Within the context of gameplay, a strategy is a genetic algorithm/heuristic* for solving a puzzle🧩 [ie. patch versus cover] and predicting/identifying (walk) patterns from random coil. Strategies are logged into behavioral cloning.decryption↦heuristic, algorithm↦encryption

Our strategic goals are to find and exploit lower bounds on (the number of) plays it takes to arrive at a zero-bubble. (see also touch-and-go, improvise, juke notation, UUhistlegrass)
Strategies are typically non-brute force, and not runtime-dependent.


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