Showing posts with label supersymmetry. Show all posts
Showing posts with label supersymmetry. Show all posts

+play

Per some ludology, a play is a legal move(ment) within a game.

As a fold progression (eg. a scribble variant when juking Egglepple), each play [a finite step towards some goal] is an expression of some strategy (mathemusically, the duration of a coverage). (see game, gameplay, pink poem)

The number of unique plays (p) can be computed from the superalgebraic resultant: p:≡Sg, where S is some integer value between 1 - 676, and g equals the amount of supersymmetric generators circuiting* twistorspace (ie. degrees of freedom [base] to the power [exponent] of residue bond angles).** Asymptotic tempo values completing the loop.
/// +The formula is in direct correlation to spin-statistics. So, for example, when b is odd, say b=11, then c(=32) is an integer-spin (egg). When b is even, say b=20, then c(=724.0+) is a half-integer-spin (epp). The rational portion (floating point) of half-integer statistics contributes to seigniorage. Obviously, any negative value for b will yield an epp. (see juke tax)
+Yes, there are twenty-six (26) integer values here; we denote "0" as (0-,0+) → having both negative(-) and positive(+) polarity in twistorspace. For instance, -12 ... (0-,0+) ... +12 = [26]. p is an upperbound for points on a curve, and so its number line must include 0 (hence 0 through 25). The minima (cover-0) is 0.0001220703125 and the maxima (cover-25) is 4,096.


Plays (fugue protocols) are implemented as jukes (written in juke notation). They are executed [run] by the call action, and will typically end once the strategy is exhausted. There are three (3) possible outcomes of a play: loss (of advantage), futility (no advancement), or gain (advantage). (see player, playoff)

+coverage

A coverage [cover-patch identity]* is the twistorspace posture (formation) for combinatorically graphing a [supersymmetric] zone on(to) some pitch (ie. fibor-bundling a set of BIG + SMALL branes). Since there are 100 different covers (0-99) that can be patched 26 different ways (a-z), there exists a total of 2,600 discrete coverages.** An example would be something like [(cover-34,patch.g) = coverage 34g].

As cryptographic shape schemes [puzzles🧩], coverages are fundamentally mutable and dynamic; spanning the entire range of branes(SMALL + BIG). A coverage can be (strategically) both preventive and responsive. (see #coverage, toonlight, egg, epp, patchwork, cassette, Honne Bay)

+major scale

The major scale hosts* the secondary structure (EGP encryption on primary structure) of Egglepple. Complexity: E ** In addition to residually defining the tertiary and quarternary structures. (see fibor, fibor bundle, meshroom, groove, melody)

Function map: minor scalemajor scale → ... groovefiborfibor bundle

+minor scale

The minor scale hosts the primary structure [0-brane+yesegalo] of Egglepple. This is the raw state of EGP decryption*; where pencils are subject(ed) to coloring, but loopstring is yet to be value-assigned and/or taxed. Complexity: P** More like 'un-encrypted'. We only say "decrypted" because, technically, an encryption can in fact be decrypted/reversed. (see fibor, fibor bundle, SMALL brane)

Function map: minor scalemajor scale → ... groovefiborfibor bundle

+melody

Cryptographically, a melody is a commuted* walk.** Relative to the handicap.
/// +Similarly, because fonts predict conflation between a countable number of loopstring, opuses giving the same fret may also be considered in this definition.
+This is part of a game's de facto/standard middlegame. Melodies provide a general (scale-agnostic) template for feasible tertiary structure design. (+groove)

If a strategy works (that is, its proof of supersymmetry reveals a fibor or fibor bundle [lyric]), then that encrypted coil [stereo structure] is said to be melodic. (see font, groove, meshroom)
Function map: groovemelody