Showing posts with label vendor. Show all posts
Showing posts with label vendor. Show all posts

+hyperlink

+coupon partition

Each coupon will reach its absolute limit (=0) based on the scheme of partitioning (a form of metabolism), where a merchant (house included) takes a requested deductible per some transaction.

Once vended, the house will automatically take its cut of one (1) available ¢ent every minute [60 seconds] (1 ¢ent @ 1 minute) to sustain ongoing partitioning. (see also lnq's walk)

+Black and White

In gameplay (solitaire mode = house& versus juker), Black and White* refers to the order and consecution of juker moves within a ctf-styled game. By default, Black moves first (ie. makes the initial move), and White moves next. Black follows this with a new move or strategy. The notion(s) may also refer to which end of the string a juker (a random walker) chooses to draw: Black takes one endpoint, and White takes the other (merchant or vendor). In multiplayer mode (juker versus juker), lnq is Black (OFFENSE A/DEFENSE B) and Joey is White (DEFENSE A/OFFENSE B) [the positions can be switched, but this is usually - almost always - done by a player other than lnq in scenarios where the impresario is included]. For all intents and purposes, the house [:=host] and impresario are the same. Comparable to piece progression in chess. (see also Honne Bay)

Notes (+): +lnq is Black by default (every other move belongs to lnq because he controls the house). So, all other jukers (aside from the impresario) are White movers (White, being the 'complement', requires a signature on all plays). This is all to say that I am juking just about every opus/game, as well.

+As would be the case in turned-based games, moves are inductive: n, n + 1, et cetera. Even though our games are multiplayer, they are of the two-gamer type because lnq is always at least one (1) of the jukers, leaving the other juker as a unit (comprised of either a singlet or a team). lnq plays as both Black and White in solitaire.

+vendor

A vendor [catalyst] is a juker [server state] that vends a token and introduces ("spends") it into an economy by way of a coupon (on a shared "peer-to-peer" router). The time for exit (ie. merchant acceptance of coupon) is correlated to earned ¢ents (1 ¢ent = 1 second).
UUe
A vendor's status is active only and immediately after an opus closes🔒 (ie. ¢ents become transferable when a yield is obtained). (see also Black and White, parimutuel, coupon, Double U economics, tip)

Note (+): Vended ¢ents (hypocurrency) are introduced ("spent") at the point-of-distribution with a merchant.

+parimutuel

Parimutuel means ∃ an ephemeral commercial hashing (a juke-tip equivalence relation) whose derivative statistics~ are mutual (peer-to-peer). Tender is tax-intrinsic. Formula: round up to the next whole ¢ent [eg. 13.2¢ → 14¢, claim equals the difference (0.8¢)].
In the twist economy (a p-algebraic system), currency comes at the cost-of-work. Whence instances are solitonous! (ie. k-current), hypocurrency is cache. Unspent ¢ents are recycled♻ back into the jukebox* for redistribution upon token expiration, becoming hypercurrency (credit) for the vendor, thus satisfying its feedback loop requirement.Non-dispersive. In this case, the house is a merchant.

Formula: patch→token→coupon

Scaling🎚 manifests from statistical dispersion of token idempotence^ into sporting (juking-generated merchant.vendor responses via contract management&).Appreciation/depreciation is null. ie. coupons. (see also rotisserie, BOT, Double U economics, UUelcome)

Note (+): Here, compliancy comes courtesy of an auction.





"Parimutuelity is reliant upon conduction, which introduces the order of things." - Link Starbureiy
Function map: parimutuelDouble U economics

+rotisserie

A rotisserie, or roto, statistically relates ("routes"*) self-contained cache-to-credit functions as expressed within some twistor space ||(u,u)||. It exists only to throughput [measure and frame] tape.A walk directive.

The jukebox hosts a rotisserie in order to instantiate MONEY algorithm activity (read: 'juking'). Our rotisserie synthesizes parimutuel cycling of the matte (buttons: juke + Stewdio + fugue) so as to transact tokens. In our case, the rotisserie is synonymous with "coupon router" (ie. a hash auction), thereby establishing idempotency.

Note (+): Key words: auction, self-synthesis.

+token

A token states an opus-agnosic rotisserie session in which Egglepple is manipulated so as to enable commerce. The duration of a session* [run:PE] is maximum one (1) period (2600 seconds) for entry [juke (coupon dialing) = per each token counted, juker only has given session window to encrypt EGP within handicap] before forfeiture, and exit time (ie. merchant acceptance or else valid=no) is vended ¢ents correlated (1 ¢ent = 1 second). A gamepiece token (cache operator) is house-issued as reimbursement, and will expire when its ¢ents are exhausted (¢ents→0).A bid as enumerated by the value of the token.

Note (+): From its creation during an open session, ¢ents have one period to vend (be dispersed). Once accepted, merchants have until the token expires⌛ before ¢ents then get recycled/returned♻ to the jukebox.


Although opus-agnostic, tokens only collect a return at the close🔒 of the opus into which they were bought. So, for instance, buying into a 1¢ opus to play a 5¢ opus can still pay off, but only after the 1¢ opus closes🔒. Until then, the return from the 5¢ opus will not circulate (circulate=no). (see also ornamentation, tip)

In UUe-speak, the input (ie. fee) would be some tablature iteration (fret), and the output is (measured in) ¢ents.
UUe

🐷tip