Showing posts with label theory. Show all posts
Showing posts with label theory. Show all posts

### +an introduction to toy theory

sketch: when considering sets with warped elements or those having similar components with unramified locales, the easiest way to perform any pertinent analysis is with a toy theory. Doing so simplifies both locally and globally melodic scales. We introduce the theory of toys as a new tool for mathematics with clopen properties.

### +Quantumquotient

The [abbreviated as the Quantumquotient (QQ^), or, in the context of juking, "how to typeset"] postulates an - the quantum - for measuring some quotient of currency with which it is idempotent.The `theorem` (itself a macro ctf๐) was first posed by ๐ง๐ฟLink Starbureiy, who, in suggesting QQ is `provable`, conjectured that `token`-based automata is ideally both `kernelized` and fungible.๐ค May colloquially be refered to as '๐ง๐ฟlnq's eyes' (see ๐ง๐ฟlnq's motif). A lemma of QQ seeks to exploit (with gameplay) the fitness of e:e statistics [a saturated load-balancing from twistor residues].#∃ a `transactor` between preimaging and imaging. -- `Problem`: show that ¢ent homotopy is `normalizable`. Hint: `classifying` all `fonts` should suffice.
/// +To `control` compliancy.
+The hypothetical `solution` is to resolve the `Juke Lemma` (ie. fully sequence `EGP`). `QQ` can be proven (shown to be true) with identities.

Overview
The Quantumquotient always assumes current abnormalcy~ (ie. hyper/hypo ≠ 1, and PBQP).statistical volatility Plainly, it is a query into how much (an estimate) of a given hyper/hypo is optimal (ie. MONEY)(?). In a parimutuel system, the hyper- numerator can remain (hypothetically) asymptotic* iff there exists a hash function (auction) that can bring about perpetual normalization.This is because the set of `fonts` is infinitesimal compared to the total `fibor` count.
The aim is for persistent/redundant cache-credit idempotence (global ), which [(hyper,hypo) ≅ crypto] would be theoretically achievable with a fully secured๐ [sequenced] payload (courtesy of double-u economics). (see also Juke Lemma, juke tax, string ludology, UUelcome, Starbureiy automaton, The Origamic Symphony๐ถ, +list)

Function map: Q ... Juke Lemma → ... Pink programฮณ-proof

### +mathematics

Mathematics is an ambiguous way to prove or disprove ideal behaviors of objects.
/// An '`open` story of counting', it must be said that mathematical methodology is a cumulative effort (ie. rigorously `built` atop previous checks).
As a library* for synthesizing functions, mathematicians use its models to formulate (computability) theories/theorems/identities/errata. We acknowledge the so-called 'Big Five (5)' active areas in mathematics to be [1-5 labeled alphabetically]: algebra [1], analysis [2], arithmetic [3], geometry [4], and music [5]. As far as I am concerned, the basis of math is `juking`. (see also mathemusic, mathletics, recreational mathematics, mathematical model, Mathilda, ๐So, you want to be a mathematician?, The Mathemagician, Opus Solve, physics, information science, game, cryptosport)

"The essence of mathematics is not proof, but conjecture." - ๐ง๐ฟLink Starbureiy

/// +There are three (3) `classes` of mathematics: pure, applied, and recreational (pure,applied ∈ recreational). This `definition` covers all three (3), and may be referred to as polymathematics. A mathematician is someone who advances `classical` mathematics.
+In my line of work, I think of so-called 'recreational mathematics' as a `type` of (among other considerations) reverse engineering, where we are re-creating known structures/models for study and understanding. As an example, in `๐งฉpuzzle solving`, I may take a known and `solved` (from means other than `juking`) macromolecule (eg. protein), and `juke` that `fibor` so that it can identified+`databased`. (see also Pajamas)
+Mathematics is a `type` of low-technology, as well as being its own industry.

----------
#LEGEND
math.AG (algebraic geometry), math.AT (algebraic topology), math.AP (analysis of partial differential equations), math.CT (category theory), math.CA (classical analysis and ordinary differential equations), math.CO (combinatorics), math.AC (commutative algebra), math.CV (complex variables), math.DG (differential geometry), math.DS (dynamical systems), math.FA (functional analysis), math.GM (general mathematics), math.GN (general topology), math.GT (geometric topology), math.GR (group theory), math.HO (history and overview), math.IT (information theory), math.KT (k-theory and homology), math.LO (logic), math.MP (mathematical physics), math.MG (metic geometry), math.NT (number theory), math.NA (numerical analysis), math.OA (operator algebras), math.OC (optimization and control), math.PR (probability), math.QA (quantum algebra), math.RT (representation theory), math.RA (rings and algebras), math.SP (spectral theory), math.ST (statistics theory), math.SG (symplectic geometry)

### +game theory

(compare ludology)

### +earl

earl (from "encrypted algebraicly-rational leaf") is UUe's systolic array. It uses cellular automation to batch process ellis. This is the Pink program's cantata.

earl "mutates" based on the transposition (inclusion/exclusion) of cells on the circuit.

In the theme of simulacra, earl is cellular (cyto) so as to be continually re-purposed for stereotyping stews.
 Notes (+): + In other words, represent the `compute` layer for EGP calculations. + 'Cellular automation' refers to the behavior of networked core processors designed as a systolic array. + earl complements ellis. This is the subject's sonata.

### +string ludology

String ludology (commonly abbreviated SL), or "loopstring theory" is a formal attempt to game all possible twistor classes in mesh derivation per The Origamic Symphony๐ถ (ie. extrapolate a playbook from superstring theory). Since ฮณ-proofing is our objective, SL can be simplified to 'how to make ¢ents'.
/// Conceptually, it is heterotic; borrowing from polypeptide folding mechanics, as well as from the `mathematics` of so-called `string theory`.
Claim
SL assumes that the foundation of any game (and juking in general) is based on a randomly coiled curvilinear path [string] which is subject to specific ludological constraints; namely that it is lyrically bound. (compare string theory)
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