Showing posts with label loop. Show all posts
Showing posts with label loop. Show all posts

### +zero-bubble

The zero-bubble (also written as "0-bubble" or "0b") or "sponge" is a bubble shapeframe (stereogram*) with no inflatons (scalar fields responsible for blowup from a single point [0-brane]). A 0b is a type of homeomorphism [map reduction] as a totally twisted loop, and formally marks the end of a proof.๐ฒGreater than or equal to three (3) spatial dimensions. (see also goal, identity)
/// The supposition for 'zero' (+/-) is that when tabulating the `yield`, all spots on the mesh which would allow for an `opening`, vanish (0,0).
Sponges are the ideal [most secure๐] ¢ent structures [signed certificates] for a closed๐ string. Taken by themselves as flags๐๐ฏ, zero-bubbles (frictionless assets) are considered (ie. completely mapped/encrypted/melodic/folded) when it comes to juking.

Function map: spongefibor

### +epp

As c=2(b-1)/2 {bโค26, /max=25 (0-25) || b = brane count [which is of the sesquilinear form (e-,e+)]}, an epp is the coverage's resultant as a half-integer spin statistic (negative parity[-]).

The theory of epps is earl. stop leaf (see also egg, Egglepple, play)
/// +The formula is in direct correlation to spin-statistics. So, for example, when b is odd, say b=5, then c(=4) is an integer-spin (egg). When b is even, say b=8, then c(=11.3137085+) is a half-integer-spin (epp). The rational portion (floating point) of half-integer statistics contributes to seigniorage. Obviously, any negative `value` for b will `yield` an epp. (see `juke tax`)
+Yes, there are twenty-six (26) integer `values` here; we denote "0" as (0-,0+) → having both negative(-) and positive(+) polarity in `twistorspace`. For instance, -12 ... (0-,0+) ... +12 = [26]. The total number of coverages, c, is an upperbound for points on a curve, and so its number line must include 0 (hence 0 through 25). However, because any b=0 gives nonsensical `values` `[error codes]`, the zeroes are discounted, and lower and upper bounds are just eleven (11). The minima (cover-0 = -11) is 0.015625 and the maxima (cover-25 = +11) is 32.

### +loopstring

The loopstring, or l-string, is a string of pencils. Technically, l-string is a sesquilinear random coiling* of a 1-brane (which is) concatenated to and from specified reading frames (egg and epp), and subject to certain conditions (such as being gameplay-compliant). The string may be open๐ or closed๐, but is closed by default (hence the term 'loop'). In fact, the main objective of each opus is to twist some variation of this object into a functionally unique fibor.As some `measure` of `twistorspace`.
/// +In the context of the whole of `string theory`, the loopstring may colloquially be referred to as "toy `string`". We must be careful, however, to not confuse this "toy `string`" or its ludology (SL) with bosonic `string theory` (which is considered a "toy model" for which to introduce `string theory` education).
+I named it "loopstring" from 'loopy quanta' plus '`superstring`', even though both terms are misnomers.

An argument can be made that l-string is a rudimentary automaton. It is hypothesized that all games are (or any game can be) based on and around some primitive manifestation of this object. Hence, when we want to study the ludology of any phenomenon, we could start with a drawn loopstring, and proceed from there. (see also stew)

### +knot

A knot is a closed string as a link with one (1) component. It can also be defined as a tangled string in Euclidean space (R3).

### +closed string

A closed๐ string (more accurately, closed coil) is a string state with no open๐ circuitry (does not have endpoints; forms a loop). All game-related strategies (goals) are devised to obtain a closed string (thereby solving and validating it as some fibor, although the game itself may still be open) via folding. (see also zero-bubble, loop)
/// Actually, there is no loop requirement for a `string` to be closed (not `open`), since the `end` of the `string` must attach to a `(mem)brane` (even if that `membrane` is the `string`'s other `endpoint`). Therefore, the `yield` is derived when in that a `string` is closed, but only by acoustic approximation.

### +earl

earl (from "encrypted algebraicly-rational leaf") is UUe's systolic array. It uses cellular automation to batch process ellis. This is the Pink program's cantata.

earl "mutates" based on the transposition (inclusion/exclusion) of cells on the circuit.

In the theme of simulacra, earl is cellular (cyto) so as to be continually re-purposed for stereotyping stews.
 Notes (+): + In other words, represent the `compute` layer for EGP calculations. + 'Cellular automation' refers to the behavior of networked core processors designed as a systolic array. + earl complements ellis. This is the subject's sonata.

### +loop

Mathematically, a loop is a closed๐ string with no knots or tanglements whose path starts and terminates at the same point. Ludologically, a loop is a simple infinite walk; such that it encloses leaves (reading frames) on a loopstring. In both cases, a loop is continuous with either no nuts, or has homologically conjoined endpoints.
/// For sake of `stew choreography`, a loop is just a completed walk that has become unavailable for recycling.
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