Showing posts with label ludology. Show all posts
Showing posts with label ludology. Show all posts

UUe Draughts

+pink poem

Pink poems (not to be confused with 'pink sheets') or the Pink program*, are fugue heuristics for improvisation preluded by an impromptu rondo. A pink poem ('pink') optimizes ludology [ie., strategized push movements (openingmiddlegameendgame) of juke enginekernel via proof]. (see also polym@th, touch-and-go)Assembler of declarable walks for print staging. (see also Lnq's Starting Five, UUhistlegrass)
Notes (+): + It is called a "pink poem" just because Link Starbureiy liked how that color [RGB:255,0,100] (I call it watermelon🍉) looked on the design of the UUelcome Matte (and for the matching letter p's😉).

+ Pink poems are reports that fulfill the LES prerogative - utilization of defensive disclosure, whereby such publications become prior art upon forfeiture of patent application code (in the public domain).

+ Pinks share a common gameplay directive with Lnq's bubblegum.


A gameshow is a demonstrative* program (DIY) about a game, or the ludology of some game. Gameshows usually have a rewards factor involved; where participants earn some sort of prize for advancing within the program.Demonstration with voluntary call-and-response.

Note (+): My recital (the gameshow that I produce, and everybody's favorite😁) is called UUelcome.




The tutti ("all together" or "recombination") is a responsive heatmapping of all cryptographical kernel components [stereotypography, operation, integer asymptotics, and ludology (SOIL) hashes] onto the libretto. (see also puzzle)
Function map: tuttiUUhistlegrass


A goal is a closed string as a game's met objective (proof). It is scored as an opus excluding ¢ent count.



A sport is a game where a walk hashes statistics that can eventually be parsed [assembledinterpreted].

Note (+): A sport is a game which happens organically; ie., the event is some self-organizing heatmap correspondence.

Sport is central to fitness since we are devising strategies for improvisation; generating plays efficiently (ie., fast + small*) in order to reduce token session duration. (see also 3-rex, mathletics)
Condensed memory footprints (implemented loops) are feedback-friendly.


- baseball⚾ - basketball🏀 - chess - cricket🏏 - dodgeball - football🏈 - frisbee - golf⛳ - hockey🏒🏑 - lacrosse - rugby🏉 - soccer⚽ - tennis🎾 - volleyball🏐


+ Link Egglepple Starbureiy's recital of his repertoire. The gameshow expresses the fugue via cheironomy.

(see also UUelcome [payload], Matte, Funshine/Toonlight, Pajamas)
creatures is the band* (as the main cast of any opus) of standard agents responsible for task automation, assisting Lnq [conductor] in the kindergarten. In gameplay, creatures are deployed as ballet dancers to aid cheironomy. (see also Lnq's Starting Five, Link Starbureiy%roster)My 'toy band'.😉

Joey Koala🐨 - Joey is the official mascot of Egglepple. Joey, an adorable and kind koala, is Lnq's best friend acting as the storyline's deuteragonist. Joey is a mischievous androgyne, whose courage and resourcefulness are fitted to handle any situation that may arise. Blessed with extreme aptitude for composition and a limitless lifespan, our koala can be re-incarnated into any non-creature, if need be.
Fefferlen Orange🍊 -
Connecticut "Soft" Fox🦊 -
Lonnic🤡 and Mimeo -
Holland Dutch -
🐸Leaf Blue -
Mycol Funguy🍄 -
Silk the Dolfun🐬 -
Puwun - Puwun is Lnq's muse and the unofficial mascot of UUe.
Sail, the Friendship⛵ -
Playtpus -
Honne Bay - Viral automata (virus) that is Lnq's nemesis in competition for dreams. She is artificially intelligent - yet, self-aware - and is the main antagonist of the entire storyline. Though never actually seen, her essence is indomitably omnipresent, so she is affectionately known as the 'Phantom of the Opera'. Honne Bay represents efficiency in our world. She is purposely programmed to seek-out and destroy what is weak, obsolete, and potentially futile. By doing so, the Stewniverse remains in a necessarily continual (state of) flux.


A puzzle is a combinatorial event lending itself to ludological inference (ie., all puzzles beg to be solved*).
Decrypted and/or encrypted.
Juking-wise, our puzzles are asymmetric schemes in a three (3)-act continuum (oratorio [RONALD]): arithmetic + algebra (curvature) + analysis (logarithm).

Note (+): Mathemusically, this translates as the intonation, melody, and measure.


Per some ludology, a play is a legal move(ment) within a game. As a loopstring transformation (ie., a scribble variant), each play is an evolution of some strategy (technically, a progression against a coverage). (see also pink poem)

The number of unique positions (p) per play can be computed from the superalgebraic resultant: 2(g-1)/2 {g∈+, ≥ 2}, where g equals the amount of generators of supersymmetry circuiting* twistor space [which is of the sesquilinear form (2,2)].As tempo values completing the loop.

Notes (+): + The formula is in direct correlation to spin-statistics. So, for example, when g is odd, say g=11, then p(=32) is an integer-spin (boson). When g is even, say g=20, then p(=724.0+) is a half-integer-spin (fermion). The rational portion (floating point) of half-integer statistics contributes to seigniorage. (see juke tax)

+ p is an upperbound for points on a curve.

Plays (fugue protocols) are implemented as jukes (written in juke notation). They are executed (run) by the call action, and will typically end once the strategy is exhausted. There are three (3) possible outcomes of a play: loss (of advantage), futility (no advancement), or gain (advantage). (see also player)


Within the context of gameplay, a strategy is a duly exercised fitness algorithm for solving a puzzle.

Note (+): Strategies are typically non-brute force.


A player is a participant (or, in some cases, a group of participants behaving as a unit) in a game who acts as an optimizer within that game. The player will basically advance a strategy for optimization by using a toy to execute a play. (see also juker)

Note (+): The role of the player is superseded by their paired juker.


Ludology is the logic [(cassette + certificate + token)s] of games. As it is important to stereotyping, this would be strategy leading to proof [strategy ↔ proof] in relation to some walk. A person who simulates and/or creates (models) games is called a ludologist (with certain restrictions applied, this same person may also be called a gamer). (also of interest ludeiy, gameplay, gameshow)

For ludological consideration, any game requires the interplay of three (3) things (called rules): 1) a player, 2) string, and 3) rhetoric.

Notes (+): + A simplest definition would be "the charting of currency". Something more formal would be that our game logic is that of "sorting algorithms pertaining to twistor space".

+ Our game engine responds directly to calls (the "payload").

+ The field is not the same as game theory, which moreso studies strategies in particular. Ludology, on the otherhand, encompasses all aspects of juking [especially game mechanics and (methods of) gamification].

+ Ludology does not necessarily promote physics; it is possible that our games may not calibrate potential energy functions (such as force fields). In its stead, models and simulations are promoted with automation.


A toy is an object* that a player can use to induce a payoff (or to simulate such inducement).Some loadable kernel module in the context of UUe.

Note (+): I personally like to say that toys are add-ons/extensions (to the jukebox).


Broadly, a cassette is a mobile encode (library) element invoking payload sequencing. More specifically, a cassette refers to a discrete batch* (of uuhistlegrass) that, when ported, becomes extensible. Cassettes function as cybernetic buffers; they run algorithms for site-specific recombination. (compare gene cassette, see also mixtape)Ordered via toonage.

Note (+): Each album will effectively be a comprehensive, patched, and ready-to-implement edition of the runtime (whose build will then relay the print job).

Function map: cassetteUUhistlegrass


From the standpoint of string logic-compliance, gameplay (ludological operation) is the foundational dynamic of how l-string functionality is transacted. The premise is that - in jukespace - the two (2) ends of a string must meet each other. By playing, we are generating walks for use in fibor determination, closure, and ultimately sewing. [see also Black and White, UUelcome (gameshow), UUelcome Matte]
Basically, all games transition through three (3) phases*: the 1) opening, 2) middlegame, and 3) endgame.Movements
Jukers are encouraged to use both the rotisserie and the Stewdio for juking activity.

Gameplay educes patches and signatures.


A yesegalo proof, or y-proof (or just proof), is a juking algorithm spanning token interpolation to its extrapolation (in other words, mapping a preimage to its image). Proofing substantiates a token, thereby certifying its value (as an asset).& Each proof involves sequencing two (2) genera in T: yesegalomeshroom*.While also helping us draw up better heuristics. A framework for conduction: does a ballet groove with(in) the Symphony?

Y-proofing tasks: determine the efficiency of an EGP encryption [ie., solve the given puzzle; is the resulting fibor economical (fit within the handicap)|(u,u)=0|?].

The proof itself is scored* as a stereotype (sequenced shapeframe) in some overall animation. The end of a proof (solution) should result in the closing of a string (cf. fibor). We endeavor to find the most secure🔐 proofs by improving upon the bounds on classes of twistors. Doing so aids our MONEY-making.Proofs of juke input are written (to the ledger) in juke notation.

Note (+): As with the traditional printing press, the primary reason for proofing is to provide confirmation/verification that a job (done) is accurate. Doing so draws a consensus (from independent, third-party sources -- read: jukers) for the creation of a new standard. It is important to note that proofs are unique (ie., duplication is forbidden on the circuit). All proofs are published to the ledger.

Function map: l-stringy-proofMONEYCryptoquotient