![A variant of lnq's walk lnq's walk](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLRMPvoeOV-wZF1HNfq-z86QrsZFXZIMUQIivdxpjKDpuFHEmmbGH0LpqlWnEa1lo-AbIx54w7Gi7RyvOsW0MJseqAwtOEzgkJDgI0Vr1GqGgw0dWej8t9SHYemPeI_fQ6jjECUw3p7PUV/s1600-rw/randomwalk.png)
Ludologically
, some progression and its contrapuntal motion.This is a plot/flow (ie. curvature) of a nut's path (a type of circuit as it would traverse the braneworld, indicative of current) with stochastic activity at specified movements (opening→middlegame→endgame). In all probability, walks chart a statistical distribution of their entropy (random variables transforming twistorspace).
/// Walks (as
circuits
) nessarily end
in a charge (Q).
In proof theory, there are three (3) stages to a walk: (1) coil, (2) graphics, and (3) mesh.
We use walks as parse arguments in juking [stew choreography]. (see 🧑🏿lnq's walk, thread, sport, Pink Poem, route, tip, UUelcome)
![EGP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeMbQhxus6wE4MjZYkWHJVIPhKTcWGVyCL9R7V_d37gdacTiPM2tcfFeXV7Bjw6U7DSZI61-GofbYjm2YtyRR-gG5dvOwWq3ReR6OAmp2pvbVnKeYtJYqlc1bKgF6pWglaEUEKk5svdiPO/s1600-rw/egpstamp.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOdngRxtzo4bUGxkVlR68e02iyXLkq8OUDihnJHN2CI-vGrz0UEir2yPlxKiRUpxXkbaUsbsr3skyC4UOJ8I-sf3lO3tKnpLysw1EHKLvt1ugaz3KbOgGkAD9iTUqATPvNJCaGNSwHydVr/s1600-rw/juke.png)
Function map: preimage → walk → image