Showing posts with label stewchoreography. Show all posts
Showing posts with label stewchoreography. Show all posts


Composer: Link Starbureiy



Stewart's logo Stewart is the ring of all six-hundred seventy-six (676) developii# in their entirety*. An puzzle dispenser, its subject^ is rooted in BOT, thus allowing game logic to sort (via endpoint control) the portfolio (at stews) for the fitness of lnq and his walk.Each opus is a ballet. Decrypted and encrypted. Egglepple (see also lnq's Starting Five, developus, fugue, Stewniverse, Mathilda, RONALD, UUallet, creatures)

Notes (+): +This is only an 'opera' in the sense of it being a collection of opuses. We compensate for slack with the developus.

+Here, the word 'Stewart' signifies "the art of stew choreography". On an historical note, the opera was originally called Stewart's Opera. Technically, it should be classified as an opéra-ballet because each opus is its own ballet.

+We define 'fitness' as the ability to transfer currency across twistor space. Here, it implies a quotient load-normalization, particularly on the handicap.

This is how it will play out in rotisserie mode:
Gameplay is a continuous event; each game is it own finite runtime (opus) of the opera.

An opus is dyadic (u,u), and labeled corresponding to the start and stop leaves (verso/recto) of its string (yesegalo). In order to distinguish an opus, it is given a numerical value of its stew count, and additionally, the total weight of those cells.

So, for instance, in our example, #EX.100 [888], E (start) and X (stop) are the leaves, 100 is the stew count, and [888] is the font weight.

These alphanumeric values can be adjusted on the operatic dialpad, which, when called (select: opera button), overlays the rotisserie.

Sample key combinatorics here:




























As the prime directive of the jukebox, Mathilda is UUe's platform for making tempo adjustments. Its libretto is UUhistlegrass. (see also lnq's Starting Five, Stewart, RONALD, UUallet, tip)

This is a suite for all of the ballets in performance of The Origamic Symphony. The suite speaks to/covers the quaternary structure of Egglepple.

Mathilda hosts various extension* paradigms. This is an umbrella for all jukebox-related ballets in performance of stew choreography. Existentially, these activities encourage an ecodiversity of random coil for polynomial efficacy.Namely bubblegum, ludeiy, and spots.
Here's how the ballet will flow in rotisserie mode:
UUe's ludology revolves around folding string. More precisely, how to obtain a completely closed circuit (0b) from an open string

To do this, we progress through three (3) parts: the opening, middlegame, and endgame.

The opening is what concerns us here. Optionally, we may enter a string orientation (which confines its twistor space), called random coil. I personally call it 'scribble', because, since it can assume any shape, that's what it looks like drawn out. The important thing to remember, however, is that coil cannot cross/intersect in two dimensions (2d) (we use stew choreography instead). Note, though, that there actually is strategy involved in random coil design (hence, it's not truly random).

To input a random coil, we simply draw it in the space to the left of the 'juke' button on the rotisserie. Conversely, this space will also output (show) a result (fibor).

You can actually 'dance', so to speak, right now in Euclidean space (3D). The Stewdio's API is functional (but only for Web), you would just have to supply the hardware.
Function map: MathildaStewartUUelcome


In juking, improvisation is the use of stew choreography to adjust^ a play and contort jukespace to force some zero-bubble (eg. tweak bubblegum with fibor bundling so that it fits a given handicap). This usually means that the juker will pursue a different walk with the intent of string closure🔒. Multiplier reliance is optional. Improvising requires both skill and strategy, and therefore, is not subject to chance.*
This is what differentiates juking from the likes of gambling. Recapitulate an aria. (see also patch, γ-proof, Mathilda, RONALD)
/// Most juking activity is likely going to be improvisational because most fibor is subject to bundling. That speaks to the sheer volume of bubblegum in the system.
Jukers, upon opening🔓 a token session (ie. coupon-building), may want to improvise for sake of ensuring maximum value on their deposit, or (more reasonably) to expedite gameplay/string closure🔒 via loop-erasure. The benefit of improvising is a straight flush💵 (tally of ¢ents accrued from proof-of-work within a session).


Per some ludology, a play is a legal move(ment) within a game. As a fold progression (eg. a scribble variant when juking Egglepple), each play [a finite step towards some goal] is an expression of some strategy (mathemusically, the duration of a coverage). (see also game, gameplay, pink poem)

The number of unique plays (p) can be computed from the superalgebraic resultant: p:≡Sg, where S is some integer value between 1 - 676, and g equals the amount of supersymmetric generators circuiting* twistorspace (ie. degrees of freedom [base] to the power [exponent] of residue bond angles).Asymptotic tempo values completing the loop.
/// +The formula is in direct correlation to spin-statistics. So, for example, when b is odd, say b=11, then c(=32) is an integer-spin (egg). When b is even, say b=20, then c(=724.0+) is a half-integer-spin (epp). The rational portion (floating point) of half-integer statistics contributes to seigniorage. Obviously, any negative value for b will yield an epp. (see juke tax)
+Yes, there are twenty-six (26) integer values here; we denote "0" as (0-,0+) → having both negative(-) and positive(+) polarity in twistorspace. For instance, -12 ... (0-,0+) ... +12 = [26]. p is an upperbound for points on a curve, and so its number line must include 0 (hence 0 through 25). The minima (cover-0) is 0.0001220703125 and the maxima (cover-25) is 4,096.

Plays (fugue protocols) are implemented as jukes (written in juke notation). They are executed [run] by the call action, and will typically end once the strategy is exhausted. There are three (3) possible outcomes of a play: loss (of advantage), futility (no advancement), or gain (advantage). (see also player, playoff)


Fruut are a class of transformers sourced from EGP, and translated into the main geometrical primitives: rectangle, circle, and triangle. For identification purposes, we like to say that each shape corresponds to a 'fruit'; respectively: berry (alpha helix), banana🍌 (beta sheet), and lime🍋 (gamma delta) [colloquialized as 'bag']. The fruut are part of the Stewdio's kit (complementing the flageolet) for transcoding (the parameters of) twistor fields so as to establish both intonation+melody/groove of The Origamic Symphony🎶.
TOS Notes (+): +It is prerequisite that mathematics begin with primitive notions. Hence, when postulating, we start at some angle and navigate from there.
+Geometric primitives are called such because they are the building blocks for other forms and shapes.
+The melody is a secondary actor in stew choreography (ie. essential for closing🔒 a loopstring generated from its walk).
+Rule of thumb: fruut is for folding, and the flageolet is a metronome for pencil generation.

In time signatorial mode, fruut are the tools used for folding stews to derive (arrive at) a fibor. (see also patch)

It is assumed that the shapes are true (ie. two-dimensional) by default, and can occupy higher dimensions of uuater (world volume).


Ludologically, (the sport of) juking is the demonstration, control, and/or improvising of a particular juke [ie. the instance of securing🔒 twistorspace by probing its acoustic bounds (with error detection/correction)]. The appliance for doing such is a jukebox. Someone who does so is called a juker. Pertaining to UUe, juking - a form of cryptography - is of bugger (ctf🏁-style) 'cryptosport'* logic. Complexity-wise, token duration is between P and E, with proofing orchestrated in curvilinear space (T).see mathletics
UUe /// I like to say that juking is brute force mathematics as 'an exercise in optimization from auction theory'.
To juke is to summon a redeemable option (the coupon) on a continuous event that is predetermined [to at least one (1) party]. In this case, jukes are proxies for the statistical variance of the tablature complexity, and serve to hedge some handicap. Jukes themselves generate cachecredit (provided from seigniorage on coupons); being synonymous with coin insertion [deposit] for traditional jukebox activation and dispensing.
Juking was invented by 🐨Link Starbureiy.🤓👌🏿
According to string ludology, juking is reflexive to Double-U economics; making that the foundation of our pursuit. The overall intent behind juking is to image Egglepple (ie. juking is the preferred method for sequencing EGP).
/// +Because juking is injective, the juker absolutely keeps what is earned (minus any fees).
+Fibor classification requires twistorspace manipulation, which is the basis of stew choreography.

The process of stereotyping is done by encrypting/encoding EGP onto a brane (juke = pencilglyph). This is accomplished using stew choreography. Juking is considered to be economically fair (ie. games are randomized and thus no one has an advantage), that is, risk:payoff < payoff:risk. (see also Pink program, mathemusic, touch-and-go)
/// Sans pure 'penny' frets, the value of a juke is always rounded up to the next integer (unless the juke itself is an integer). Example: a tablature divisor of 0.054... becomes a 6 ¢ent fret. This seigniorage ensures the house always stays afloat.


Designer: 🐨Link Starbureiy
The Stewdio is UUe's native console [default instrumentation+interface] for juking.
/// More accurately, for phoning/dialing into Egglepple.
A multi-user domain (MUD), it is specific, and comes standard with the following triptych: RONALD (keyframing/phrasing), pencils (generation/metronome), and EGP (sequencer/coloring).(contrast with k-mode)

The Stewdio (as a gameboard) consists of spacetime complexity controls that are used, more or less, to interface [IF] with the portfolio; it can synthesize (grooves+melodies), edit, and run cassettes. The compositor provides jukers with an ideal environment (fingerboard/gamepad🎮) for improvising strategies in nondeterministic polynomial time (NP) [ie. middlegame]. Typical Stewdio usage is for a juker/player to draw up a play in 🧩puzzle-solving. (see also juke notation, UUe.i, touch-and-go, krayon, yoyo, Joey Koala🐨)
/// Layered over the interface are the fugue buttons and 🐨lnq's bubblegum as the default ballet.
Abstractly, if Egglepple could be synced across the Stewdio, the device should then function as a type of [non-traditional] cello ("little fretboarded phone" for stew choreography*) - what I refer to as a "joey".Stereotyping as Toccata texturing
/// The Stewdio, or lnq's cello, is an invention of 🐨Link Starbureiy.🤓
Function map: EggleppleballetStewdio

+stew choreography

Stew choreography is the process of stereotyping* (brane-folding) EGP using fruut to keyframe [sequence/map by hyperlinking] stews. This is our "proof-of-work"~ concept [ie. juking exercise for 'meshing' UUe's cryptocommodity (¢ents)], and should solve twistorspaces (via encryption). Per gameplay, stew choreography (or dribbling [endpoint control]&) forms a loopstring's middlegame (ie. walk). The Stewdio is used natively [default] for improvising.Print the portfolio as a sponge. Or, 'cost-of-work'. String command. (see also juke notation, ballet, Stewart, touch-and-go, 🐨lnq's walk, joey)
/// +Such choreography is inferred by "the ballet of Stewart". The reason this ballet is necessary is to anticipate dividends. We say that stew choreography is "to γ-proof l-string".
+Any proof-of-work must be validated with a signature/handshake.
+Every single stew on a loopstring must be affected for a yield to be accurate.

Function map: random coilstew choreographyfibor

+juke notation

Juke notation (jn, rhetorically called a verse) is the instrument-agnostic, language-independent, easy-to-decipher verbalization of some juke assignment as meant for proof. In signing, the alphanumeric notation is essentially low-level symbolic "play code"*; an algorithm devised to instruct the jukebox on how, when, and what to type in stereo [stew choreography]. The Stewdio is the designated instrument for generating, reading, routing, and interpreting juke notation.Referred to as a track (for tracing some token). (see also hologram, touch-and-go, γ-proof, thread, jukespace. Compare genetic code)
/// Juke notation was devised by 🐨Link Starbureiy.🤓




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