected endpoints), nor adjacencies (any side-by-side coordinates) are permissible. (see also Juke Lemma, juke tax, juke notation, juke button)

Note (+): The sequence of leaves in a juke is immune to start/stop identification. Meaning that it is not illegal to have an opus be of identical lettering (eg. "Opus LL").


As it pertains to juking, an opus [technically, "opus number", as some quotient (1/676) of Stewart] or developus is a finite stew choreographical instance resulting in a completed typeface mutation. Plainly, an opus is the computation of some partition of Egglepple (ie. encrypting EGP on a discretized brane*, subjugating some lyric). Each new opus (an event [game]) will commence at the request [draw] of its ballet, thereby instantiating a unique node on Big-O Tree. Opus conclusion occurs when its puzzle is solved, and should validate a fibor, which is to be then readied for kernel registration. Depending on its texture, an opus may be referred to as an opera@, operetta (diminutive), or opéra-ballet (ob).Cellular automata Which is technically a kernel's logic path or operation (a walk involving non-impresarial decision-making).

Note (+): Actually, an opus may overlap with, but is of a different genus than a developus.

An opus (of UUelcome) is a method of cataloging a juke (much like with symphonies, operas, regular pieces, etc.). Publication assignment gives opus sets a maximum of six-hundred seventy-six (676) [corresponding to the alphabetical varietals of stew, (A-Z), in binary form]. For example^, a work may be published as "Opus AB, Number 14" (written as Opus AB.14), where "Number 14" - is the fourteenth iteration of the ballet performed on the loopstring, "AB" (its port - the letters of the start and stop leaves, respectively). For all intents and purposes, opus titles say, "font size by font weight". Each iteration itself may also be nested (eg. "Opus AB, no.14c").Default opus is #LS.35[64]. (see also mixtape)

Note (+): Iterations are basically variations of pencil quantities, and by necessity, font count. In nesting, we let p stand for 'pencil', and f stand for 'font'. The opus' title and number remain as is; they are established. The iteration only changes either the pencil or font count. So, for example (purely meant to be hypothetical and unofficial), let Opus GU, No. 4 have a (830 x 4,116) tab. An iteration of this would be Opus GU, No. 4f2885, where the pencil count (830) is unchanged and the font count has been reduced to 2,885. Or, we could have Opus GU, No.4p910, where the font count (4,116) remains unchanged and the pencil count has increased to 910. Again, purely hypothetical.


Within the ludology of gameplay, [the game of] juking is the demonstration, control, and/or improvising of a particular juke (the instance of securing🔒 twistor space). The appliance for doing such is a jukebox. Someone who does so is called a juker. Pertaining to UUe, juking - a form of cryptography - is of bugger 'cryptosport'* logic. Complexity-wise, token duration is between P and E, with proofing orchestrated in curvilinear space (T).See mathletics

Note (+): I like to say that juking is brute force mathematics as 'an exercise in optimization from auction theory'.

To juke is to summon a redeemable option (the coupon) on a continuous event that is predetermined [to at least one (1) party]. In this case, jukes are proxies for the statistical variance of the tablature complexity, and serve to hedge some handicap. Jukes themselves generate cachecredit (provided from seigniorage on coupons); being synonymous with coin insertion [deposit] for traditional jukebox activation and dispensing.
Juking was invented by Link Starbureiy.🤓👌🏿
According to string ludology, juking is reflexive to Double U economics; making that the foundation of our pursuit. The overall intent behind juking is to solve Egglepple (ie. juking is the preferred method for solving the puzzle.).

Notes (+): +Because juking is injective, the juker absolutely keeps what is earned (minus any fees).

+Fibor classification requires twistor space manipulation, which is the basis of stew choreography.

The process of stereotyping is done by encrypting/encoding EGP onto a brane (juke = pencilglyph). This is accomplished using stew choreography. Juking is considered to be economically fair (ie. affordable), that is, risk:payoff < payoff:risk. (see also Pink program, mathemusic, touch-and-go)

Note (+): Sans pure 'penny' frets, the value of a juke is always rounded up to the next integer (unless the juke itself is an integer). Example: a tablature divisor of 0.054... becomes a 6 ¢ent fret. This seigniorage ensures the house always stays afloat.