Showing posts with label middlegame. Show all posts
Showing posts with label middlegame. Show all posts

+improvise

In juking, improvisation is the use of stew choreography to adjust^ a play and contort jukespace to force some zero-bubble (eg. tweak bubblegum with fibor bundling so that it fits a given handicap). This usually means that the juker will pursue a different walk with the intent of string closure🔒. Multiplier reliance is optional. Improvising requires both skill and strategy, and therefore, is not subject to chance.*
This is what differentiates juking from the likes of gambling. Recapitulate an aria. (see also patch, γ-proof, Mathilda, RONALD)
/// Most juking activity is likely going to be improvisational because most fibor is subject to bundling. That speaks to the sheer volume of bubblegum in the system.
Jukers, upon opening🔓 a token session (ie. coupon-building), may want to improvise for sake of ensuring maximum value on their deposit, or (more reasonably) to expedite gameplay/string closure🔒 via loop-erasure. The benefit of improvising is a straight flush💵 (tally of ¢ents accrued from proof-of-work within a session).

+fruut

Fruut are a class of transformers sourced from EGP, and translated into the main geometrical primitives: rectangle, circle, and triangle. For identification purposes, we like to say that each shape corresponds to a 'fruit'; respectively: berry (alpha helix), banana🍌 (beta sheet), and lime🍋 (gamma delta) [colloquialized as 'bag']. The fruut are part of the Stewdio's kit (complementing the flageolet) for transcoding (the parameters of) twistor fields so as to establish both intonation+melody/groove of The Origamic Symphony🎶.
TOS Notes (+): +It is prerequisite that mathematics begin with primitive notions. Hence, when postulating, we start at some angle and navigate from there.
+Geometric primitives are called such because they are the building blocks for other forms and shapes.
+The melody is a secondary actor in stew choreography (ie. essential for closing🔒 a loopstring generated from its walk).
+Rule of thumb: fruut is for folding, and the flageolet is a metronome for pencil generation.

In time signatorial mode, fruut are the tools used for folding stews to derive (arrive at) a fibor. (see also patch)

It is assumed that the shapes are true (ie. two-dimensional) by default, and can occupy higher dimensions of uuater (world volume).

+Stewdio

Designer: 🐨Link Starbureiy
The Stewdio is UUe's native console [default instrumentation+interface] for juking.
/// More accurately, for phoning/dialing into Egglepple.
A multi-user domain (MUD), it is specific, and comes standard with the following triptych: RONALD (keyframing/phrasing), pencils (generation/metronome), and EGP (sequencer/coloring).(contrast with k-mode)

The Stewdio (as a gameboard) consists of spacetime complexity controls that are used, more or less, to interface [IF] with the portfolio; it can synthesize (grooves+melodies), edit, and run cassettes. The compositor provides jukers with an ideal environment (fingerboard/gamepad🎮) for improvising strategies in nondeterministic polynomial time (NP) [ie. middlegame]. Typical Stewdio usage is for a juker/player to draw up a play in 🧩puzzle-solving. (see also juke notation, UUe.i, touch-and-go, krayon, yoyo, Joey Koala🐨)
/// Layered over the interface are the fugue buttons and 🐨lnq's bubblegum as the default ballet.
Abstractly, if Egglepple could be synced across the Stewdio, the device should then function as a type of [non-traditional] cello ("little fretboarded phone" for stew choreography*) - what I refer to as a "joey".Stereotyping as Toccata texturing
/// The Stewdio, or lnq's cello, is an invention of 🐨Link Starbureiy.🤓
Function map: EggleppleballetStewdio

+γ-proof

A yesegalo proof, or γ-proof (or just proof), is a juking algorithm mapping some preimage to its image. Proofing substantiates a fibor, thereby providing (its) identity clarification.! Each proof involves patching two (2) genera in T: yesegalo↔meshroom.^While also helping us draw up better heuristics. A framework for conduction: does a ballet groove with(in) the Symphony🎶?

γ-proofing tasks: determine the efficiency of an EGP encryption [ie. solve the given puzzle🧩; is the resulting fibor economical (fit within the handicap)|(u,u)=0|?].

The proof itself is scored* as a stereotype (sequenced shapeframe) in some overall random walk. The end🏁 of a proof (solution) should result in the closing🔒 of a string (eg. fibor), ideally a zero-bubble. We endeavor to find the most secure🔐 proofs by improving upon the bounds on classes of twistors. Doing so aids our MONEY-making.Proofs of juke input are published (to the ledger) in juke notation. (see also juke notation, mathematical proof, proof.m)
/// As with the traditional printing press, the primary reason for proofing is to provide confirmation/verification that a job (done) is accurate. Doing so draws a consensus (from independent, third-party sources -- read: jukers) for the creation of a new standard. It is important to note that proofs are unique (ie. duplication is forbidden on the circuit). All proofs are published to the ledger.
Function map: loopstringγ-proofMONEYQuantumquotient

+stew choreography

Stew choreography is the process of stereotyping* (brane-folding) EGP using fruut to keyframe [sequence/map by hyperlinking] stews. This is our "proof-of-work"~ concept [ie. juking exercise for 'meshing' UUe's cryptocommodity (¢ents)], and should solve twistorspaces (via encryption). Per gameplay, stew choreography (or dribbling [endpoint control]&) forms a loopstring's middlegame (ie. walk). The Stewdio is used natively [default] for improvising.Print the portfolio as a sponge. Or, 'cost-of-work'. String command. (see also juke notation, ballet, Stewart, touch-and-go, 🐨lnq's walk, joey)
/// +Such choreography is inferred by "the ballet of Stewart". The reason this ballet is necessary is to anticipate dividends. We say that stew choreography is "to γ-proof l-string".
+Any proof-of-work must be validated with a signature/handshake.
+Every single stew on a loopstring must be affected for a yield to be accurate.

Function map: random coilstew choreographyfibor

+fold

Folding is the name given to differential steps in the process of a brane's animation (ie. symmetry-breaking) as it assumes its final topology. Attainment of this (solution) - the closed🔒 string [yesegalomeshroom] - should result in a 0-bubble twistor.

For the most part, "to fold" an object is to bend, compress, twist, or otherwise permute it so that it becomes self-integrated according to its calculus. By-and-large, we accomplish this using fruut as part of stew choreography.

A fold would be an intermediate state within the walk process (preimageimage). Mathemusically, a fold is conguent to some movement. Essential to stereotyping, our interest in folds and folding*, in general, is so that we can (more easily) synthesize middlegame makeup.An act of hyperlinking (see also 🎶The Origamic Symphony, Gallivan fold, manifold, hyperlink, tip, knot)
/// An inbetween will not always qualify for being one of these states.

+walk

lnq's walk A walk is some playable* spacetime complex process (sequence of finite steps at fixed lengths). This is a plot of a nut's path (a type of integrated circuit as it would traverse the braneworld, indicative of currency flow or point spread) with stochastic activity at specified movements (openingmiddlegameendgame). In all probability, walks chart a statistical distribution of their entropy (random variables transforming twistorspace).Ludologically, some progression and its contrapuntal motion.
In proof theory, there are three (3) stages to a walk: (1) coil, (2) graphics, and (3) mesh.

We use walks as parse arguments in juking. (see also 🐨lnq's walk, thread, sport, Pink program, route, tip, UUelcome)
/// In automation, walks are approximate source directives.
Function map: preimagewalkimage

+movement (music)

(see also play, fold)

+major groove

Function map: minor groove ... ↔ ... major groove

+minor groove

Function map: minor groove ... ↔ ... major groove

+melody

Cryptographically, a melody is a commuted* walk.Relative to the handicap.
/// +Similarly, because fonts predict conflation between a countable number of loopstring, opuses giving the same fret may also be considered in this definition.

+This is part of a game's de facto/standard middlegame. Melodies provide a general (scale-agnostic) template for feasible tertiary structure design. (+groove)

If a strategy works (that is, its proof of supersymmetry reveals a fibor or fibor bundle [lyric]), then that encrypted coil [stereo structure] is said to be melodic. (see also font, groove, meshroom)
Function map: groovemelody

+major scale

The major scale hosts* the secondary structure (EGP encryption on primary structure) of Egglepple. Complexity: E In addition to residually defining the tertiary and quarternary structures. (see also fibor, fibor bundle, meshroom, groove, melody)

Function map: minor scalemajor scale → ... groovefiborfibor bundle

+groove

Cryptographically, a groove is a dual-class (minor, major) noncommuted walk. [compare melody, see also groove (scheme)]

+stew

stew A stew is some leaf-wise combinatorially (flageolet plus fruut) ornamented* pencil. Each stew is a derivative monomer^ (ie. portfolio plot) of Egglepple. Stews are the 'building blocks' measured from twenty-six (26) keys (A-Z) [hashed from EGP], which, when choreographed, construct a mesh.With color/flavor/residue, a generator property. As a potential inflection point. (see also Stewart, residue, loopstring. Compare amino acid)
/// The stew may be an analogue of a specific polymer, typically a biopolymer (almost always a polypeptide). UUe stereotypes a preimage (some loopstring configuration) to this image.
Trivia
The stew is an invention/specification of 🐨Link Starbureiy to outline how to throughput Egglepple in relation to UUe. This class of UX machinery is the first of it's kind in (the) industry.
Function map: pencilγ-proofstew

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