Showing posts with label combinatorics. Show all posts
Showing posts with label combinatorics. Show all posts

+pink poem

Pink poems (not to be confused with 'pink sheets') or the Pink program*, are a class of algorithms for proving the Quantumquotient. A pink poem ('pink') optimizes juking ludology [ie. kernelized push movements (openingmiddlegameendgame)] for predicting Egglepple's imagery from its preimagery.++Each poem is its own complete verse leading to fibor closure🔒.Calls+declarations for string improvisation. (see also lnq's Starting Five, UUhistlegrass, touch-and-go, opera, patch, cassette, UUelcome, #orchestra)
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Notes (+): +It is called a "pink poem" just because Link Starbureiy liked how that color [RGB:255,0,100] (I call it watermelon🍉) looked on the design of the UUelcome Matte (and for the matching letter p's😉).

+The Pink program is the recital (concert) program, and a pink poem is essentially a program note.

+Pinks share a common gameplay directive with lnq's bubblegum.

+coverage

A coverage is the trigonometric posture (ie. formation) for surjectively graphing a [supersymmetric] zone on(to) some pitch.

As cryptographic shape schemes [puzzles], coverages are fundamentally mutable and dynamic; spanning the entire range of branes(SMALL + BIG). A coverage can be (strategically) both preventive and responsive. (see also #coverage, egg, epp, patchwork, cassette, Honne Bay)

+puzzle

A puzzle is a combinatorial event or toy lending itself to ludological inference [preimageimage] (ie. all puzzles beg to be solved*).Decrypted and/or encrypted.
Juking-wise, our puzzles are asymmetric rondos in a three (3)-act continuum: arithmetic+algebra(curvature)+analysis(logarithm).

Note (+): Mathemusical translation: intonation, melody, and measure.

+play

Per some ludology, a play is a legal move(ment) within a game. As a fold progression (eg. a scribble variant when juking Egglepple), each play is an expression of some strategy (mathemusically, the duration of a coverage). (see also pink poem)

The number of unique plays (p) can be computed from the superalgebraic resultant: p:≡Sg, where S is some integer value between 1 - 676, and g equals the amount of supersymmetric generators circuiting* twistor space (ie. degrees of freedom [base] to the power [exponent] of residue bond angles).Asymptotic tempo values completing the loop.

Notes (+): +The formula is in direct correlation to spin-statistics. So, for example, when b is odd, say b=11, then c(=32) is an integer-spin (egg). When b is even, say b=20, then c(=724.0+) is a half-integer-spin (epp). The rational portion (floating point) of half-integer statistics contributes to seigniorage. Obviously, any negative value for b will yield an epp. (see juke tax)

+Yes, there are twenty-six (26) integer values here; we denote "0" as (0-,0+) → having both negative(-) and positive(+) polarity in twistor space. For instance, -12 ... (0-,0+) ... +12 = [26]. p is an upperbound for points on a curve, and so its number line must include 0 (hence 0 through 25). The minima (cover-0) is 0.0001220703125 and the maxima (cover-25) is 4,096.










Plays (fugue protocols) are implemented as jukes (written in juke notation). They are executed [run] by the call action, and will typically end once the strategy is exhausted. There are three (3) possible outcomes of a play: loss (of advantage), futility (no advancement), or gain (advantage). (see also player)