stew choreography

Stew choreography is the process of stereotyping* EGP (brane-folding) using fruut to keyframe [sequence/map by hyperlinking] stews. This is our "proof-of-work"~ concept [ie. juking exercise for 'meshing' UUe's cryptocommodity (¢ents)], and should solve twistor spaces (via encryption). Per gameplay, stew choreography (or dribbling [endpoint control]&) forms a loopstring's middlegame (ie. walk). The Stewdio is used natively [default] for improvising.Print the portfolio as a sponge. Or, 'cost-of-work'. String command. (see also ballet, Stewart, touch-and-go)

Notes (+): +Such choreography is inferred by "the ballet of Stewart". The reason this ballet is necessary is to anticipate dividends. We say that stew choreography is "to y-proof l-string".

+Every single stew on a loopstring must be affected for a yield to be accurate.

Function map: random coilstew choreographyfibor