Showing posts with label middlegame. Show all posts
Showing posts with label middlegame. Show all posts

+movement (music)

+major groove

Function map: minor groove ... ↔ ... major groove

+minor groove

Function map: minor groove ... ↔ ... major groove

+melody

Cryptographically, a melody is a commuted* walk.Relative to the handicap.

Notes (+): +Similarly, because fonts predict conflation between a countable number of loopstring, opuses giving the same fret may also be considered in this definition.

+This is part of a game's de facto/standard middlegame. Melodies provide a general (scale-agnostic) template for feasible tertiary structure design. (+groove)


If a strategy works (that is, its proof of supersymmetry reveals a fibor or fibor bundle [lyric]), then that encrypted coil [stereo structure] is said to be melodic. (see also font, groove, meshroom)
Function map: groovemelody

+improvise

In juking, improvisation is the use of stew choreography to adjust^ a play and contort jukespace to force MONEY-making (eg. tweak bubblegum with fibor bundling so that it fits a given handicap). This usually means that the juker will pursue a different walk with the intent of string closure🔒. Multiplier reliance is optional. Improvising requires both skill and strategy, and therefore, is not subject to chance.*
This is what differentiates juking from the likes of gambling. Recapitulate an aria. (see also patch, y-proof, Mathilda, RONALD)

Note (+): Most juking activity is likely going to be improvisational because most fibor is subject to bundling. That speaks to the sheer volume of bubblegum in the system.





Jukers, upon opening🔓 a token session (ie. coupon-building), may want to improvise for sake of ensuring maximum value on their deposit, or (more reasonably) to expedite gameplay/string closure🔒 via loop-erasure. The benefit of improvising is a straight flush💵 (tally of ¢ents accrued from proof-of-work within a session).

+major scale

The major scale hosts* the secondary structure (EGP encryption on primary structure) of Egglepple. Complexity: E In addition to residually defining the tertiary and quarternary structures. (see also fibor, fibor bundle, meshroom, groove, melody)

Function map: minor scalemajor scale → ... groovefiborfibor bundle

+groove

Cryptographically, a groove is a dual-class (minor, major) noncommuted walk. [compare melody, see also groove (scheme)]

+Stewdio

Designer: Link Starbureiy
The Stewdio is UUe's native console [default instrumentation+interface] for juking.

Our keypad (for stew choreography*) is specific, and comes standard with the following triptych: RONALD (keyframing/phrasing), pencils (generation/metronome), and EGP (sequencer/coloring).Stereotyping as Toccata texturing (contrast with k-mode)

The Stewdio consists of spacetime complexity controls that are used, more or less, to interface [IF] with the portfolio; it can synthesize (grooves+melodies), edit, and run cassettes. The compositor provides jukers with an ideal environment (gameboard) for improvising strategies in nondeterministic polynomial time (NP) [ie. middlegame]. Typical Stewdio usage is for a juker/player to draw up a play in puzzle-solving. (see also juke notation, touch-and-go, yoyo)

Note (+): Layered over the interface are the fugue buttons and lnq's bubblegum as the default ballet.





Abstractly, if Egglepple could be synced across the Stewdio, the device should then function as a type of lyre.

Note (+): The Stewdio is an invention of Link Starbureiy.🤓





Function map: EggleppleballetStewdio

+fruut

Fruut are a class of transformers sourced from EGP, and translated into the main geometrical primitives: rectangle, circle, and triangle. For identification purposes, we like to say that each shape corresponds to a 'fruit'; respectively: blueberry (alpha helix), banana🍌 (beta sheet), and lime🍋 (gamma delta) [colloquialized as 'bag']. The fruut are part of the Stewdio's kit (complementing the flageolet) for transcoding (the parameters of) twistor fields so as to establish both intonation+melody/groove of The Origamic Symphony.
TOS
In time signatorial mode, fruut are the tools used for folding stews to derive (arrive at) a fibor.

It is assumed that the shapes are true (ie. two-dimensional) by default, and can occupy higher dimensions of uuater (world volume).

Notes (+): +It is prerequisite that mathematics begin with primitive notions. Hence, when postulating, we start at some angle and navigate from there.

+Geometric primitives are called such because they are the building blocks for other forms and shapes.

+The melody is a secondary actor in stew choreography (ie. essential for closing🔒 an l-string generated from its walk).

+Rule of thumb: fruut is for folding, and the flageolet is a metronome for pencil generation.

+fold

Folding is the name given to differential steps in the process of a brane's animation (ie. symmetry-breaking) as it assumes its final topology. Attainment of this (solution) - the closed🔒 string [yesegalomeshroom] - should result in a 0-bubble twistor.

For the most part, "to fold" an object is to bend, compress, twist, or otherwise permute it so that it becomes self-integrated according to its calculus. By-and-large, we accomplish this using fruut as part of stew choreography.

A fold would be an intermediate state within the walk process (preimageimage). Essential to stereotyping, our interest in folds and folding*, in general, is so that we can (more easily) synthesize middlegame makeup.An act of hyperlinking (see also The Origamic Symphony, Gallivan fold, hyperlink, tip, knot)

Note (+): An inbetween will not always qualify for being one of these states.

+y-proof

A yesegalo proof, or y-proof (or just proof), is a juking algorithm mapping some preimage to its image. Proofing substantiates a fibor, thereby certifying its identity.! Each proof involves patching two (2) genera in T: yesegalo↔meshroom.^While also helping us draw up better heuristics. A framework for conduction: does a ballet groove with(in) the Symphony?

Y-proofing tasks: determine the efficiency of an EGP encryption [ie. solve the given puzzle; is the resulting fibor economical (fit within the handicap)|(u,u)=0|?].

The proof itself is scored* as a stereotype (sequenced shapeframe) in some overall animation. The end🏁 of a proof (solution) should result in the closing🔒 of a string (eg. fibor). We endeavor to find the most secure🔐 proofs by improving upon the bounds on classes of twistors. Doing so aids our MONEY-making.Proofs of juke input are published (to the ledger) in juke notation. (see also juke notation, mathematical proof, proof.m)

Note (+): As with the traditional printing press, the primary reason for proofing is to provide confirmation/verification that a job (done) is accurate. Doing so draws a consensus (from independent, third-party sources -- read: jukers) for the creation of a new standard. It is important to note that proofs are unique (ie. duplication is forbidden on the circuit). All proofs are published to the ledger.









Function map: l-stringy-proofMONEYQuantumquotient

+stew

stew A stew is some leaf-wise combinatorially (flageolet plus fruut) ornamented* pencil. Each stew is a derivative monomer^ of Egglepple (ie. portfolio plot). Stews are measured from twenty-six (26) keys (A-Z) [hashed from EGP], which, when choreographed, construct a mesh.With color/flavor, a generator property. As a potential inflection point. (see also Stewart, tip, residue)

Note (+): The stew may be an analogue of a specific polymer, typically a biopolymer (almost always a polypeptide). UUe stereotypes a preimage (some loopstring configuration) to this image.


Trivia
The stew is an invention/specification of Link Starbureiy to outline how to throughput Egglepple in relation to UUe. This class of UX machinery is the first of it's kind in (the) industry.

Function map: pencily-proofstew

+walk

lnq's walk A walk is some playable* spacetime complex process (sequence of finite steps at fixed lengths). This is a plot of a nut's path (as it would traverse a brane, indicative of currency flow) with stochastic activity at specified movements (openingmiddlegameendgame). In all probability, walks chart a statistical distribution of their entropy (random variables transforming twistor space). Ludologically, some progression and its contrapuntal motion.
In proof theory, there are three (3) stages to a walk: (1) coil, (2) graphics, and (3) mesh.

We use walks as parse arguments in juking. (see also lnq's walk, thread, sport, Pink program, route, tip, UUelcome)

Note (+): In automation, walks are approximate source directives.



Function map: preimagewalkimage

+stew choreography

Stew choreography is the process of stereotyping* (brane-folding) EGP using fruut to keyframe [sequence/map by hyperlinking] stews. This is our "proof-of-work"~ concept [ie. juking exercise for 'meshing' UUe's cryptocommodity (¢ents)], and should solve twistor spaces (via encryption). Per gameplay, stew choreography (or dribbling [endpoint control]&) forms a loopstring's middlegame (ie. walk). The Stewdio is used natively [default] for improvising.Print the portfolio as a sponge. Or, 'cost-of-work'. String command. (see also ballet, Stewart, touch-and-go)

Notes (+): +Such choreography is inferred by "the ballet of Stewart". The reason this ballet is necessary is to anticipate dividends. We say that stew choreography is "to y-proof l-string".

+Every single stew on a loopstring must be affected for a yield to be accurate.



Function map: random coilstew choreographyfibor

🐷tip