**walk**is some playable* spacetime complex folding algorithm (sequence of finite steps at fixed lengths).**

`Ludologically`

, some progression and its contrapuntal motion.This is a plot/flow (ie. curvature) of a nut's path (a type of circuit as it would traverse the braneworld, indicative of current) with stochastic activity at specified movements (

*opening*→

*middlegame*→

*endgame*). In all probability,

**walks**chart a statistical distribution of their entropy (random variables transforming twistorspace).

///

**Walks**(as

`circuits`

) nessarily `end`

in a charge (Q).
In proof theory, there are three (3) stages to a

**walk**: (1) coil, (2) graphics, and (3) mesh.

We use

**walks**as parse arguments in juking [stew choreography]. (see 🧑🏿lnq's walk, thread, sport, Pink program, route, tip,

*)*

**UUe**lcome/// In automation,

**walks**are approximate source directives.

Function map: preimage →

**walk**→ image