**Mathematics**is the design language for proving ideal behaviors of objects.

An '

`open`

story of `counting`

', it must be said that **mathematical**methodology is a cumulative effort (ie. rigorously

`built`

atop previous checks).As a library for manipulating+synthesizing variables,

**mathematicians**use its subfields* and models to solve puzzles+formulate theories/theorems/identities.We acknowledge the so-called 'Big Five (5)' active areas in

**mathematics**to be: algebra, analysis, arithmetic, geometry, and music. As far as I am concerned, the basis of

**math**is

`juking`

. (see also mathemusic, mathletics, recreational mathematics, mathematical model, *Mathilda*, 📓

*So, you want to be a*,

**mathematician**?*The Mathemagician*,

*Opus Solve*, physics, information science, game, cryptosport)

"The essence of+There are three (3)mathematicsis not proof, but conjecture." - Link Starbureiy

`classes`

of **mathematics**:

*pure*,

*applied*, and

*recreational*(pure,applied ∈ recreational). This

`definition`

covers all three (3), and may be referred to as **. A**

*polymathematics***is someone who advances**

*mathematician*`classical`

**mathematics**.

+In my line of work, I think of so-called '

**recreational mathematics**' as a

`type`

of (among other considerations) reverse engineering, where we I am re-creating known structures/models for study and understanding. As an example, in `puzzle solving`

, I may take a known and `solved`

(from means other than `juking`

) macromolecule (eg. protein), and `juke`

that `fibor`

so that it can identified+`databased`

. (see also Pajamas)+

**Mathematics**is a

`type`

of *low*-technology, as well as being its own industry.

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#LEGEND

math.AG (algebraic geometry), math.AT (algebraic topology), math.AP (analysis of partial differential equations), math.CT (category theory), math.CA (classical analysis and ordinary differential equations), math.CO (combinatorics), math.AC (commutative algebra), math.CV (complex variables), math.DG (differential geometry), math.DS (dynamical systems), math.FA (functional analysis), math.GM (general mathematics), math.GN (general topology), math.GT (geometric topology), math.GR (group theory), math.HO (history and overview), math.IT (information theory), math.KT (k-theory and homology), math.LO (logic), math.MP (mathematical physics), math.MG (metic geometry), math.NT (number theory), math.NA (numerical analysis), math.OA (operator algebras), math.OC (optimization and control), math.PR (probability), math.QA (quantum algebra), math.RT (representation theory), math.RA (rings and algebras), math.SP (spectral theory), math.ST (statistics theory), math.SG (symplectic geometry)