**element**is derived from some (unique) permutation of a twistor.

**twistor**. Show all posts

**twistor**. Show all posts

### +fold

**Folding**is the name given to differential steps in the process of a brane's animation (ie. symmetry-breaking) as it assumes its final topology. Attainment of this (solution) - the closed🔒 string [yesegalo⊕meshroom] - should result in a 0-bubble twistor.

For the most part, "

**to fold**" an object is to bend, compress, twist, or otherwise permute it so that it becomes self-integrated according to its calculus. By-and-large, we accomplish this using fruut as part of stew choreography.

A

**fold**would be an intermediate state within the walk process (preimage→image). Essential to stereotyping, our interest in

**folds**and

**folding***, in general, is so that we can (more easily) synthesize

*middlegame*makeup.An act of

`hyperlinking`

(see also *The Origamic Symphony*, Gallivan fold, hyperlink, tip, knot)

Note (+): An inbetween will not always qualify for being one of these |

### +zero-bubble

**zero-bubble**(also written as "

**0-bubble**" or "

**0b**") or "

**sponge**" is a bubble shapeframe (stereogram*) with no inflatons (scalar fields responsible for blowup from a single point [0-brane]). A

**0b**is a type of homeomorphism as a

*totally twisted*loop, and formally marks the end of a proof.🔲Greater than or equal to three (3) spatial dimensions.

Note (+): The supposition for 'zero' (+/-) is that when tabulating the |

**Sponges**are the ideal [most secure🔐] ¢ent structures [signed certificates] for a closed🔒 string (and thus, fibor). Taken by themselves,

**zero-bubbles**(frictionless assets) are considered solved puzzles🏁 (ie. completely mapped/encrypted/melodic/folded).

Function map:

**sponge**→ fibor

### +vacuum

**vacuum**(

*twist*or

*twist-in*) is a twistor with negative potential. It is the opposite of a bubble. Taken by themselves,

**vacua**are scalar fields of deflatons.

**Vacua**represent the

__minimum__amount of twistor space (handicap =

^{$}min) per some given opus.

Ludologically, a

**vacuum**will result in juker's ruin, for it is concave downwards against the handicap in twistor space.

Notes (+): +Both bubbles and vacua |

### +bubble

**bubble**(

*untwist*or

*twist-out*) is a twistor with non-negative potential. It is the opposite of a vacuum.

**Bubbles**represent the

__maximum__amount of twistor space (handicap =

^{$}max) per some given opus.

Ludologically, a

**bubble**will yield a dividend, for it has convex curvature against the handicap in twistor space.

(see also bubblegum, zero bubble)

Notes (+): +Both bubbles and vacua |

### +stew choreography

**Stew choreography**is the process of stereotyping* (brane-folding) EGP using fruut to keyframe [sequence/map by hyperlinking] stews. This is our "proof-of-work"

^{~}concept [ie. juking exercise for 'meshing'

**UUe**'s cryptocommodity (¢ents)], and should solve twistor spaces (via encryption). Per gameplay,

**stew choreography**(or

**dribbling**[endpoint control]

^{&}) forms a loopstring's

*middlegame*(ie. walk). The Stewdio is used natively [default] for improvising.

`Print`

the portfolio as a sponge. Or, 'cost-of-work'. `String`

command. (see also ballet, *Stewart*, touch-and-go)

Notes (+): +Such choreography is inferred by "the ballet of Stewart". The reason this ballet is necessary is to anticipate dividends. We say that |

Function map: random coil →

**stew choreography**→ fibor

### +twistor

**twistor**(u,u) is a complex transform* of EGP solved from stew choreography.

`Defined`

by a tight (≤ `handicap`

) walk.**Twistors**are derivatives of unique plays embedded in

**twistor space**that are hedged from tablature. Statistically,

**twistors**act as complexity catalysts and can have negative (vacuum) or non-negative (bubble) potential.

Let (u,u) be any two (2) leaves sequenced for juking. A

**twistor**is an operator that associates a jukeable dyad (egg,epp) in a field which is coded to eventually become a zero-bubble.

**Twistors**are measured with ¢ent values that are typically small (ie. frets).

Note (+): All |

Function map: stew choreography →

**twistor**

### +string ludology

**String ludology**(commonly abbreviated

**SL**), or "

*l*-string theory" is a formal attempt to game all possible twistor classes in mesh derivation per

*The Origamic Symphony*(ie. extrapolate a playbook from superstring theory). Since

*y*-proofing is our objective,

**SL**can be simplified to 'how to make ¢ents'.

Note (+): Conceptually, it is heterotic; borrowing from polypeptide folding mechanics, as well as from the |

Claim

**SL**assumes that the foundation of any game (and juking in general) is based on a randomly coiled curvilinear path [string] which is subject to specific ludological constraints; namely that it is lyrically bound. (compare string theory, see also tip)