Showing posts with label assemble. Show all posts
Showing posts with label assemble. Show all posts


lnq's walk A walk is some playable* spacetime complex process (sequence of finite steps at fixed lengths).Ludologically, some progression and its contrapuntal motion. This is a plot of a nut's path (a type of integrated circuit as it would traverse the braneworld, indicative of currency flow or point spread) with stochastic activity at specified movements (openingmiddlegameendgame). In all probability, walks chart a statistical distribution of their entropy (random variables transforming twistorspace).

In proof theory, there are three (3) stages to a walk: (1) coil, (2) graphics, and (3) mesh.

We use walks as parse arguments in juking. (see also 🧑🏿lnq's walk, thread, sport, Pink program, route, tip, UUelcome)
/// In automation, walks are approximate source directives.
Function map: preimagewalkimage




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