There are some/other
[massively] collaborative๐ฅ domains across the WWW that are geared towards doing
mathematics+computation innovation (what has been referred to as '
polym@th') in one (1) or more
logs. I'm too lazy๐คฅ to pinpoint each one for this note, so I'll go ahead and make
this portal/
webpage (
tree-dependence is negotiable) yet
another place
* for
low-technology idea incubation.
My aim is to make this the hub for such activity.

I should start by mentioning that just having a messaging๐ฌ
system is sufficient, but that can invite trouble when careless.๐คข To that end, please stay on-topic (pure/applied/
recreational math-related); portions that are inadmissible face revocation๐๐ฟ. All
polym@th sourcings (hints,
compiles,
proofs, etc.) are tagged๐ under
#polym@th (as opposed to
#juking or
#polymath), so any
@replies from me (
@Lnq
) that are addressed to (specific members from) the community (ie. readers, etc.) will be placed in the
post header. Pages are
MathML-enabled, but the kicker is that, since I detest
LaTeX!๐, such scripting (it might not
parse, anyhow) in that syntax (rather, try to avoid
Greek/Latin symbols wherever possible unless essential) is muted; points should be illustrated with (annotated)
models [I favor ๐
Paint 3D/
Builder at the moment, usually in tandem with a spreadsheet - but other
3d modelers should work as long as the
file system๐ is compatible]. Considering that we are
iterating, sketches/pictures move the chain along much faster, anyways.๐
That's just to say that I don't care for the coding element (MathJax noticeably slows load times); inherent math symbols in word processors are fine as long as they render.
Lastly, pay attention! Since things are organic and move at the speed of thought๐ญ here, you can expect a very large number of
public domain threads. And yes๐๐ฟ, posts may be bounced around between (third-party) forums.