**play**:== a legal move(ment) within a game.

As a fold progression (eg. a scribble variant when stewcing Egglepple), each

**play**[a finite step towards some goal] is an expression of some strategy (mathemusically, the duration of a coverage). (see game, gameplay, token, pink poem)

The number of unique

**plays**(

**p**) can be computed from the superalgebraic resultant:

**p**:≡S

^{g}, where

*S*is some integer value between 1 - 676, and

*g*equals the amount of supersymmetric generators circuiting* twistorspace (ie. degrees of freedom [base] to the power [exponent] of residue bond angles).** Asymptotic tempo

`values`

completing the loop➰. /// +The formula is in direct correlation to spin-statistics. So, for example, when b is odd, say b=11, then c(=32) is an integer-spin (egg). When b is even, say b=20, then c(=724.0+) is a half-integer-spin (epp). The rational portion (floating point) of half-integer statistics contributes to seigniorage. Obviously, any negative

`value`

for b will `yield`

an epp. (see `stewc tax`

)+Yes, there are twenty-six (26) integer

`values`

here; we denote "0" as (0^{-},0

^{+}) → having both negative(-) and positive(+) polarity in

`twistorspace`

. For instance, -12 ... (0^{-},0

^{+}) ... +12 = [26].

**p**is an upperbound for points on a curve (ie.

*patches*

), and so its number line must include 0 (hence 0 through 25). The minima (`patch.a`

) is 0.0001220703125 and the maxima (`patch.z`

) is 4,096.
**Plays**(fugue protocols) are implemented as stewcs (written in stewc notation). They are executed [run] by the call action, and will typically end once the strategy is exhausted. There are three (3) possible outcomes of a

**play**: loss (of advantage), futility (no advancement), or gain (advantage). (see player, playoff)