Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

### +mutating algorithms as animators of static systems

sketch: non-dynamic algorithms in combinatorics makes sense only at the point of 0-animation (0-animation ≠ suspended animation; suspended animation = animation with 0-transform), and are of no value in ℝ animaton deployment. While acknowledging that animation does frequent static codes within certain frames, this patch will introduce the effects of mutant parsing for the potential of various applications to animation.

### +fold

Folding is the name given to differential steps in the process of a brane's animation (ie. symmetry-breaking) as it assumes its final topology. Attainment of this (solution) - the closed🔒 string [yesegalo🍄meshroom] - should result in a 0-bubble twistor.

For the most part, "to fold" an object is to bend, compress, twist, or otherwise permute it so that it becomes self-integrated according to its calculus. By-and-large, we accomplish this using fruut as part of stew choreography.

A fold would be an intermediate state within the walk process (preimageimage). Mathemusically, a fold is conguent to some movement. Essential to stereotyping, our interest in folds and folding*, in general, is so that we can (more easily) synthesize middlegame makeup.** An act of `hyperlinking` (see The Origamic Symphony🎶, Gallivan fold, manifold, hyperlink, tip, knot)
/// An inbetween will not always qualify for being one of these `states`.

### +The Origamic Symphony🎶

The Origamic Symphony™℗ (O♯) is the totality of Egglepple('s) movements (ie. keys in sequence).

Resting atop the hypothesis that every brane arrangement is (geometrically) convertible, solvable, and scorable, O♯ is responsive to the calculus of Egglepple resonances (the program of the portfolio imagined as frets pertinent to stereotyping EGP).

"There is this beautiful symphony playing - everywhere, all the time."^ - 🧑🏿Link Starbureiy
^^ Symphonic evidence is its subject (UUelcome).
The symphony treats the entire portfolio as a (single loopstring*) path integral (line) subject to integration (including integration-by-parts [the twisting of pencils]) and derivation.** A continuous `function`. All walks are integrated in twistorspace, and output some stew derivative. (see UUelcome, Quantumquotient, UUhistlegrass, 🧑🏿lnq's Starting Five, Juke Lemma)
/// +The Origamic Symphony is the subject of 🧑🏿lnq's recital.
+Here "origami" specifies "p-`brane` (`membrane`/`frame`) folding". Namely, it is the `twisting` of `measures` (length) between the Planck and nano `data`.

### +toonage

Toonage (truncation of 'cartoonage'*) is the diction given to the chronology of (cf. attempts at) iterations to 🧩puzzle solutions (toons).** Wordplay, but should be taken here like 'fine-tuning' (cf., musical tuning). Implies `stereotyping` on paper. We tune^ the jukebox (UUe) by threading kernel libraries (+patchwork) for fugue damping.^^ Training comes from redundant `server`-side `proofs🔒` of random walks, courtesy of `games/gameplay`, which lead to better O♯🎶 compatibility.
Toons themselves are individually/inductively ordered (n + 1), but because it is feasible for two (2) or more to be confluent, offered is a finitary

Naming convention
Toonage is marked using the following standard alphanumeric:

Toonxx.nn[]# - where "xx" identifies the port, nn is the pencil count, the brackets [] carry the weight, and the addendum, #, is the episode (as an integer).
/// Toons (n+1 induction) exist because the `time complexity` of each `proof` requires a relatively large `compute` per. In other words, there is extreme likelihood that a `game/opus` will not be completely `solved` on the first attempt.
(see EGP, meshroom, opus, cassette, cybernetic governance, #recital)
/// Principally validating `file` hierarchy.

### +stew choreography

Stew choreography is the process of stereotyping* () EGP using fruut to keyframe [sequence/map by hyperlinking] stews.** `Print` the portfolio as a sponge. This is our "proof-of-work"~ concept [ie. juking exercise for 'meshing' UUe's cryptocommodity (¢ents)], and should solve twistorspaces (via encryption).~~ Or, 'cost-of-work'. Per gameplay, stew choreography (or dribbling [endpoint control]&) forms a middlegame (ie. walk). The Stewdio is used natively [default] for improvising.&& `String` command. (see juke notation, ballet, Stewart, touch-and-go, 🧑🏿lnq's walk, joey)
/// +Such choreography is inferred by "the `ballet` of Stewart". The reason this `ballet` is necessary is to anticipate dividends. We say that stew choreography is "to `γ-proof l-string`".
+Any `proof-of-work` must be validated with a `signature/handshake`.
+Every single `stew` on a `loopstring` must be affected for a `yield` to be accurate.

Function map: random coilstew choreographyfibor