lnq 👨🏿‍🦱: strategy
👨🏿‍🦱
Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

/ defense and offense matter

Defense will challenge an offense to create or take a different walk. The offense will force the defense to respect it enough to surmise a strategy that forces a new walk. Therefore, defense and offense are necessary parts to walk generation.

/ improvise

In stewcing, improvisation :== the use of stew choreography to adjust^ a play and contort stewc field to force some zero-bubble (eg. tweak bubblegum with fibor bundling so that it fits a given handicap).^^ Recapitulate an aria.

This usually means that the juker will pursue a different walk with the intent of string closure🔒. Multiplier reliance is optional. Improvising requires both skill and strategy, and therefore, is not subject to chance.*** This is what differentiates juking from the likes of gambling. (see patch, γ-proof, RONALD)
/// Most stewcing activity is likely going to be improvisational because most fibor is subject to bundling. That speaks to the sheer volume of bubblegum in the system.

Stewcers, upon opening🔓 a token session (ie. coupon-building), may want to improvise for sake of ensuring maximum value on their deposit, or (more reasonably) to expedite gameplay/string closure🔒 via loop-erasure. The benefit of improvising is a straight flush💵 (tally of ¢ents🪙 accrued from proof-of-work within a session).

/ stewc notation

Stewc notation (sn, rhetorically called a verse) :== the instrument-agnostic, language-independent, easy-to-decipher verbalization of some stewc assignment as meant for proof. In signing, the alphanumeric notation is essentially low-level symbolic "play code"*; an algorithm devised to instruct the jukebox on how, when, and what to type in stereo [stew choreography].** Referred to as a track (for tracing some token).

The Stewdio is the designated instrument for generating, reading, routing, and interpreting stewc notation. (See hologram, c@$#tag, touch-and-go, γ-proof, thread, stewc field. Compare genetic code, musical notation)
/// Stewc notation was devised by 🧑🏿Link Starbureiy.🤓

/ Black and White

In gameplay (solitaire mode = house& versus table), Black and White* refers to the order and consecution (attack⇔cover) of juker moves within a ctf-styled wargame🪖🎮 (rules: the first to capture flag🏁 = winner).&& For all intents and purposes, the house [:== host (currency generation entity with fiducial duties of merchant-vendor transaction)] and impresario are the same. ** Comparable to piece progression in chess.

By default, Black moves first (ie. makes the initial move [keyframe]), and White moves next (ie. begins the inbetweening). Black, having accepted some bid, follows this with a new move or strategy, as they both compete against the handicap🏁. Either color's terminal position is called "ellis". The notion(s) may also refer to which end of the string a juker (a random walker) chooses to draw: Black takes one endpoint, and White takes the other (merchant or vendor).

In tournament mode (juker versus juker), 🧑🏿lnq is Black [@] (OFFENSE A/DEFENSE B) and Honne Bay is White (DEFENSE A/OFFENSE B) [the positions can be switched, but this is usually - almost always - done by a player other than 🧑🏿lnq in scenarios where the impresario is included]. (see playoff)
/// +🧑🏿lnq [= link] is Black / always plays as Black by default (every other move belongs to 🧑🏿lnq because he controls the house, which itself is complexity-agnostic). So, all other jukers (aside from Stewart) are White movers (White, being the 'complement', requires a signature on all plays). This is all to say that I am juking just about every opus/game, as well.
+As would be the case in turned-based games, moves are inductive: n, n + 1, et cetera. Even though our games are multiplayer, they are of the two-gamer type because 🧑🏿lnq is always at least one (1) of the jukers, leaving the other juker as a unit (comprised of either a singlet or a team). Obviously, 🧑🏿lnq plays as both Black and White in solitaire.

/ Pink Poem [algorithm compile]

The Pink Poem :== classes of algorithms* that optimize juking ludology [ie. kernelized push movements (openingmiddlegameendgame)] for predicting Egglepple's imagery from its preimagery.** Calls+declarations for string improvisation.++Each poem (or 'pink') [a genetic algorithm / genetic algebra] is its own complete verse (ie. proof of the quantumquotient) leading to fibor closure🔒. (see 🧑🏿lnq's Starting Five, .uue, UUhistlegrass, touch-and-go, opera, patch, cassette🧱, QQ, MONEY algorithm)
UUe /// +It is called a "pink poem" just because 🧑🏿Link Starbureiy liked how that color [RGB:255,0,100] (I call it watermelon🍉) looked on the design of the UUelcome Matte (and for the matching letter p's😉).
+The Pink Poem is the recital (concert) program.
+Pinks share a common gameplay directive with link.

/ coverage

A spread's coverage [cover-patch identity]* :== the twistorspace posture (knot🪢 formation) for statistically graphing a [supersymmetric] zone on(to) some pitch (ie. fibor-bundling a set of BIG + SMALL branes). Since there are 100 different covers (0-99) that can be patched 26 different ways (a-z), there exists a total of 2,600 discrete coverages.** An example would be something like [(cover-34,patch.g) = coverage 34g].

As cryptographic shape schemes [puzzles🧩], coverages are fundamentally combinatorial; spanning the entire range of branes(SMALL + BIG). A coverage can be (strategically) both preventive and responsive. (see #coverage, toonlight, 🔋e:e statistics, patchwork, cassette, Honne Bay🪱)

/ sport

A sport :== a metrizable game inducing statistics [spread/walk quotient].

Sport is central to fitness since we are devising strategies for improvisation; generating plays efficiently (ie. fast+small=low power consumption*) in order to reduce token session duration.** Condensed memory footprints (implemented loops) are feedback-friendly. (see 3-rex, mathletics, Stewniverse, UUelcome, port, cryptosport, cybernetics, ludology)
/// +Sporting happens organically; ie. events are self-organizing (via competition) → promotion or relegation.
+Economically, a sport is valuable because it can garner two things very quickly: (1) an immediate work force (bots can be substituted), and (2) big data. From there (external to juking or at least supplemental to it), predictive analytics can be applied in wagering (offered as bets or bids -- to help with ¢ent🪙 circulation).

Games

- baseball⚾ - basketball🏀 - chess - cricket🏏 - dodgeball - football🏈 - frisbee - golf⛳ - hockey🏒🏑 - lacrosse - rugby🏉 - soccer⚽ - tennis🎾 - volleyball🏐

/ ludology

Ludology :== the logic of games. As it is important to stereotyping, this would be strategy leading to proof [strategy→proof] in relation to some walk.

A person who simulates and/or creates (models) games is called a ludologist (with certain restrictions applied, this same person may also be called a gamer). (also of interest link, gameplay, gameshow, game theory, opera ludo)

For ludological consideration, any game requires the interplay of three (3) things ("rules"): 1) a player, 2) string, and 3) rhetoric.
/// +A simplest definition would be "the charting of currency". Something more formal would be that our game logic is that of "sorting algorithms pertaining to twistorspace".
+Our game engine responds directly to calls (the "payload").
+The field is not the same as game theory, which moreso studies strategies in particular. Ludology, on the otherhand, encompasses all aspects of juking [especially game mechanics and (methods of) gamification].
+Ludology does not necessarily promote physics; it is possible that our games may not calibrate potential energy functions (such as force fields). In its stead, models and simulations are promoted with automation.

/ touch-and-go

Touch-and-go [H#H] refers to my toccata [style of cheironomy] which utilizes: [touch*](holography) plus [go](#hash) for juking Egglepple++jukebox tuning.** Emphasizing both the concept of "touch on/over" a topic/subject and haptics.

// In composing The Origamic Symphony🎶, gameplay is used: patchwork (orchestrating subiteratives, such as prepatches) are contracted (pu$h/pull → deploy) to solve a 🧩puzzle; configs require signatures on stables. (see joey, krayon, k-mode, gameplay)
/// +Conduction is responsive in juke field.
+I adopted this style because I am/was notoriousy weak in mathematical symbology (eg. Latin/Roman scripts, etc.). So, it's just easiest for me to design and manipulate shapes in truespace, and direct (coordinate) them with if-then-else statements.

/ dividend

(see tip, c@$#tag)

/ minor scale

The minor scale hosts the primary structure [0-brane+yesegalo] of Egglepple. This is the raw state of EGP decryption*; where pencils✏️ are subject(ed) to coloring, but loopstring➿ is yet to be value-assigned and/or taxed. Complexity: P** More like 'un-encrypted'. We only say "decrypted" because, technically, an encryption can in fact be decrypted/reversed. (see fibor, fibor bundle, SMALL brane)

Function map: minor scalemajor scale → ... groovefiborfibor bundle

/ strategy

Within the context of gameplay, a strategy is a genetic algorithm/heuristic* for solving a puzzle🧩 and predicting/identifying (walk) patterns from random coil.** decryption↦heuristic, algorithm↦encryption Strategies are logged into behavioral cloning.

Our strategic goals are to find and exploit lower bounds on (the number of) plays it takes to arrive at a zero-bubble. (see touch-and-go, improvise, juke notation, UUhistlegrass)
/// Strategies are typically non-brute force, and not runtime-dependent.

/ play-function

/ play-action