Per some

ludology, a

**play** is a

legal move(ment) within a

game. As a

fold progression (eg. a

scribble variant when

juking Egglepple), each

**play** [a

finite step towards some

goal] is an

expression of some

strategy (

mathemusically, the

duration of a

coverage). (see also

game,

gameplay,

pink poem)

The number of unique

**plays** (

**p**) can be

computed from the

superalgebraic resultant:

**p**:≡S^{g}, where

*S* is some integer

value between

1 - 676, and

*g* equals the amount of

supersymmetric generators circuiting* twistorspace (ie. degrees of freedom [base] to the power [exponent] of

residue bond angles).

Asymptotic tempo `values`

completing the loop.
/// +The formula is in direct correlation to spin-statistics. So, for example, when b is odd, say b=11, then c(=32) is an integer-spin (egg). When b is even, say b=20, then c(=724.0+) is a half-integer-spin (epp). The rational portion (floating point) of half-integer statistics contributes to seigniorage. Obviously, any negative `value`

for b will `yield`

an epp. (see `juke tax`

)

+Yes, there are twenty-six (26) integer `values`

here; we denote "0" as (0^{-},0^{+}) → having both negative(-) and positive(+) polarity in `twistorspace`

. For instance, -12 ... (0^{-},0^{+}) ... +12 = [26]. **p** is an upperbound for points on a curve, and so its number line must include 0 (hence 0 through 25). The minima (cover-0) is 0.0001220703125 and the maxima (cover-25) is 4,096.
**Plays** (

fugue protocols) are implemented as

jukes (written in

juke notation). They are executed [

run] by the

call action, and will typically

end once the

strategy is exhausted. There are three (

3) possible outcomes of a

**play**:

loss (of advantage),

futility (no advancement), or

gain (advantage). (see also

player,

playoff)