**strategy**is a genetic algorithm/heuristic* for solving a puzzle🧩 and predicting/identifying (walk) patterns from random coil.**

`decryption↦heuristic, algorithm↦encryption`

**Strategies**are logged into behavioral cloning.

Our

**strategic**goals are to find and exploit lower bounds on (the number of) plays it takes to arrive at a zero-bubble. (see touch-and-go, improvise, juke notation,

*UUhistlegrass*)

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**Strategies**are typically non-brute force, and not

`runtime`

-dependent.