Showing posts with label twistor. Show all posts
Showing posts with label twistor. Show all posts

+zero-bubble

The zero-bubble (also written as "0-bubble" or "0b") or "lock" is a bubble shapeframe (stereogram*) with no inflatons (scalar fields responsible for blowup from a single point [0-brane]).** Greater than or equal to three (3) spatial dimensions. A 0b is a type of homeomorphism [map reduction] as a totally twisted loop, and formally marks the end of a proof.🔲→🎯 (see goal, identity, font)
/// The supposition for 'zero' (+/-) is that when tabulating the yield, all spots on the mesh which would allow for an opening, vanish (0,0).
Locks are the ideal [most secure🔐] ¢ent structures [signed certificates] for a closed🔒 string, as measured by its handicap. Taken by themselves as 'flags'🏁, zero-bubbles (frictionless assets) are considered solved puzzles🧩 (ie. completely mapped/encrypted/melodic/folded) when it comes to juking. {input = output, /return = [0]}
Function map: lockfibor

+bubble

Mathematically-speaking, a bubble (untwist or twist-out) is a twistor with non-negative potential. It is the opposite of a vacuum.

Bubbles represent the maximum amount of twistorspace (handicap = $max) per some given opus.
/// +Both bubbles and vacua output the same absolute value.
+Whereas a deflaton will depress every point in its vector field, an inflaton will blowup a function at a single point.

Ludologically, a bubble will yield a dividend, for it has convex curvature against the handicap in twistorspace. (see bubblegum, zero bubble)

+fold

Folding is the name given to differential steps in the process of a brane's animation (ie. symmetry-breaking) as it assumes its final topology. Attainment of this (solution) - the closed🔒 string [yesegalo🍄meshroom] - should result in a 0-bubble twistor.

For the most part, "to fold" an object is to bend, compress, twist, or otherwise permute it so that it becomes self-integrated according to its calculus. By-and-large, we accomplish this using fruut as part of stew choreography.

A fold would be an intermediate state within the walk process (preimageimage). Mathemusically, a fold is conguent to some movement. Essential to stereotyping, our interest in folds and folding*, in general, is so that we can (more easily) synthesize middlegame makeup.** An act of hyperlinking (see The Origamic Symphony🎶, Gallivan fold, manifold, hyperlink, tip, knot)
/// An inbetween will not always qualify for being one of these states.

+stew choreography

Stew choreography is the process of stereotyping* (brane-folding) EGP using fruut to keyframe [sequence/map by hyperlinking] stews.** Print the portfolio as a sponge. This is our "proof-of-work"~ concept [ie. juking exercise for 'meshing' UUe's cryptocommodity (¢ents)], and should solve twistorspaces (via encryption).~~ Or, 'cost-of-work'. Per gameplay, stew choreography (or dribbling [endpoint control]&) forms a loopstring's middlegame (ie. walk). The Stewdio is used natively [default] for improvising.&& String command. (see juke notation, ballet, Stewart, touch-and-go, 🧑🏿lnq's walk, joey)
/// +Such choreography is inferred by "the ballet of Stewart". The reason this ballet is necessary is to anticipate dividends. We say that stew choreography is "to γ-proof l-string".
+Any proof-of-work must be validated with a signature/handshake.
+Every single stew on a loopstring must be affected for a yield to be accurate.

Function map: random coilstew choreographyfibor

+twistor

In a folding scenario, the twistor (u,u) is a complex transform* of EGP solved from stew choreography.** Defined by a tight (≤ handicap) walk.

Twistors are derivatives of unique plays embedded in twistorspace that are hedged from tablature. Statistically, twistors act as complexity catalysts and can have negative (vacuum) or non-negative (bubble) potential.

Let (u,u) be any two (2) leaves sequenced for juking. A twistor is an operator that associates a jukeable dyad (egg,epp) in a field which is coded to eventually become a zero-bubble. Twistors are measured with ¢ent values that are typically small (ie. frets).
/// All twistors are assumed to be fit. We juke (hedge) in order to identify those folds which are ideal/most fit.
Function map: stew choreographytwistor

+string ludology

String ludology (commonly abbreviated SL), or "loopstring theory" is a formal attempt to game all possible twistor classes in mesh derivation per The Origamic Symphony🎶 (ie. extrapolate a playbook from superstring theory). Since γ-proofing is our objective, SL can be simplified to 'how to make ¢ents'.
TOS /// Conceptually, it is heterotic; borrowing from polypeptide folding mechanics, as well as from the mathematics of so-called string theory.
Claim
SL assumes that the foundation of any game (and juking in general) is based on a randomly coiled curvilinear path [string] which is subject to specific ludological constraints; namely that it is lyrically bound. (compare string theory)

+vacuum

Mathematically-speaking, a vacuum (twist or twist-in) is a twistor with negative potential. It is the opposite of a bubble. Taken by themselves, vacua are scalar fields of deflatons.

Vacua represent the minimum amount of twistorspace (handicap = $min) per some given opus.
/// +Both bubbles and vacua output the same absolute value.
+Whereas an inflaton will blowup a function at a single point, a deflaton will depress every point in its vector field.

Ludologically, a vacuum will result in juker's ruin, for it is concave downwards against the handicap in twistorspace.

+element

An element is derived from some (unique) permutation of a twistor.

+groove

Cryptographically, a groove is a dual-class (minor, major) noncommuted walk. [compare melody, see also groove (scheme)]

+twistor class