A game is an incentivized path (series of plays) to optimization. Games adhere to the rules of gameplay. The intent of each and every one of our games is to derive a yesegalo proof (ie., a zero bubble). Ludologically*, games are finite states whose sessions last for the duration of an opus, and conclude with a closed string, giving them congruence to sequenced images [mesh].A game is 'played' when an opus is juked. Games can have one (1) or more players. (see Black and White) (compare gene, see also sport, player, gameshow)
"Anything can be gamed." - Link Starbureiy
Theoretically, games are economic phenomena purposed to optimize some effect, and any game can be reduced to just a path (random coil/partition of egglepple) needing securing.

Notes (+): + The reason we play games (or game) is to optimize an/some effect.

+ A game must generate its own statistics.