Within the context of gameplay, a strategy is a genetic algorithm/heuristic* for solving a puzzle🧩 and predicting/identifying (walk) patterns from random coil.** decryption↦heuristic, algorithm↦encryption Strategies are logged into behavioral cloning.

Our strategic goals are to find and exploit lower bounds on (the number of) plays it takes to arrive at a zero-bubble. (see touch-and-go, improvise, juke notation, UUhistlegrass)
/// Strategies are typically non-brute force, and not runtime-dependent.