Ludology is the logic [(cassette+certificate+token)s] of games. As it is important to stereotyping, this would be strategy leading to proof [strategy↔proof] in relation to some walk. A person who simulates and/or creates (models) games is called a ludologist (with certain restrictions applied, this same person may also be called a gamer). (also of interest ludeiy, gameplay, gameshow)

For ludological consideration, any game requires the interplay of three (3) things (called rules): 1) a player, 2) string, and 3) rhetoric.

Notes (+): +A simplest definition would be "the charting of currency". Something more formal would be that our game logic is that of "sorting algorithms pertaining to twistor space".

+Our game engine responds directly to calls (the "payload").

+The field is not the same as game theory, which moreso studies strategies in particular. Ludology, on the otherhand, encompasses all aspects of juking [especially game mechanics and (methods of) gamification].

+Ludology does not necessarily promote physics; it is possible that our games may not calibrate potential energy functions (such as force fields). In its stead, models and simulations are promoted with automation.