lnq 👨🏿‍🦱: input/output
👨🏿‍🦱
Showing posts with label input/output. Show all posts
Showing posts with label input/output. Show all posts

/ UUe interface

The UUe [jukebox (+active kernel)] interface is a virtual project-ion/or (streams of bytes as a file descriptor abstracted over the virtual filesystem namespace layer*) of the Stewdio as well as other intuitive components for juking and feedback/playback.** kernel-provided

Per some vision system, it maps a graphical user interface on surfaces (where metaphors can be used), a natural user interface in juke field (à la with augmentation gear like goggles), and an i nterface, otherwise.
/// The ".i" is for 'intelligence', as in an artificial intelligence or (thanks to me😊) "animation intelligence". It generally falls under 'openscience'.
This driver's runtime (taking into consideration that the jukebox can still be put to use without computability) serves as an artificially intelligent preimage-image compositor ["pic"] native to crowd computing (technically a feeder of genetic algorithms to the client). (see lnq🧑🏿, joey, Stewniverse, k-mode, Pink Poem, toonage, Easter, Egglepple, everywhere!, #skin)

/ Stewdio (shell)

Designer: 🧑🏿Link Starbureiy
The Stewdio (stew+digital+i/o) is an informatic behaving as UUe's native driver+shell for stewcing.
/// More accurately, for choreographing stews.

A multi-user domain (MUD), its virtual methodology comes standard (fixed) with the following quadriptych: Mathilda [keyframing/phrasing = pencils✏️ (generation/metronome) + STU (sequencer/coloring) + RONALD (phrasing)], along with the home button that reveals a horizontal/vertical side panel of various metaphors.

The Stewdio (as a control console) consists of spacetime complexity controls that are used, more or less, to derive e:e statistics; it can synthesize (grooves+melodies), edit walks, run cassettes🧱, and perform other file-system management. The compositor provides jukers with an ideal environment ( gameboard🎮🎹) for gameplay (ie. improvising strategies in bounded-error quantum polynomial time). Typical Stewdio usage is for a stewcer/player to draw up a play in 🧩puzzle-solving [ie. middlegame]. (see stewc notation, touch-and-go, krayon, yoyo, joey)
/// Layered over the interface are the fugue buttons and 🧑🏿lnq's bubblegum as the default ballet🩰.

Abstractly, if a brane could be synced across the Stewdio, it then would function like zero rng.
/// The Stewdio is an invention of 🧑🏿Link Starbureiy.🤓
Function map: EggleppleballetStewdio

/ thread

In flowchart material, some thread :== the diff count as a string of its hash arrangement. These are the most minimal sequence of instructions that can be managed independently by a scheduler.

As table data, threads are extremally counted up to* the handicap (with a $676.00 maximum) of their pertinent opus. If there is no opus base (opus base = void) - as would be the case with, say, an unmetered coupon - then there would be no datum count ceiling (per that thread).** This threshold will prompt an organic thread relative (eg. fork). (see thread handle, u-u economics, postcard, tip, juke notation, hyperlink, toonage, carrot🥕, patch)
/// Threads are used in the study of walks to generate juke notation.
Function map: threadjuke notationstream

/ k-mode

In gameplay (as the default setting of the toonlight stream) k-mode :== the instance of interfacing with voice+gesture-activation (when applicable) and a virtual camera from the point-of-view of the avatar and/or other yots. (see juke field, sport, Stewniverse, opera ludo)
/// 'k' for 'kindergarten'. -- I prefer k-mode, it is the most fun.😉

/ mesh

A mesh is technically (mathematically-speaking) defined as a sheaf of stews that is outputted as an image. This would be some combination of (different) brane types. (see 🍄meshroom, preimage, fibor)

/ tip

A thread-inflection point (tip) is an inflection point (ie. maxima/minima) on a graph. (see also ear, double-u economics, UUallet)
/// The exercise of tipping usually comes in the form of pay-per-post.