**play**is a legal move(ment) within a game. As a fold progression (eg. a scribble variant), each

**play**is an evolution of some strategy (mathemusically, the duration of a coverage). (see also pink poem)

The number of unique

**plays**(

**a**) can be computed from the superalgebraic resultant:

**a**:≡676p

^{c}||

*c*=2

^{(b-1)/2}{b∈

**ℤ**→26, /max=25 (0-25)}, where

*g*equals the amount of generators of supersymmetry circuiting* twistor space, and

*b*is the brane count [which is of the sesquilinear form (e

^{-},e

^{+})].Asymptotic tempo values completing the loop.

Notes (+): +The formula is in direct correlation to spin-statistics. So, for example, when b is odd, say b=11, then c(=32) is an integer-spin (egg). When b is even, say b=20, then c(=724.0+) is a half-integer-spin (epp). The rational portion (floating point) of half-integer statistics contributes to seigniorage. Obviously, any negative value for b will yield an epp. (see juke tax) |

**Plays**(fugue protocols) are implemented as jukes (written in juke notation). They are executed [run] by the call action, and will typically end once the strategy is exhausted. There are three (3) possible outcomes of a

**play**: loss (of advantage), futility (no advancement), or gain (advantage). (see also player)