lnq ๐Ÿ‘จ๐Ÿฟ‍๐Ÿฆฑ: graphtheory
๐Ÿ‘จ๐Ÿฟ‍๐Ÿฆฑ
Showing posts with label graphtheory. Show all posts
Showing posts with label graphtheory. Show all posts

/ lnq's walk

lnq's walk๐Ÿง‘๐Ÿฟlnq's walk :== totality (as a parimutuel neural net) of vendor.merchant hyperlinks [ie. c@$#tags]. This is Egglepple's graph[n]. (see Q♭, crypto normalization, +list, ๐Ÿง‘๐Ÿฟlnq's bubblegum, ๐Ÿง‘๐Ÿฟlnq's motif, KOALA๐Ÿจ)

/ route

A route :== some deterministic walk into any number of coverage(s).
/// This is not a contradiction. It is deterministic in the sense that all variables are (pre)set, and have no bearing on future states.

/ tip

A thread-inflection point (tip) is an inflection point (ie. maxima/minima) on a graph. (see also ear, double-u economics, UUallet)
/// The exercise of tipping usually comes in the form of pay-per-post.

/ Big-O Tree


Big-O Tree (BOT!) is UUe's metre.!! Like 'algorithmic botany'.
UUe
Pursuant to symphonic compile time, BOT is our auction arguments map for measuring nuts [per brane (Egglepple) sequencing]. On this graph, each node represents a ballet and its spacetime complexity* [(PE) ∝ T].** Cache flow Thus, there are 676 (262) parent branches on the tree๐ŸŒด threading said root/trunk/branch/twig/leaf/heap ports and residue.
/// +The fitness workflow is the cumulative generation of loop➰-erased walks (ie. directory prediction algorithms).
+Although "Big-O" behaves mathematically like big O (limiting behavior of functions), the 'O' in the name is actually for 'org' (as in opus organization).


Issue-tracking and related specifications for Big-O Tree are indigenous to dev. Such specifications help sew (control fibor threading) our cellular fabric. (see bigo tree, impresario)
Function map: signatureBOT

/ walk

lnq's walk A walk :== some playable* spacetime complex folding algorithm (sequence of finite steps at fixed lengths).** Ludologically, some progression and its contrapuntal motion.

This is a plot/flow (ie. curvature) of a nut's path (a type of circuit as it would traverse the braneworld, indicative of current) with stochastic activity at specified movements (openingmiddlegameendgame). In all probability, walks chart a statistical distribution of their entropy (random variables transforming twistorspace).
/// Walks (as circuits) nessarily end in a charge (Q).
In proof theory, there are three (3) stages to a walk: (1) coil, (2) graphics, and (3) mesh.

We use walks as parse arguments in juking [stew choreography]. (see ๐Ÿง‘๐Ÿฟlnq's walk, thread, sport, Pink Poem, route, tip, UUelcome)
/// In automation, walks are approximate source directives.
Function map: preimagewalkimage

/ expression

An expression is the inventory [a batch or batching] of evolutes. (see #orchestra)

/ neural net

/ choreo graph