Ludology is the
logic [(
cassette+certificate+token)s] of
games. As it is important to
stereotyping, this would be
strategy leading to
proof [strategy→proof] in relation to some
walk. A person who simulates and/or creates (
models)
games is called a
ludologist (with certain restrictions applied, this same person may also be called a
gamer). (also of interest
ludeiy,
gameplay,
gameshow,
game theory,
opera ludo)
For
ludological consideration, any
game requires the interplay of three (
3) things (called
rules):
1) a
player,
2)
string, and
3)
rhetoric.
Notes (+): +A simplest definition would be "the charting of currency ". Something more formal would be that our game logic is that of "sorting algorithms pertaining to twistor space ".
+Our game engine responds directly to calls (the "payload ").
+The field is not the same as game theory , which moreso studies strategies in particular. Ludology, on the otherhand, encompasses all aspects of juking [especially game mechanics and (methods of) gamification ].
+Ludology does not necessarily promote physics; it is possible that our games may not calibrate potential energy functions (such as force fields). In its stead, models and simulations are promoted with automation.
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