walk

lnq's walk A walk is some playable* spacetime complex process (sequence of finite steps at fixed lengths). This is a simplified illustration of a nut's path (as it would traverse a brane, indicative of currency flow) with stochastic activity at specified movements (openingmiddlegameendgame). In all probability, walks chart a statistical distribution of their entropy (random variables transforming twistor space). Ludologically, some progression and its contrapuntal motion.
In proof theory, there are three (3) stages to a walk: (1) coil, (2) graphics, and (3) mesh.

We use walks as parse arguments in juking. (see also lnq's walk, sport, Pink program, route, tip, UUelcome)

Note (+): In automation, walks are automaton source directives.


Function map: preimagewalkimage