
A
walk is some
playable* spacetime complex process (
sequence of
finite steps at fixed lengths). This is a plot of a
nut's path (as it would traverse a
brane, indicative of
currency flow) with
stochastic activity at specified
movements (
opening→middlegame→endgame). In all
probability,
walks chart a statistical distribution of their entropy (
random variables transforming twistor space).
Ludologically
, some progression and its contrapuntal motion.
In
proof theory, there are three (
3) stages to a
walk: (
1)
coil, (
2)
graphics, and (
3)
mesh.
We
use walks as
parse arguments in
juking. (see also
lnq's walk,
sport,
Pink program,
route,
tip,
UUelcome)

Note (+): In automation, walks are approximate source directives.
|
Function map:
preimage →
walk →
image