
The
loopstring, or
l-string, is a
string of
unstereotyped pencils. Technically,
l-string is a sesquilinear
random coiling* of a
1-brane (which is) concatenated to and from specified reading
frames (
egg and
epp), and subject to certain conditions (such as being
gameplay-compliant). The
string may be
open🔓 or
closed🔒, but is
closed by default (hence the term '
loop'). In fact, the
main objective of each
opus is to
twist some
variation of this
object into a
functionally unique
fibor.
As some measure
of twistor space
.


Notes (+): +In the context of the whole of string theory , the loopstring may colloquially be referred to as "toy string ". We must be careful, however, to not confuse this "toy string " or its ludology (SL) with bosonic string theory (which is considered a "toy model" for which to introduce string theory education).
+I named it "loopstring" from 'loopy quanta' plus 'superstring ', even though both terms are misnomers.
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An
argument can be made that
l-string is a
rudimentary automaton. It is
hypothesized that
all games are (or any
game can be) based on and around some primitive manifestation of this
object. Hence, when we want to study the
ludology of any phenomenon, we could start with a
drawn l-string, and proceed from there.