.uue itself is our codec (measured in bytes) for streaming and manipulating abi clientele packages. It is designed for UUelcome playalong [game engine]; namely, to instigate fitness (ie. transactivity of stews). (see crypto)
![UUe](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhArBaRLtlnFvHrvstP4bx1fDsCKdGmvO45ucImXLrSRgA1oUjT3lHLaU71sNk0o6HSzLFOabwihi_UXxWGOtKdAuRY_oXBuE7jCJUaptnV3-q__WM8OazTvlqLoy3Og8qw0pQxHldoVW-W/s1600-rw/hut.png)
![Development:Stewart](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO8YXER2u8XJfQYhxOyVRdyOUgQyr0TbxP0QTX-VPzErG4cy6etae1apvGG7T0FRM0UXfx1zhRP9UUIYPTvVYx5bhmWioXqpYhdGt5bg1U51ii8T_Pjm2N9MCtoFnyTK4pv4Wx-4FpfNdY/s1600-rw/operastamp.png)
![UUelcome](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2kO1MJYkE1G1kVKaGggDq1wzfSpzvsR8moP2S4UBRN_J-GSLiEMXiVtliKBz5IbVQkeAHCdUd0s_d4deGu9Mc81pMYfxsjpHyNZQpYw-SVvUgQ9XWuTz81ldknHk_WtOW8HCSyJSSs1Zn/s1600-rw/smile.png)
![Egglepple](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNaDOcj_F2xb4utYH3a0-6pIYnbbSvUxn7Cqdt5567rTaXRqAPBZMiA37axrUHBtPsCYfSTZ04BUypQF0oil9ss_dxt3t7zngNGEgCwQnEEfw9aNG76ZeMZ0ovHcm4krp_nkMYQf-uwIkV/s1600-rw/egglepple.png)
![stew](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5sGzTBNCKI0ariKUgoFwU1Sdf4FRw8DWAg7gFOevs1gx5Ch4MnTnjXAaM96cPkvBjO577ExRm6rWFbo3HSBbIt2c4OwK_8SbxvRLyJkn9dH-ECXHu94Zg51NeA9OnQZeNg7IL8iEavpoF/s1600-rw/stew.png)
Architecture
.uue is constructed for handling complete Egglepple-compatibility.
This container format is device-agnostic whose declarations (reads and calls) are represented independently. Binarily threaded, a .uue element mimics string as an arbitrary array - acting as a composite archive by allocating data into prologue and epilogue register divisions.