String ludology (commonly abbreviated
SL), or "
loopstring➿ theory"
:== a formal attempt to
game all possible
twistor classes in
mesh derivation per
The Origamic Symphony🎶 (ie. extrapolate a
playbook from
superstring theory). Since
γ-proofing is our objective,
SL can be simplified to 'how to make
¢ents'.



/// Conceptually, it is heterotic; borrowing from polypeptide folding mechanics, as well as from the mathematics
of so-called string theory
.
Claim
SL assumes that the foundation of any
game (and
stewcing in general) is based on a
randomly coiled curvilinear path [
string] which is subject to specific
ludological constraints; namely that it is
lyrically bound. (compare
string theory)