A toy is an object* that a player can use to induce a payoff (or to simulate such inducement).Some loadable or printable kernel module in the context of UUe. (see also Starbureiy Toy, game, play, yots, puzzle)
Notes (+): +I personally like to say that toys are jukebox add-ons/extensions for playback.
+My hobby/habbit is to create and assume the identity of a toy to advance character play in some game(s). These identities are usually (more often than not) ephemeral.


$1 /carrot🥕

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