lnq 👨🏿‍🦱: stringtheory
👨🏿‍🦱
Showing posts with label stringtheory. Show all posts
Showing posts with label stringtheory. Show all posts

Strings@50🎂

When🕓: 2020
Where🗺: online

Ready. Set. Takeoff!🚀
Join me for a walkthrough of some major advancements in String Theory from its first fifty (50) years, while unleashing the third revolution of innovation.


1970 - 2020

Hello🍪 →


(see also Venus Colloquia, 🥚Eggheads)

/ brane

A brane (from 'membrane') :== some mathematical generalization of a category from zero (0) or more higher dimensions. A combination of branes is called a mesh.
UUe
My portfolio is a twenty-six dimensional (26-dim) toy [🧩puzzleware] with braneworld structure according to pitch class:
0-brane = point particle
1-brane = string
2-brane = manifold/sheet/tape
3-brane = cell
.
.
.
25-brane = Starbureiy automaton
(see Egglepple, lnq🧑🏿, patch, walk, mathemusic)

/ subchemistry

(see minor scale, preimage, chemistry, physics)

/ superstring theory

(see Egglepple, string ludology, Strings@50)

/ loopstring➿

The loopstring➿, or l-string, :== a string of unstereotyped pencils✏️. Technically, l-string is a sesquilinear random coiling* of a 1-brane (which is) concatenated to and from specified reading frames (egg and epp), and subject to certain conditions (such as being gameplay-compliant).** As some measure of twistorspace.

The string may be open🔓 or closed🔒, but is closed by default (hence the term 'loop➰'). In fact, the main objective of each opus is to twist some variation of this object into a functionally unique fibor. (compare loop quantum gravity)
/// +In the context of the whole of string theory, the loopstring may colloquially be referred to as "toy string". We must be careful, however, to not confuse this "toy string" or its ludology (SL) with bosonic string theory (which is considered a "toy model" for which to introduce string theory education).
+I named it "loopstring" from 'loopy quanta' plus 'superstring', even though both terms are misnomers.


An argument can be made that l-string is a rudimentary automaton. It is hypothesized that all games are (or any game can be) based on and around some primitive manifestation of this object. Hence, when we want to study the ludology of any phenomenon, we could start with a drawn loopstring, and proceed from there. (see stew)