As a fold progression (eg. a scribble variant when stewcing Egglepple), each play [a finite step towards some goal] is an expression of some strategy (mathemusically, the duration of a coverage). (see game, gameplay, token, pink poem)
![loopstring](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG04hjOBi1YSfAs49eOFhM6xrOU3mSS7sWC08wKgSdJNCdrwCEBynoul1kgTVlGHk77tNm-NYj2ALSgVQxsPE44KAx0acSqGrQrR-jpYCoYYsPKflizK4opL954uwyP0yWZaIua689_hql/s1600-rw/money.png)
![juking](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOdngRxtzo4bUGxkVlR68e02iyXLkq8OUDihnJHN2CI-vGrz0UEir2yPlxKiRUpxXkbaUsbsr3skyC4UOJ8I-sf3lO3tKnpLysw1EHKLvt1ugaz3KbOgGkAD9iTUqATPvNJCaGNSwHydVr/s1600-rw/juke.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDeVdJPeCnoOmsDz_9SdvzOoGk1U8wfuSuvx8VGwd6Zld8TX6NHxqIdcVpxE881XKSnEvH88A83oR0giDcIsB7La98meF-HS4dPmEyPBbt0GDa5SK_ZSDBTe1gs9EIdMlMr-VQBQBGazMY/s1600-rw/egglepple.png)
The number of unique plays (p) can be computed from the superalgebraic resultant: p:≡Sg, where S is some integer value between 1 - 676, and g equals the amount of supersymmetric generators circuiting* twistorspace (ie. degrees of freedom [base] to the power [exponent] of residue bond angles).** Asymptotic tempo
values
completing the loop➰. ![Flageolet pencil](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirdQ4OrepHV8qN1fLFgLolu4YgK3wVQicp3by81TsOVdYBbEWQicooXwvV7bj07kGS1AZdO-RBaPdaPMT95FSBGAyYyhUNUInLtvNWQOlTi3mKFI5n_RHK62_E5gVllV7wKS7jNndXZTdk/s1600-rw/pencil.png)
value
for b will yield
an epp. (see stewc tax
)+Yes, there are twenty-six (26) integer
values
here; we denote "0" as (0-,0+) → having both negative(-) and positive(+) polarity in twistorspace
. For instance, -12 ... (0-,0+) ... +12 = [26]. p is an upperbound for points on a curve (ie. patches
), and so its number line must include 0 (hence 0 through 25). The minima (patch.a
) is 0.0001220703125 and the maxima (patch.z
) is 4,096.
Plays (fugue protocols) are implemented as stewcs (written in stewc notation). They are executed [run] by the call action, and will typically end once the strategy is exhausted. There are three (3) possible outcomes of a play: loss (of advantage), futility (no advancement), or gain (advantage). (see player, playoff)