Showing posts with label combinatorics. Show all posts
Showing posts with label combinatorics. Show all posts

### +coverage

A coverage [cover-patch identity]* is the twistorspace posture (formation) for combinatorically graphing a [supersymmetric] zone on(to) some pitch (ie. fibor-bundling a set of ). Since there are 100 different covers (0-99) that can be patched 26 different ways (a-z), there exists a total of 2,600 discrete coverages.** An example would be something like [(cover-34,`patch.g`) = coverage 34g].

As cryptographic shape schemes [puzzles🧩], coverages are fundamentally mutable and dynamic; spanning the entire range of . A coverage can be (strategically) both preventive and responsive. (see #coverage, toonlight, egg, epp, patchwork, cassette, Honne Bay)

### +pink poem

The Pink program* is a class of algorithms for proving the quantumquotient.** `Calls+declarations` for `string` improvisation.

A pink poem ('pink') optimizes juking ludology [ie. (openingmiddlegameendgame)] for predicting Egglepple's imagery from its preimagery.++Each poem (a genetic algorithm / genetic algebra) is its own complete verse leading to fibor . (see 🧑🏿lnq's Starting Five, UUhistlegrass, touch-and-go, opera, patch, cassette, UUelcome, QQ)
/// +It is `called` a "pink poem" just because Link Starbureiy liked how that color [RGB:255,0,100] (I call it watermelon🍉) looked on the design of the UUelcome Matte (and for the matching letter p's😉).
+The Pink program is the recital (concert) `program`, and a pink poem is essentially a `program` note.
+Pinks share a common `gameplay` directive with 🧑🏿lnq's bubblegum.

### +puzzle🧩

A puzzle🧩 is an object or objective lending itself to ludological inference [preimageimage] (ie. all puzzles beg to be solved*).** `Decrypted` and/or `encrypted`. Someone who composes/solves puzzles may be referred to as a puzzler.

Juking-wise, our puzzles are ctf🏁-styled asymmetric rondos in a three (3)-act continuum: bug-bid-bounty = arithmetic+algebra(curvature)+analysis(logarithm). (see puzzle script, Puzzle Prince, gameshow)
/// `Mathemusical` translation: intonation, melody, and `measure`.

### +play

Per some ludology, a play is a legal move(ment) within a game. As a fold progression (eg. a scribble variant when juking Egglepple), each play [a finite step towards some goal] is an expression of some strategy (mathemusically, the duration of a coverage). (see game, gameplay, pink poem)

The number of unique plays (p) can be computed from the superalgebraic resultant: p:≡Sg, where S is some integer value between 1 - 676, and g equals the amount of circuiting* twistorspace (ie. degrees of freedom [base] to the power [exponent] of residue bond angles).** Asymptotic tempo `values` completing the loop.
/// +The formula is in direct correlation to spin-statistics. So, for example, when b is odd, say b=11, then c(=32) is an integer-spin (egg). When b is even, say b=20, then c(=724.0+) is a half-integer-spin (epp). The rational portion (floating point) of half-integer statistics contributes to seigniorage. Obviously, any negative `value` for b will `yield` an epp. (see `juke tax`)
+Yes, there are twenty-six (26) integer `values` here; we denote "0" as (0-,0+) → having both negative(-) and positive(+) polarity in `twistorspace`. For instance, -12 ... (0-,0+) ... +12 = [26]. p is an upperbound for points on a curve, and so its number line must include 0 (hence 0 through 25). The minima (cover-0) is 0.0001220703125 and the maxima (cover-25) is 4,096.

Plays (fugue protocols) are implemented as jukes (written in juke notation). They are executed [run] by the call action, and will typically end once the strategy is exhausted. There are three (3) possible outcomes of a play: loss (of advantage), futility (no advancement), or gain (advantage). (see player, playoff)

### +tip

A thread-inflection point (tip) is an inflection point (ie. maxima/minima) on a graph. (see also ear, double-u economics, UUallet)
/// The exercise of tipping usually comes in the form of pay-per-post.