Showing posts with label movement. Show all posts
Showing posts with label movement. Show all posts

### +The Origamic Symphony🎶

The Origamic Symphony™℗ (TOS) is the totality of Egglepple('s) movements (ie. keys in sequence).

Resting atop the hypothesis that every brane arrangement is (geometrically) convertible, solvable, and scorable, TOS is responsive to the calculus of Egglepple resonances (the program of the portfolio imagined as frets pertinent to stereotyping EGP).

"There is this beautiful symphony playing - everywhere, all the time."^ - 🧑🏿Link Starbureiy
Symphonic evidence is its subject (UUelcome).
The symphony treats the entire portfolio as a (single loopstring*) path integral (line) subject to integration (including integration-by-parts [the twisting of pencils]) and derivation.A continuous `function`. All walks are integrated in twistorspace, and output some stew derivative. (see also UUelcome, Quantumquotient, UUhistlegrass, 🧑🏿lnq's Starting Five, Juke Lemma)
/// +The Origamic Symphony is the subject of 🧑🏿lnq's recital.
+Here "origami" specifies "p-`brane` (`membrane`/`frame`) folding". Namely, it is the `twisting` of `measures` (length) between the Planck and nano `data`.

### +walk

A walk is some playable* spacetime complex process (sequence of finite steps at fixed lengths).`Ludologically`, some progression and its contrapuntal motion. This is a plot of a nut's path (a type of integrated circuit as it would traverse the braneworld, indicative of currency flow or point spread) with stochastic activity at specified movements (). In all probability, walks chart a statistical distribution of their entropy (random variables transforming twistorspace).

In , there are three (3) stages to a walk: (1) coil, (2) graphics, and (3) mesh.

We use walks as parse arguments in juking. (see also 🧑🏿lnq's walk, thread, sport, Pink program, route, tip, UUelcome)
/// In automation, walks are approximate source directives.
Function map: preimagewalkimage

### +play

Per some ludology, a play is a legal move(ment) within a game. As a fold progression (eg. a scribble variant when juking Egglepple), each play [a finite step towards some goal] is an expression of some strategy (mathemusically, the duration of a coverage). (see also game, gameplay, pink poem)

The number of unique plays (p) can be computed from the superalgebraic resultant: p:≡Sg, where S is some integer value between 1 - 676, and g equals the amount of circuiting* twistorspace (ie. degrees of freedom [base] to the power [exponent] of residue bond angles).Asymptotic tempo `values` completing the loop.
/// +The formula is in direct correlation to spin-statistics. So, for example, when b is odd, say b=11, then c(=32) is an integer-spin (egg). When b is even, say b=20, then c(=724.0+) is a half-integer-spin (epp). The rational portion (floating point) of half-integer statistics contributes to seigniorage. Obviously, any negative `value` for b will `yield` an epp. (see `juke tax`)
+Yes, there are twenty-six (26) integer `values` here; we denote "0" as (0-,0+) → having both negative(-) and positive(+) polarity in `twistorspace`. For instance, -12 ... (0-,0+) ... +12 = [26]. p is an upperbound for points on a curve, and so its number line must include 0 (hence 0 through 25). The minima (cover-0) is 0.0001220703125 and the maxima (cover-25) is 4,096.

Plays (fugue protocols) are implemented as jukes (written in juke notation). They are executed [run] by the call action, and will typically end once the strategy is exhausted. There are three (3) possible outcomes of a play: loss (of advantage), futility (no advancement), or gain (advantage). (see also player, playoff)
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