A game is an incentivized path (series of plays) to optimization. Games adhere to the rules of gameplay. The intent of each and every one of our games is to derive a yesegalo proof (ie., a zero bubble). Ludologically*, games are finite states whose sessions last for the duration of an opus, and conclude with a closed string, giving them congruence to sequenced images [mesh]. (compare gene, see also sport)A game is 'played' when an opus is juked. Games can have one (1) or more players. (see Black and White)
"Anything can be gamed." - Link Starbureiy
Theoretically, games are economic phenomena purposed to optimize some effect, and any game can be reduced to just a path (random coil/partition of egglepple) needing securing.

Notes (+): + The reason we play games (or game) is to optimize an/some effect.

+ A game must generate its own statistics.