A toy is an object* that a player can use to induce a payoff (or to simulate such inducement).** Some loadable🧱 or printable kernel module in the context of UUe. (see Starbureiy Toy, game, play, yots, puzzle🧩, cassette)
/// +I personally like to say that toys are jukebox add-ons/extensions for playback.
+My hobby/habbit is to create and assume the identity of a toy to advance character play in some game(s). These identities (as alter egos - or rather, altered states of my singular ego, which in certain cases populate the phantom orchestra) are usually (more often than not) ephemeral.