In
gameplay (
solitaire mode = house& versus table),
Black and White* refers to the
order and consecution (attack⇔
cover) of
stewcer moves within a
ctf-styled
wargame🪖🎮 (
rules: the first to capture flag🏁 = winner).
&& For all intents and purposes, the house [:== host (currency generation entity with fiducial duties of merchant-vendor transaction)]
and impresario are the same. ** Comparable to piece progression in Chess♟️.
By default,
Black moves first (ie. makes the
initial move [keyframe]), and
White moves next (ie. begins the
inbetweening).
Black, having accepted some
bid, follows this with a new
move or
strategy, as they both
compete against the
handicap🏁. Either color's
terminal position is
called "
ellis". The notion(s) may also refer to which
end of the string a
juker (a
random walker) chooses to draw:
Black takes
one endpoint, and
White takes the other (
merchant or vendor).
In
tournament mode (
juker versus juker),
🧑🏿lnq is
Black [@] (
OFFENSE A/
DEFENSE B) and
Honne Bay is
White (DEFENSE A/OFFENSE B) [the positions can be switched, but this is usually - almost always - done by a
player other than 🧑🏿lnq in scenarios where the
impresario is
included]. (see
playoff)



/// +🧑🏿lnq [= link] is Black / always plays as Black by default (every other move
belongs to 🧑🏿lnq because he controls
the house
, which itself is complexity-agnostic). So, all other jukers
(aside from Stewart) are White movers (White, being the 'complement', requires a signature
on all plays). This is all to say that I am juking
just about every opus/game
, as well.
+As would be the case in turned-based games
, moves
are inductive: n, n + 1, et cetera. Even though our games
are multiplayer
, they are of the two-gamer
type because 🧑🏿lnq is always at least one (1) of the jukers
, leaving the other juker
as a unit (comprised of either a singlet or a team). Obviously, 🧑🏿lnq plays as both Black and White in solitaire.