gameplay

From the standpoint of string logic-compliance, gameplay (ludological operation) is the dynamic of how loopstring functionality is transacted. The premise is that - in jukespace - the two (2) ends of a string must meet each other🔒. Gameplay educes patches and signatures; by playing games, we are training some object by generating walks for use in fibor determination and their identities (where applicable).* Gameplay directive: "new walks .. more threads .. better spots .. bigger spreads." - Link Starbureiy ///simplified: "more residue = more revenue"/// [see also Black and White, UUelcome, UUelcome Matte, Pink program, carrot🥕]

Basically, all games transition through three (3) phases^: the 1) opening, 2) middlegame, and 3) endgame.Movements
Jukers are encouraged to use the Stewdio for juking activity.

Function map: |patchcoverage| → signature

🥕

$1 /game

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$4+ - gear: collection of cool wearables and take-alongables

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