lnq 👨🏿‍🦱: twistor
👨🏿‍🦱
Showing posts with label twistor. Show all posts
Showing posts with label twistor. Show all posts

/ stew choreography [neuroplasticity]

The art of stew choreography :== the process of stereotyping* (brane-folding) STU using fruut to keyframe [sequence/map by hyperlinking] stews.** Print the portfolio as a sponge. This is our "proof-of-work"~ concept [ie. juking exercise for 'meshing' UUe's cryptocommodity (¢ents🪙)], and should solve twistorspaces (via encryption).~~ And/Or 'proof-of-space'.

Per gameplay, stew choreography (or dribbling [endpoint control]&) forms a ➿loopstring's middlegame (ie. walk). The Stewdio is used natively [default] for improvising.&& String command. (see juke notation, ballet, stewart, touch-and-go, 🧑🏿lnq's walk, joey)
/// +stew choreography is a type of animation (interpolation of frames).
+Such choreography is inferred by "the ballet of The Origamic Symphony🎶". The reason this ballet is necessary is to anticipate dividends. We say that stew choreography is "to γ-proof l-string".
+Any proof-of-work must be validated with a signature/handshake.
+Every single stew on a loopstring must be affected for a yield to be accurate.

Function map: random coilstew choreographyfibor

/ twistor

In a folding scenario, the twistor (u,u) :== a complex transform* of STU solved from stew choreography.** Defined by a tight (≤ handicap) walk.

Twistors are derivatives of unique plays embedded in twistorspace that are hedged from tablature. Statistically, twistors act as complexity catalysts and can have negative (vacuum) or non-negative (bubble) potential.

Let (u,u) be any two (2) leaves sequenced for stewcing. A twistor is an operator that associates a stewcable dyad (egg,epp) in a finite field with curvature which is coded to eventually become a zero-bubble. Twistors are measured with ¢ent🪙 values that are typically small (ie. frets).
/// All twistors are assumed to be fit. We stewc (hedge) in order to identify those folds which are ideal/most fit.
Function map: stew choreographytwistor

/ fold

Folding :== differential steps in the process of a brane's animation (ie. symmetry-breaking) as it assumes its final topology. Attainment of this (solution) - the closed🔒 string - should result in a 0-bubble twistor [yesegalo🍄meshroom0b(u,u)].

For the most part, "to fold" an object is to bend, compress, twist, or otherwise permute it so that it becomes self-integrated according to its calculus. By-and-large, we accomplish this using fruut as part of stew choreography.

A fold would be an intermediate state within the walk process (preimageimage). Mathemusically, a fold is conguent to some movement.

Essential to stereotyping, our interest in folds and folding*, in general, is so that we can (more easily) synthesize middlegame makeup.** An act of hyperlinking (see The Origamic Symphony🎶, Gallivan fold, manifold, hyperlink, route, tip, knot🪢)
/// An inbetween will not always qualify for being one of these states.

/ string ludology

String ludology (commonly abbreviated SL), or "loopstring➿ theory" :== a formal attempt to game all possible twistor classes in mesh derivation per The Origamic Symphony🎶 (ie. extrapolate a playbook from superstring theory). Since γ-proofing is our objective, SL can be simplified to 'how to make ¢ents'.
TOS /// Conceptually, it is heterotic; borrowing from polypeptide folding mechanics, as well as from the mathematics of so-called string theory.

Claim
SL assumes that the foundation of any game (and juking in general) is based on a randomly coiled curvilinear path [string] which is subject to specific ludological constraints; namely that it is lyrically bound. (compare string theory)

/ zero-bubble

The zero-bubble (also written as "0-bubble" or "0b") or "lock" :== a bubble shapeframe (stereogram*) with no inflatons (scalar fields responsible for blowup from a single point [0-brane]).** Greater than or equal to three (3) spatial dimensions.

A 0b is a type of homeomorphism [map reduction] as a totally twisted loop➰ (ie. integration in twistorspace down to one ¢ent🪙), and formally marks the end of a proof.🔲→🎯 (see goal, open string, identity, font, crypto, MONEY)
/// The supposition for 'zero' (+/-) is that when tabulating the yield, all spots on the mesh which would allow for an opening, vanish (0,0).

Locks are the ideal [most secure🔐] ¢ent🪙 structures [signed certificates] for a closed🔒 string, as measured by absolute compliance to its handicap. Ludologically, they are part of the endgame [statistical inference to egg(+) or epp(-)]. Taken by themselves as 'flags'🏁, zero-bubbles (frictionless assets = spread(0)) are considered solved puzzles🧩 (ie. completely mapped/encrypted/melodic/folded) when it comes to juking. {input = output, /return = [0]}
Function map: open stringstew choreographylockfibor

/ bubble

Mathematically-speaking, a bubble (untwist or twist-out) :== a twistor with non-negative potential. It is the opposite of a vacuum.

Bubbles represent the maximum amount of twistorspace (handicap = $max) per some given opus.
/// +Both bubbles and vacua output the same absolute value.
+Whereas a deflaton will depress every point in its vector field, an inflaton will blowup a function at a single point.


Ludologically, a bubble will yield a dividend, for it has convex curvature against the handicap in twistorspace. (see bubblegum, zero bubble)

/ vacuum

Mathematically-speaking, a vacuum (twist or twist-in) :== a twistor with negative potential. It is the opposite of a bubble. Taken by themselves, vacua are scalar fields of deflatons.

Vacua represent the minimum amount of twistorspace (handicap = $min) per some given opus.
/// +Both bubbles and vacua output the same absolute value.
+Whereas an inflaton will blowup a function at a single point, a deflaton will depress every point in its vector field.


Ludologically, a vacuum will result in juker's ruin, for it is concave downwards against the handicap in twistorspace.

/ element

An element is derived from some (unique) permutation of a twistor.

/ groove

Cryptographically, a groove is a dual-class (minor, major) noncommuted walk. [compare melody, see also groove (scheme)]

/ twistor class