### play

Per some ludology, a play is a legal move(ment) within a game. As a fold progression (eg. a scribble variant when juking Egglepple), each play is an expression of some strategy (mathemusically, the duration of a coverage). (see also game, gameplay, pink poem)   The number of unique plays (p) can be computed from the superalgebraic resultant: p:≡Sg, where S is some integer value between 1 - 676, and g equals the amount of circuiting* twistorspace (ie. degrees of freedom [base] to the power [exponent] of residue bond angles).Asymptotic tempo `values` completing the loop. Notes (+): +The formula is in direct correlation to spin-statistics. So, for example, when b is odd, say b=11, then c(=32) is an integer-spin (egg). When b is even, say b=20, then c(=724.0+) is a half-integer-spin (epp). The rational portion (floating point) of half-integer statistics contributes to seigniorage. Obviously, any negative `value` for b will `yield` an epp. (see `juke tax`) +Yes, there are twenty-six (26) integer `values` here; we denote "0" as (0-,0+) → having both negative(-) and positive(+) polarity in `twistorspace`. For instance, -12 ... (0-,0+) ... +12 = . p is an upperbound for points on a curve, and so its number line must include 0 (hence 0 through 25). The minima (cover-0) is 0.0001220703125 and the maxima (cover-25) is 4,096.
Plays (fugue protocols) are implemented as jukes (written in juke notation). They are executed [run] by the call action, and will typically end once the strategy is exhausted. There are three (3) possible outcomes of a play: loss (of advantage), futility (no advancement), or gain (advantage). (see also player, playoff)
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