lnq ๐Ÿ‘จ๐Ÿฟ‍๐Ÿฆฑ: stew choreography [neuroinformatics]
๐Ÿ‘จ๐Ÿฟ‍๐Ÿฆฑ

/ stew choreography [neuroinformatics]

The art of stew choreography :== the process of stereotyping* (brane-folding) STU using fruut to keyframe [sequence/map by hyperlinking] stews.** Print the portfolio as a sponge. This is our "proof-of-work"~ concept [ie. juking exercise for 'meshing' UUe's cryptocommodity (¢ents๐Ÿช™)], and should solve twistorspaces (via encryption).~~ And/Or 'proof-of-space'.

Per gameplay, stew choreography (or dribbling [endpoint control]&) forms a ➿loopstring's middlegame (ie. walk). The Stewdio is used natively [default] for improvising.&& String command. (see juke notation, ballet, stewart, touch-and-go, ๐Ÿง‘๐Ÿฟlnq's walk, joey)
/// +stew choreography is a type of animation (interpolation of frames).
+Such choreography is inferred by "the ballet of The Origamic Symphony๐ŸŽถ". The reason this ballet is necessary is to anticipate dividends. We say that stew choreography is "to ฮณ-proof l-string".
+Any proof-of-work must be validated with a signature/handshake.
+Every single stew on a loopstring must be affected for a yield to be accurate.

Function map: random coilstew choreographyfibor