Per some
ludology, a
play is a
legal move(ment) within a
game. As a
fold progression (eg. a
scribble variant when
juking Egglepple), each
play is an
expression of some
strategy (
mathemusically, the
duration of a
coverage). (see also
pink poem)
The number of unique
plays (
p) can be
computed from the
superalgebraic resultant:
p:≡S^{g}, where
S is some integer
value between
1  676, and
g equals the amount of
supersymmetric generators circuiting* twistor space (ie. degrees of freedom [base] to the power [exponent] of
residue bond angles).
Asymptotic tempo values
completing the loop.
Notes (+): +The formula is in direct correlation to spinstatistics. So, for example, when b is odd, say b=11, then c(=32) is an integerspin (egg). When b is even, say b=20, then c(=724.0+) is a halfintegerspin (epp). The rational portion (floating point) of halfinteger statistics contributes to seigniorage. Obviously, any negative value for b will yield an epp. (see juke tax )
+Yes, there are twentysix (26) integer values here; we denote "0" as (0^{},0^{+}) → having both negative() and positive(+) polarity in twistor space . For instance, 12 ... (0^{},0^{+}) ... +12 = [26]. p is an upperbound for points on a curve, and so its number line must include 0 (hence 0 through 25). The minima (cover0) is 0.0001220703125 and the maxima (cover25) is 4,096.

Plays (
fugue protocols) are implemented as
jukes (written in
juke notation). They are executed [
run] by the
call action, and will typically
end once the
strategy is exhausted. There are three (
3) possible outcomes of a
play:
loss (of advantage),
futility (no advancement), or
gain (advantage). (see also
player)