Showing posts with label improvise. Show all posts
Showing posts with label improvise. Show all posts

UUelcome License>

Author: Link Starbureiy

UUelcome License logo In order to secure🔐 protection against infringement, Link Egglepple Starbureiy (LES) offers UUelcome Licensure as a way for interested parties to obtain certain permissions that grant legal usage of its* intellectual properties (mainly libretti compilations, [derivative] third-party performance(s) of his repertoire, and the jukebox, UUe). This contract acts as a bill for external attraction to include terms of juking, and affirms the Proprietorship's commitment to the copyleft prerogative.The Proprietorship is identical to the Person. (see also Double U economics, UUelcome, impresario)
UUe

The LES philosophy is to utilize defensive disclosure, whereby intellectual property (IP) becomes prior art upon intentional forfeiture of patent application code. LES is replete with assets that are constantly used as penetration points.

"Per orchestration, just clone the abi, fork, then play." - Link Starbureiy
You're uuelcome.

+improvise

In juking, improvisation is the use of stew choreography to adjust^ a play and contort jukespace to force MONEY-making (eg. tweak bubblegum with fibor bundling so that it fits a given handicap). This usually means that the juker will pursue a different walk with the intent of string closure🔒. Multiplier reliance is optional. Improvising requires both skill and strategy, and therefore, is not subject to chance.*
This is what differentiates juking from the likes of gambling. Recapitulate an aria. (see also patch, y-proof, Mathilda, RONALD)

Note (+): Most juking activity is likely going to be improvisational because most fibor is subject to bundling. That speaks to the sheer volume of bubblegum in the system.





Jukers, upon opening🔓 a token session (ie. coupon-building), may want to improvise for sake of ensuring maximum value on their deposit, or (more reasonably) to expedite gameplay/string closure🔒 via loop-erasure. The benefit of improvising is a straight flush💵 (tally of ¢ents accrued from proof-of-work within a session).

+UUelcome gameshow

+fibor bundle

A fibor bundle (a function of taxation) is two (2) or more fibors combined/connected, which itself forms another fibor. This is Egglepple's quaternary structure. (see also minor scale, major scale)

Function map: minor scalemajor scalefiborfibor bundle

+Stewdio

Designer: Link Starbureiy
The Stewdio is UUe's native console [default instrumentation+interface] for juking.

Our keypad (for stew choreography*) is specific, and comes standard with the following triptych: RONALD (keyframing/phrasing), pencils (generation/metronome), and EGP (sequencer/coloring).Stereotyping as Toccata texturing (contrast with k-mode)

The Stewdio consists of spacetime complexity controls that are used, more or less, to interface [IF] with the portfolio; it can synthesize (grooves+melodies), edit, and run cassettes. The compositor provides jukers with an ideal environment (gameboard) for improvising strategies in nondeterministic polynomial time (NP) [ie. middlegame]. Typical Stewdio usage is for a juker/player to draw up a play in puzzle-solving. (see also juke notation, touch-and-go, yoyo)

Note (+): Layered over the interface are the fugue buttons and lnq's bubblegum as the default ballet.





Abstractly, if Egglepple could be synced across the Stewdio, the device should then function as a type of lyre.

Note (+): The Stewdio is an invention of Link Starbureiy.🤓





Function map: EggleppleballetStewdio

+strategy

Within the context of gameplay, a strategy is an algorithm/heuristic* for solving a puzzle [ie. patch versus cover] and identifying (walk) patterns from said potential solutions.decryption↦heuristic, algorithm↦encryption (see also touch-and-go, improvise)

Note (+): Strategies are typically non-brute force, and not runtime-dependent.

+stew choreography

Stew choreography is the process of stereotyping* (brane-folding) EGP using fruut to keyframe [sequence/map by hyperlinking] stews. This is our "proof-of-work"~ concept [ie. juking exercise for 'meshing' UUe's cryptocommodity (¢ents)], and should solve twistor spaces (via encryption). Per gameplay, stew choreography (or dribbling [endpoint control]&) forms a loopstring's middlegame (ie. walk). The Stewdio is used natively [default] for improvising.Print the portfolio as a sponge. Or, 'cost-of-work'. String command. (see also ballet, Stewart, touch-and-go)

Notes (+): +Such choreography is inferred by "the ballet of Stewart". The reason this ballet is necessary is to anticipate dividends. We say that stew choreography is "to y-proof l-string".

+Every single stew on a loopstring must be affected for a yield to be accurate.







Function map: random coilstew choreographyfibor

+ballet

As our "dance* of the ball", ballet is an improvisational program [opus] that synthesizes walk categories.~ Each ballet is a frame arrangement [lyrically, the bundling of two (2) or more fibors induct (either by encryption or decryption) some random coil into gameplay].In the Egglepple scenario, the 'dance' is stew choreography, and the band of dancers is yots. What I refer to as 'walking the string'. (see also Starbureiy ballet, groove (scheme), opera, #opéra-ballet, #libretto)

Note (+): We may consider ballet to be the transition from opening to endgame. I prefer to think of a ballet as an opera's lemma.





Function map: balletopera