
Philosophy
In gameplay, one wants to - in the following order - attain the lowest st@t possible [ie. score the most goals, thereby getting their Starbureiy statistic closer to the zero (0) ideal], maximize their MONEY-making (which inevitably contributes to a low st@t [¢ents🪙/tokens]), and accrue as many bytes as they can in the process (an organic effect of data generation). Doing so provides a true measurement📏 (in terms of usage) of a juker's rating relative to their peer(s). (see ed)