lnq ๐Ÿ‘จ๐Ÿฟ‍๐Ÿฆฑ: string ludology
๐Ÿ‘จ๐Ÿฟ‍๐Ÿฆฑ

/ string ludology

String ludology (commonly abbreviated SL), or "loopstring➿ theory" :== a formal attempt to game all possible twistor classes in mesh derivation per The Origamic Symphony๐ŸŽถ (ie. extrapolate a playbook from superstring theory). Since ฮณ-proofing is our objective, SL can be simplified to 'how to make ¢ents'.
TOS /// Conceptually, it is heterotic; borrowing from polypeptide folding mechanics, as well as from the mathematics of so-called string theory.

Claim
SL assumes that the foundation of any game (and juking in general) is based on a randomly coiled curvilinear path [string] which is subject to specific ludological constraints; namely that it is lyrically bound. (compare string theory)