Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

+mutating algorithms as animators of static systems

sketch: non-dynamic algorithms in combinatorics makes sense only at the point of 0-animation (0-animation ≠ suspended animation; suspended animation = animation with 0-transform), and are of no value in ℝ animaton deployment. While acknowledging that animation does frequent static codes within certain frames, this patch will introduce the effects of mutant parsing for the potential of various applications to animation.


Folding is the name given to differential steps in the process of a brane's animation (ie. symmetry-breaking) as it assumes its final topology. Attainment of this (solution) - the closed🔒 string [yesegalo🍄meshroom] - should result in a 0-bubble twistor.

For the most part, "to fold" an object is to bend, compress, twist, or otherwise permute it so that it becomes self-integrated according to its calculus. By-and-large, we accomplish this using fruut as part of stew choreography.

A fold would be an intermediate state within the walk process (preimageimage). Mathemusically, a fold is conguent to some movement. Essential to stereotyping, our interest in folds and folding*, in general, is so that we can (more easily) synthesize middlegame makeup.** An act of hyperlinking (see The Origamic Symphony🎶, Gallivan fold, manifold, hyperlink, tip, knot)
/// An inbetween will not always qualify for being one of these states.

+The Origamic Symphony🎶

Composer: 🧑🏿Link Starbureiy
The Origamic Symphony™℗ (O♯) is the totality of Egglepple('s) movements (ie. keys in sequence).

Resting atop the hypothesis that every brane arrangement is (geometrically) convertible, solvable, and scorable, O♯ is responsive to the calculus of Egglepple resonances (the program of the portfolio imagined as frets pertinent to stereotyping EGP).

"There is this beautiful symphony playing - everywhere, all the time."^ - 🧑🏿Link Starbureiy
^^ Symphonic evidence is its subject (UUelcome).
The symphony treats the entire portfolio as a (single loopstring*) path integral (line) subject to integration (including integration-by-parts [the twisting of pencils]) and derivation.** A continuous function. All walks are integrated in twistorspace, and output some stew derivative. (see UUelcome, Quantumquotient, UUhistlegrass, 🧑🏿lnq's Starting Five, Juke Lemma)
/// +The Origamic Symphony is the subject of 🧑🏿lnq's recital.
+Here "origami" specifies "p-brane (membrane/frame) folding". Namely, it is the twisting of measures (length) between the Planck and nano data.


Toonage (truncation of 'cartoonage'*) is the diction given to the chronology of (cf. attempts at) iterations to 🧩puzzle solutions (toons).** Wordplay, but should be taken here like 'fine-tuning' (cf., musical tuning). Implies stereotyping on paper. We tune^ the jukebox (UUe) by threading kernel libraries (+patchwork) for fugue damping.^^ Training comes from redundant server-side proofs🔒 of random walks, courtesy of games/gameplay, which lead to better O♯🎶 compatibility.
Toons themselves are individually/inductively ordered (n + 1), but because it is feasible for two (2) or more to be confluent, offered is a finitary

Naming convention
Toonage is marked using the following standard alphanumeric:

Toonxx.nn[]# - where "xx" identifies the port, nn is the pencil count, the brackets [] carry the weight, and the addendum, #, is the episode (as an integer).
/// Toons (n+1 induction) exist because the time complexity of each proof requires a relatively large compute per. In other words, there is extreme likelihood that a game/opus will not be completely solved on the first attempt.
(see EGP, meshroom, opus, cassette, cybernetic governance, #recital)
/// Principally validating file hierarchy.

+stew choreography

Stew choreography is the process of stereotyping* (brane-folding) EGP using fruut to keyframe [sequence/map by hyperlinking] stews.** Print the portfolio as a sponge. This is our "proof-of-work"~ concept [ie. juking exercise for 'meshing' UUe's cryptocommodity (¢ents)], and should solve twistorspaces (via encryption).~~ Or, 'cost-of-work'. Per gameplay, stew choreography (or dribbling [endpoint control]&) forms a loopstring's middlegame (ie. walk). The Stewdio is used natively [default] for improvising.&& String command. (see juke notation, ballet, Stewart, touch-and-go, 🧑🏿lnq's walk, joey)
/// +Such choreography is inferred by "the ballet of Stewart". The reason this ballet is necessary is to anticipate dividends. We say that stew choreography is "to γ-proof l-string".
+Any proof-of-work must be validated with a signature/handshake.
+Every single stew on a loopstring must be affected for a yield to be accurate.

Function map: random coilstew choreographyfibor