gameplay

From the standpoint of string logic-compliance, gameplay (ludological operation) is the dynamic of how loopstring functionality is transacted. The premise is that - in jukespace - the two (2) ends of a string must meet each other🔒. Gameplay educes patches and signatures; by playing games, we are training some object by generating walks for use in fibor determination and their identities (where applicable).* Gameplay directive: "new walks .. more threads .. better spots .. bigger spreads." - Link Starbureiy ///simplified: "more residue = more revenue"/// [see also Black and White, UUelcome, UUelcome Matte, play, Pink program, carrot🥕]

Basically, all games transition through three (3) phases^: the 1) opening, 2) middlegame, and 3) endgame.movements
Jukers are encouraged to use the Stewdio for juking activity.

Function map: |patchcoverage| → signature

🥕

$1 /carrot🥕
GAME FOR GOOD, GET PUBLISHED.


Pick puzzle(s):
👇

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GPay for money transfers.

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However enthused, most gamers are probably broke (likely because they are children). Your pledge may assist them with their token fees (by applying open funds in bulk), thus indirectly supporting research.

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Not 501(c)/tax-deductible.


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Before you go, 🛍purch some merch!
(Wear this when you play, you'll look+feel better.😃)

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