![¢ent](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWLuWpli9aWqpw7GGM904lvCBz2Y3S77Rn25JnwQeMTkUUCeNrSdJm7JWw15atvwYZm8-0N0WoRL0gv1d_Avyr26Eq2xjG_Y_lQPGpKkqAcqTJf9ubiXfl5VFc4TdMoPYwQaVbolHoHZXb/s1600-rw/cent.png)
Philosophy
In gameplay, one wants to - in the following order - attain the lowest st@t possible [ie. score the most goals, thereby getting their Starbureiy statistic closer to the zero (0) ideal], maximize their MONEY-making (which inevitably contributes to a low st@t [¢ents🪙/tokens]), and accrue as many bytes as they can in the process (an organic effect of data generation). Doing so provides a true measurement📏 (in terms of usage) of a juker's rating relative to their peer(s). (see ed)