lnq ๐Ÿ‘จ๐Ÿฟ‍๐Ÿฆฑ: assemble
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Showing posts with label assemble. Show all posts
Showing posts with label assemble. Show all posts

/ walk

lnq's walk A walk :== some playable* spacetime complex folding algorithm (sequence of finite steps at fixed lengths).** Ludologically, some progression and its contrapuntal motion.

This is a plot/flow (ie. curvature) of a nut's path (a type of circuit as it would traverse the braneworld, indicative of current) with stochastic activity at specified movements (openingmiddlegameendgame). In all probability, walks chart a statistical distribution of their entropy (random variables transforming twistorspace).
/// Walks (as circuits) nessarily end in a charge (Q).
In proof theory, there are three (3) stages to a walk: (1) coil, (2) graphics, and (3) mesh.

We use walks as parse arguments in juking [stew choreography]. (see ๐Ÿง‘๐Ÿฟlnq's walk, thread, sport, Pink Poem, route, tip, UUelcome)
/// In automation, walks are approximate source directives.
Function map: preimagewalkimage