play

Per some ludology, a play is a legal move(ment) within a game. As a fold progression (eg. a scribble variant), each play is an evolution of some strategy (mathemusically, the duration of a coverage). (see also pink poem)

The number of unique plays (a) can be computed from the superalgebraic resultant: a:≡676pc || c=2(b-1)/2 {b∈→26, /max=25 (0-25)}, where g equals the amount of generators of supersymmetry circuiting* twistor space, and b is the brane count [which is of the sesquilinear form (e-,e+)].Asymptotic tempo values completing the loop.

Notes (+): +The formula is in direct correlation to spin-statistics. So, for example, when b is odd, say b=11, then c(=32) is an integer-spin (egg). When b is even, say b=20, then c(=724.0+) is a half-integer-spin (epp). The rational portion (floating point) of half-integer statistics contributes to seigniorage. Obviously, any negative value for b will yield an epp. (see juke tax)

+Yes, there are twenty-six (26) integer values here; we denote "0" as (0-,0+) → having both negative(-) and positive(+) polarity in twistor space. For instance, -12 ... (0-,0+) ... +12 = [26]. a is an upperbound for points on a curve, and so its number line must include 0 (hence 0 through 25). The minima (cover-0) is 0.0001220703125 and the maxima (cover-52) is 4,096.







Plays (fugue protocols) are implemented as jukes (written in juke notation). They are executed [run] by the call action, and will typically end once the strategy is exhausted. There are three (3) possible outcomes of a play: loss (of advantage), futility (no advancement), or gain (advantage). (see also player)