Showing posts with label twistor. Show all posts
Showing posts with label twistor. Show all posts

### +stew choreography

Stew choreography is the process of stereotyping* () EGP using fruut to keyframe [sequence/map by hyperlinking] stews. This is our "proof-of-work"~ concept [ie. juking exercise for 'meshing' UUe's cryptocommodity (¢ents)], and should solve twistorspaces (via encryption). Per gameplay, stew choreography (or dribbling [endpoint control]&) forms a middlegame (ie. walk). The Stewdio is used natively [default] for improvising.`Print` the portfolio as a sponge. Or, 'cost-of-work'. `String` command. (see also juke notation, ballet, Stewart, touch-and-go, ๐จlnq's walk, joey)
/// +Such choreography is inferred by "the `ballet` of Stewart". The reason this `ballet` is necessary is to anticipate dividends. We say that stew choreography is "to `ฮณ-proof l-string`".
+Any `proof-of-work` must be validated with a `signature/handshake`.
+Every single `stew` on a `loopstring` must be affected for a `yield` to be accurate.

Function map: random coilstew choreographyfibor

### +zero-bubble

The zero-bubble (also written as "0-bubble" or "0b") or "sponge" is a bubble shapeframe (stereogram*) with no inflatons (scalar fields responsible for blowup from a single point [0-brane]). A 0b is a type of homeomorphism [map reduction] as a totally twisted loop, and formally marks the end of a proof.๐ฒGreater than or equal to three (3) spatial dimensions. (see also identity)
/// The supposition for 'zero' (+/-) is that when tabulating the `yield`, all spots on the mesh which would allow for an `opening`, vanish (0,0).
Sponges are the ideal [most secure๐] ¢ent structures [signed certificates] for a closed๐ string. Taken by themselves as flags๐๐ฏ, zero-bubbles (frictionless assets) are considered (ie. completely mapped/encrypted/melodic/folded) when it comes to juking.

Function map: spongefibor

### +fold

Folding is the name given to differential steps in the process of a brane's animation (ie. symmetry-breaking) as it assumes its final topology. Attainment of this (solution) - the closed๐ string [yesegalomeshroom] - should result in a 0-bubble twistor.

For the most part, "to fold" an object is to bend, compress, twist, or otherwise permute it so that it becomes self-integrated according to its calculus. By-and-large, we accomplish this using fruut as part of stew choreography.

A fold would be an intermediate state within the walk process (preimageimage). Mathemusically, a fold is conguent to some movement. Essential to stereotyping, our interest in folds and folding*, in general, is so that we can (more easily) synthesize middlegame makeup.An act of `hyperlinking` (see also ๐ถThe Origamic Symphony, Gallivan fold, manifold, hyperlink, tip, knot)
/// An inbetween will not always qualify for being one of these `states`.

### +element

An element is derived from some (unique) permutation of a twistor.

### +groove

Cryptographically, a groove is a dual-class (minor, major) noncommuted walk. [compare melody, see also groove (scheme)]

### +vacuum

Mathematically-speaking, a vacuum (twist or twist-in) is a twistor with negative potential. It is the opposite of a bubble. Taken by themselves, vacua are scalar fields of deflatons.

Vacua represent the minimum amount of twistorspace (handicap = \$min) per some given opus.
/// +Both bubbles and vacua `output` the same absolute `value`.

+Whereas an inflaton will blowup a `function` at a single point, a deflaton will depress every point in its vector field.
Ludologically, a vacuum will result in juker's ruin, for it is concave downwards against the handicap in twistorspace.

### +bubble

Mathematically-speaking, a bubble (untwist or twist-out) is a twistor with non-negative potential. It is the opposite of a vacuum.

Bubbles represent the maximum amount of twistorspace (handicap = \$max) per some given opus.
/// +Both bubbles and vacua `output` the same absolute `value`.

+Whereas a deflaton will depress every point in its vector field, an inflaton will blowup a `function` at a single point.
Ludologically, a bubble will yield a dividend, for it has convex curvature against the handicap in twistorspace.

### +twistor

In a folding scenario, the twistor (u,u) is a complex transform* of EGP solved from stew choreography.`Defined` by a tight (≤ `handicap`) walk.

Twistors are derivatives of unique plays embedded in twistorspace that are hedged from tablature. Statistically, twistors act as complexity catalysts and can have negative (vacuum) or non-negative (bubble) potential.

Let (u,u) be any two (2) leaves sequenced for juking. A twistor is an operator that associates a jukeable dyad (egg,epp) in a field which is coded to eventually become a zero-bubble. Twistors are measured with ¢ent values that are typically small (ie. frets).
/// All twistors are assumed to be `fit`. We `juke` (hedge) in `order` to identify those folds which are ideal/most `fit`.
Function map: stew choreographytwistor

### +string ludology

String ludology (commonly abbreviated SL), or "loopstring theory" is a formal attempt to game all possible twistor classes in mesh derivation per The Origamic Symphony๐ถ (ie. extrapolate a playbook from superstring theory). Since ฮณ-proofing is our objective, SL can be simplified to 'how to make ¢ents'.
/// Conceptually, it is heterotic; borrowing from polypeptide folding mechanics, as well as from the `mathematics` of so-called `string theory`.
Claim
SL assumes that the foundation of any game (and juking in general) is based on a randomly coiled curvilinear path [string] which is subject to specific ludological constraints; namely that it is lyrically bound. (compare string theory)
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