Showing posts with label stringtheory. Show all posts
Showing posts with label stringtheory. Show all posts


When๐Ÿ•“: 2020
Where๐Ÿ—บ: online

Ready. Set. Takeoff!๐Ÿš€
Join me for a walkthrough of some major advancements in String Theory from its first fifty (50) years, while unleashing the third revolution of innovation.

1970 - 2020

Hello๐Ÿช →

(see also Venus Colloquia, ๐ŸฅšEggheads)


The loopstring, or l-string, is a string of unstereotyped pencils. Technically, l-string is a sesquilinear random coiling* of a 1-brane (which is) concatenated to and from specified reading frames (egg and epp), and subject to certain conditions (such as being gameplay-compliant). The string may be open๐Ÿ”“ or closed๐Ÿ”’, but is closed by default (hence the term 'loop'). In fact, the main objective of each opus is to twist some variation of this object into a functionally unique fibor.As some measure of twistorspace.
/// +In the context of the whole of string theory, the loopstring may colloquially be referred to as "toy string". We must be careful, however, to not confuse this "toy string" or its ludology (SL) with bosonic string theory (which is considered a "toy model" for which to introduce string theory education).
+I named it "loopstring" from 'loopy quanta' plus 'superstring', even though both terms are misnomers.

An argument can be made that l-string is a rudimentary automaton. It is hypothesized that all games are (or any game can be) based on and around some primitive manifestation of this object. Hence, when we want to study the ludology of any phenomenon, we could start with a drawn loopstring, and proceed from there. (see also stew)

+superstring theory

(see also Egglepple, string ludology, Strings@50)


A brane (short for membrane) is some mathematical generalization of a category to one (1) or more higher dimensions.

My portfolio is a twenty-six dimensional (26-dim) toy [๐Ÿงฉpuzzleware] with braneworld structure according to pitch class:
0-brane = particle
1-brane = string
2-brane = manifold/sheet/tape
3-brane = cell
(see also Egglepple, mesh, patch, walk)


(see also minor scale, preimage, chemistry, physics)




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