Showing posts with label twistor. Show all posts
Showing posts with label twistor. Show all posts

+element

An element is derived from some (unique) permutation of a twistor.

+groove

Cryptographically, a groove is a dual-class (minor, major) noncommuted walk. [compare melody, see also groove (scheme)]

+fold

Folding is the name given to differential steps in the process of a brane's animation (ie. symmetry-breaking) as it assumes its final topology. Attainment of this (solution) - the closed🔒 string [yesegalomeshroom] - should result in a 0-bubble twistor.

For the most part, "to fold" an object is to bend, compress, twist, or otherwise permute it so that it becomes self-integrated according to its calculus. By-and-large, we accomplish this using fruut as part of stew choreography.

A fold would be an intermediate state within the walk process (preimageimage). Essential to stereotyping, our interest in folds and folding*, in general, is so that we can (more easily) synthesize middlegame makeup.An act of hyperlinking (see also The Origamic Symphony, Gallivan fold, hyperlink, tip, knot)

Note (+): An inbetween will not always qualify for being one of these states.

+zero-bubble

The zero-bubble (also written as "0-bubble" or "0b") or "sponge" is a bubble shapeframe (stereogram*) with no inflatons (scalar fields responsible for blowup from a single point [0-brane]). A 0b is a type of homeomorphism as a totally twisted loop, and formally marks the end of a proof.🔲Greater than or equal to three (3) spatial dimensions.

Note (+): The supposition for 'zero' (+/-) is that when tabulating the yield, all spots on the mesh which would allow for an opening, vanish (0,0).



Sponges are the ideal [most secure🔐] ¢ent structures [signed certificates] for a closed🔒 string (and thus, fibor). Taken by themselves, zero-bubbles (frictionless assets) are considered solved puzzles🚩 (ie. completely mapped/encrypted/melodic).

Function map: spongefibor

+vacuum

Mathematically-speaking, a vacuum (twist or twist-in) is a twistor with negative potential. It is the opposite of a bubble. Taken by themselves, vacua are scalar fields of deflatons.

Vacua represent the minimum amount of twistor space (handicap = $min) per some given opus.

Ludologically, a vacuum will result in juker's ruin, for it is concave downwards against the handicap in twistor space.

Notes (+): +Both bubbles and vacua output the same absolute value.

+Whereas an inflaton will blowup a function at a single point, a deflaton will depress every point in its vector field.

+bubble

Mathematically-speaking, a bubble (untwist or twist-out) is a twistor with non-negative potential. It is the opposite of a vacuum.

Bubbles represent the maximum amount of twistor space (handicap = $max) per some given opus.

Ludologically, a bubble will yield a dividend, for it has convex curvature against the handicap in twistor space.
(see also bubblegum, zero bubble)

Notes (+): +Both bubbles and vacua output the same absolute value.

+Whereas a deflaton will depress every point in its vector field, an inflaton will blowup a function at a single point.

+stew choreography

Stew choreography is the process of stereotyping* (brane-folding) EGP using fruut to keyframe [sequence/map by hyperlinking] stews. This is our "proof-of-work"~ concept [ie. juking exercise for 'meshing' UUe's cryptocommodity (¢ents)], and should solve twistor spaces (via encryption). Per gameplay, stew choreography (or dribbling [endpoint control]&) forms a loopstring's middlegame (ie. walk). The Stewdio is used natively [default] for improvising.Print the portfolio as a sponge. Or, 'cost-of-work'. String command. (see also ballet, Stewart, touch-and-go)

Notes (+): +Such choreography is inferred by "the ballet of Stewart". The reason this ballet is necessary is to anticipate dividends. We say that stew choreography is "to y-proof l-string".

+Every single stew on a loopstring must be affected for a yield to be accurate.







Function map: random coilstew choreographyfibor

+twistor class

+twistor

In a folding scenario, the twistor (u,u) is a complex transform* of EGP solved from stew choreography.Defined by a tight (≤ handicap) walk.

Twistors are derivatives of unique plays embedded in twistor space that are hedged from tablature. Statistically, twistors act as complexity catalysts and can have negative (vacuum) or non-negative (bubble) potential.

Let (u,u) be any two (2) leaves sequenced for juking. A twistor is an operator that associates a jukeable dyad (egg,epp) in a field which is coded to eventually become a zero-bubble. Twistors are measured with ¢ent values that are typically small (ie. frets).

Note (+): All twistors are assumed to be fit. We juke (hedge) in order to identify those folds which are ideal/most fit.



Function map: stew choreographytwistor

+string ludology

String ludology (commonly abbreviated SL), or "l-string theory" is a formal attempt to game all possible twistor classes in mesh derivation per The Origamic Symphony (ie. extrapolate a playbook from superstring theory). Since y-proofing is our objective, SL can be simplified to 'how to make ¢ents'.
TOS

Note (+): Conceptually, it is heterotic; borrowing from polypeptide folding mechanics, as well as from the mathematics of so-called string theory.


Claim
SL assumes that the foundation of any game (and juking in general) is based on a randomly coiled curvilinear path [string] which is subject to specific ludological constraints; namely that it is lyrically bound. (compare string theory, see also tip)