Black and White

In gameplay (solitaire mode = house& versus juker), Black and White* refers to the order and consecution of juker moves within a game. By default, Black moves first (ie. makes the initial move), and White moves next. Black follows this with a new move or strategy. The notion(s) may also refer to which end of the string a juker (a random walker) chooses to draw: Black takes one endpoint, and White takes the other (merchant or vendor). In multiplayer mode (juker versus juker), lnq is Black (OFFENSE A/DEFENSE B) and Joey is White (DEFENSE A/OFFENSE B) [the positions can be switched, but this is usually - almost always - done by a player other than lnq in scenarios where the impresario is included]. For all intents and purposes, the house [:=host] and impresario are the same. Comparable to piece progression in chess.

Notes (+): +lnq is Black by default (every other move belongs to lnq because he controls the house). So, all other jukers (aside from the impresario) are White movers (White, being the 'complement', requires a signature on all plays). This is all to say that I am juking just about every opus/game, as well.

+As would be the case in turned-based games, moves are inductive: n, n + 1, et cetera. Even though our games are multiplayer, they are of the two-gamer type because Lnq is always at least one (1) of the jukers, leaving the other juker as a unit (comprised of either a singlet or a team). lnq plays as both Black and White in solitaire.