Per some
ludology, a
play :== a
legal move(ment) within a
game.
As a
fold progression (eg. a
scribble variant when
juking Egglepple), each
play [a
finite step towards some
goal] is an
expression of some
strategy (
mathemusically, the
duration of a
coverage). (see
game,
gameplay,
token,
pink poem)
The number of unique
plays (
p) can be
computed from the
superalgebraic resultant:
p:≡Sg, where
S is some integer
value between
1 - 676, and
g equals the amount of
supersymmetric generators circuiting* twistorspace (ie. degrees of freedom [base] to the power [exponent] of
residue bond angles).
** Asymptotic tempo values
completing the loop.
/// +The formula is in direct correlation to spin-statistics. So, for example, when b is odd, say b=11, then c(=32) is an integer-spin (egg). When b is even, say b=20, then c(=724.0+) is a half-integer-spin (epp). The rational portion (floating point) of half-integer statistics contributes to seigniorage. Obviously, any negative value
for b will yield
an epp. (see juke tax
)
+Yes, there are twenty-six (26) integer values
here; we denote "0" as (0-,0+) → having both negative(-) and positive(+) polarity in twistorspace
. For instance, -12 ... (0-,0+) ... +12 = [26]. p is an upperbound for points on a curve (ie. patches
), and so its number line must include 0 (hence 0 through 25). The minima (patch.a
) is 0.0001220703125 and the maxima (patch.z
) is 4,096.
Plays (
fugue protocols) are implemented as
jukes (written in
juke notation). They are executed [
run] by the
call action, and will typically
end once the
strategy is exhausted. There are three (
3) possible outcomes of a
play:
loss (of advantage),
futility (no advancement), or
gain (advantage). (see
player,
playoff)