walk

lnq's walk A walk is some playable* spacetime complex process (sequence of finite steps at fixed lengths). This is a plot of a nut's path (a type of integrated circuit as it would traverse the braneworld, indicative of currency flow or point spread) with stochastic activity at specified movements (openingmiddlegameendgame). In all probability, walks chart a statistical distribution of their entropy (random variables transforming twistorspace). Ludologically, some progression and its contrapuntal motion.
In proof theory, there are three (3) stages to a walk: (1) coil, (2) graphics, and (3) mesh.

We use walks as parse arguments in juking. (see also 🐨lnq's walk, thread, sport, Pink program, route, tip, UUelcome)
/// In automation, walks are approximate source directives.
Function map: preimagewalkimage

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