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Showing posts with label holography. Show all posts
Showing posts with label holography. Show all posts
s-surface ('s' for stewc) :== a smart topological membrane for projecting the UUe interface onto for toccata purposes. (see stewc field, joey, Egglepple, everywhere!)

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Touch-and-go [H#H] refers to my toccata [style of cheironomy] which utilizes: [touch*](holography) plus [go](#hash) for stewcing Egglepple++jukebox tuning.** Emphasizing both the concept of "touch on/over" a topic/subject and haptics.
// In composing The Origamic Symphony🎶, gameplay is used: patchwork (orchestrating subiteratives, such as prepatches) are contracted (pu$h/pull → deploy) to solve a 🧩puzzle; configs require signatures on stables. (see joey, krayon, k-mode, gameplay)





/// +Conduction
is responsive in stewc field
.
+I adopted this style because I am/was notoriousy weak in mathematical
symbology (eg. Latin/Roman scripts, etc.). So, it's just easiest for me to design and manipulate shapes in truespace, and direct (coordinate) them with if-then-else statements
.
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In having the individual interact with their environment, we treat the body as a mobile object, and assume the environment is superfluous automata. In order to interface with that same environment, we telepresent specified automata (particles*) for direct augmentation (of The Origamic Symphony). To accomplish this, the Pajamas must become an extension of said environment, and vice versa. We call this phenomenon an augmented wearable.
Holograms
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