lnq 👨🏿‍🦱: combinatorics
👨🏿‍🦱
Showing posts with label combinatorics. Show all posts
Showing posts with label combinatorics. Show all posts

/ puzzle🧩

A puzzle🧩 :== an object or objective lending itself to ludological inference [preimageimage] (ie. all puzzles beg to be solved*; a solved puzzle is in itself considered a goal).** Decrypted and/or encrypted. Someone who composes/solves puzzles may be referred to as a puzzler.

Stewcing-wise, our puzzles are ctf🏁-styled asymmetric rondos in a three (3)-act continuum: bug-bid-bounty = arithmetic+algebra(curvature)+analysis(logarithm). (see puzzle script, Puzzle Punk, gameshow, Egglepple, crypto)
/// Mathemusical translation: intonation, melody, and measure.

/ Pink Poem [algorithm compile]

The Pink Poem :== classes of algorithms* that optimize juking ludology [ie. kernelized push movements (openingmiddlegameendgame)] for predicting Egglepple's imagery from its preimagery.** Calls+declarations for string improvisation.++Each poem (or 'pink') [a genetic algorithm / genetic algebra] is its own complete verse (ie. proof of the quantumquotient) leading to fibor closure🔒. (see 🧑🏿lnq's Starting Five, .uue, UUhistlegrass, touch-and-go, opera, patch, cassette🧱, QQ, MONEY algorithm)
UUe /// +It is called a "pink poem" just because 🧑🏿Link Starbureiy liked how that color [RGB:255,0,100] (I call it watermelon🍉) looked on the design of the UUelcome Matte (and for the matching letter p's😉).
+The Pink Poem is the recital (concert) program.
+Pinks share a common gameplay directive with link.

/ coverage

A spread's coverage [cover-patch identity]* :== the twistorspace posture (knot🪢 formation) for statistically graphing a [supersymmetric] zone on(to) some pitch (ie. fibor-bundling a set of BIG + SMALL branes). Since there are 100 different covers (0-99) that can be patched 26 different ways (a-z), there exists a total of 2,600 discrete coverages.** An example would be something like [(cover-34,patch.g) = coverage 34g].

As cryptographic shape schemes [puzzles🧩], coverages are fundamentally combinatorial; spanning the entire range of branes(SMALL + BIG). A coverage can be (strategically) both preventive and responsive. (see #coverage, toonlight, 🔋e:e statistics, patchwork, cassette, Honne Bay🪱)

/ tip

A thread-inflection point (tip) is an inflection point (ie. maxima/minima) on a graph. (see also ear, double-u economics, UUallet)
/// The exercise of tipping usually comes in the form of pay-per-post.

/ e:e statistics

(see play, Egglepple, hypocurrency, quantumquotient, link)

/ play

Per some ludology, a play :== a legal move(ment) within a game.

As a fold progression (eg. a scribble variant when juking Egglepple), each play [a finite step towards some goal] is an expression of some strategy (mathemusically, the duration of a coverage). (see game, gameplay, token, pink poem)

The number of unique plays (p) can be computed from the superalgebraic resultant: p:≡Sg, where S is some integer value between 1 - 676, and g equals the amount of supersymmetric generators circuiting* twistorspace (ie. degrees of freedom [base] to the power [exponent] of residue bond angles).** Asymptotic tempo values completing the loop.
/// +The formula is in direct correlation to spin-statistics. So, for example, when b is odd, say b=11, then c(=32) is an integer-spin (egg). When b is even, say b=20, then c(=724.0+) is a half-integer-spin (epp). The rational portion (floating point) of half-integer statistics contributes to seigniorage. Obviously, any negative value for b will yield an epp. (see juke tax)
+Yes, there are twenty-six (26) integer values here; we denote "0" as (0-,0+) → having both negative(-) and positive(+) polarity in twistorspace. For instance, -12 ... (0-,0+) ... +12 = [26]. p is an upperbound for points on a curve (ie. patches), and so its number line must include 0 (hence 0 through 25). The minima (patch.a) is 0.0001220703125 and the maxima (patch.z) is 4,096.


Plays (fugue protocols) are implemented as jukes (written in juke notation). They are executed [run] by the call action, and will typically end once the strategy is exhausted. There are three (3) possible outcomes of a play: loss (of advantage), futility (no advancement), or gain (advantage). (see player, playoff)