**walk**is some playable* spacetime complex process (sequence of finite steps at fixed lengths). This is a simplified illustration of a nut's path (as it would traverse a brane, indicative of currency flow) with stochastic activity at specified movements (

*opening*→

*middlegame*→

*endgame*). In all probability,

**walks**chart a statistical distribution of their entropy (random variables transforming twistor space). Ludologically, some progression and its contrapuntal motion.

In proof theory, there are three (3) stages to a

**walk**: (1) coil, (2) graphics, and (3) mesh.

We use

**walks**as parse arguments in juking. (see also lnq's walk, sport, Pink program, route, tip,

*UUelcome*)

Note (+): In automation, |

Function map: preimage →

**walk**→ image