gameplay

From the standpoint of string logic-compliance, gameplay (ludological operation) is the dynamic of how l-string functionality is transacted. The premise is that - in jukespace - the two (2) ends of a string must meet each other. By playing, we are generating walks for use in fibor determination, closure, and ultimately sewing.*Gameplay directive: "new walks .. more threads .. better spots .. bigger spreads." - Link Starbureiy [see also Black and White, UUelcome (gameshow), UUelcome Matte, Pink program]

Basically, all games transition through three (3) phases^: the 1) opening, 2) middlegame, and 3) endgame.Movements
Jukers are encouraged to use both the rotisserie and the Stewdio for juking activity.

Gameplay educes patches and signatures.
Function map: |patchcoverage| → signature