lnq ๐Ÿ‘จ๐Ÿฟ‍๐Ÿฆฑ: ludology
๐Ÿ‘จ๐Ÿฟ‍๐Ÿฆฑ

/ ludology

Ludology :== the logic of games. As it is important to stereotyping, this would be strategy leading to proof [strategy→proof] in relation to some walk.

A person who simulates and/or creates (models) games is called a ludologist (with certain restrictions applied, this same person may also be called a gamer). (also of interest link, gameplay, gameshow, game theory, opera ludo)

For ludological consideration, any game requires the interplay of three (3) things ("rules"): 1) a player, 2) string, and 3) rhetoric.
/// +A simplest definition would be "the charting of currency". Something more formal would be that our game logic is that of "sorting algorithms pertaining to twistorspace".
+Our game engine responds directly to calls (the "payload").
+The field is not the same as game theory, which moreso studies strategies in particular. Ludology, on the otherhand, encompasses all aspects of juking [especially game mechanics and (methods of) gamification].
+Ludology does not necessarily promote physics; it is possible that our games may not calibrate potential energy functions (such as force fields). In its stead, models and simulations are promoted with automation.