A game is an incentivized path (combinatorial event as a series of plays within a lab) to optimization. Games adhere to the rules of gameplay. The intent of each and every one of our games is to derive a yesegalo proof (ie. a zero bubble), in the style of capture the flag🏁. Ludologically*, games are finite-state puzzles whose sessions last for the duration& of an opus, and conclude with a closed🔒 string, giving them congruence to sequenced images [mesh].A game is 'played' when an opus is juked. Games can have one (1) or more players. (see Black and White) Any game will have at least an opening and an end. (compare gene, see also sport, player, gameshow, game theory, toy)
"Anything can be gamed." - Link Starbureiy
Theoretically, games are economic phenomena purposed to optimize some effect, and any game can be reduced to just a path (random coil/partition of Egglepple) needing securing🔐.

Notes (+): +The reason we play games (or game) is to optimize an/some effect.

+A game must generate its own statistics.