๐ง๐ฟlnq's walk :== totality (as a parimutuel neural net) of vendor.merchant hyperlinks [ie. c@$#tags]. This is Egglepple's graph[n]. (see braine๐ฆ Q♭, crypto normalization, +list, ๐ง๐ฟlnq's bubblegum, ๐ง๐ฟlnq's motif, KOALA๐จ)
Showing posts with label graphtheory. Show all posts
Showing posts with label graphtheory. Show all posts
A route :== some deterministic walk into any number of coverage(s).
/// This is not a contradiction. It is deterministic in the sense that all variables are (pre)set, and have no bearing on future
/// This is not a contradiction. It is deterministic in the sense that all variables are (pre)set, and have no bearing on future
states.
๐ง๐ฟ
lnq
A thread-inflection point (tip) is an inflection point (ie. maxima/minima) on a graph. (see also ear, double-u economics, UUallet)
/// The exercise of tipping usually comes in the form of pay-per-post.
/// The exercise of tipping usually comes in the form of pay-per-post.
๐ง๐ฟ
lnq
algorithmic botany'.
Pursuant to symphonic compile time, BOT is our auction arguments map for measuring nuts [per brane (Egglepple) sequencing]. On this graph, each node represents a ballet and its spacetime complexity* [(P ⊆ E) ∝ T].**
Cache flow Thus, there are 676 (262) parent branches on the tree๐ด threading said root/trunk/branch/twig/leaf/heap ports and residue.
///
+The fitness workflow is the cumulative generation of loop➰-erased walks (ie. directory prediction algorithms).+Although "Big-O" behaves
mathematically like big O (limiting behavior of functions), the 'O' in the name is actually for 'org' (as in opus organization).
Issue-tracking and related specifications for Big-O Tree are indigenous to dev. Such specifications help sew (control fibor threading) our cellular fabric. (see bigo tree, impresario)
Function map: signature ↔ BOT
๐ง๐ฟ
lnq
A walk :== some playable* spacetime complex folding algorithm (sequence of finite steps at fixed lengths).** Ludologically, some progression and its contrapuntal motion.This is a plot/flow (ie. curvature) of a nut's path (a type of circuit as it would traverse the braneworld, indicative of current) with stochastic activity at specified movements (opening→middlegame→endgame). In all probability, walks chart a statistical distribution of their entropy (random variables transforming twistorspace).
/// Walks (as
circuits) nessarily end in a charge (Q).
In proof theory, there are three (3) stages to a walk: (1) coil, (2) graphics, and (3) mesh.
We use walks as parse arguments in juking [stew choreography]. (see ๐ง๐ฟlnq's walk, thread, sport, Pink Poem, route, tip, UUelcome)

/// In automation, walks are approximate source directives.
Function map: preimage → walk → image
๐ง๐ฟ
lnq
