Showing posts with label optimization. Show all posts
Showing posts with label optimization. Show all posts

### +gameplay

From the standpoint of string logic-compliance, gameplay (ludological operation) is the dynamic of how loopstring functionality is streamed (ie. play-by-play) in . The premise is that - in jukespace - the two (2) ends of a string must meet each other🔒.

Gameplay educes proof [tax and signatures]; by playing games, we are training (via models of predictive analytics) some object to generate walks for use in fibor determination and their identities (where applicable).* ** Gameplay directive: "new walks .. more `threads` .. better spots .. bigger spreads." - 🧑🏿Link Starbureiy `///simplified: "more residue = more revenue"///` [see Black and White, UUelcome, UUelcome Matte, play, Pink program, carrot🥕]

Basically, all games transition through three (3) phases^: the 1) opening, 2) middlegame, and 3) endgame.`movements`
/// `Jukers` are encouraged to `use` the Stewdio for `juking` activity.
Function map: |taxcoverage| → signature

### +game

A game is an objective path to optimization subject to a reward function [games adhere to the rules of gameplay]. Mathematically, games are used to train some object [mo].

The intent of each and every one of our games is to derive a yesegalo proof (ie. a zero bubble), in the style of capture the flag🏁.

Ludologically*, games are finite-state puzzles🧩 (ie. combinatorial events within a lab) whose sessions last for the duration& of an opus, and conclude with a closed🔒 brane, giving them congruence to sequenced images [mesh].** A game is 'played' when an `opus` is `juked`. Games can have one (1) or more `players`. (see Black and White) && Any game will have at least an `opening` and an `end`. (compare gene, see sport, player, gamification, gameshow, game theory, toy, puzzle🧩)

"Anything can be gamed." - 🧑🏿Link Starbureiy

Theoretically, games are economic phenomena purposed to optimize some thing, and any game can be reduced to just a path (random coil/partition of Egglepple) needing securing🔐.
/// +A requisite to meet the `definition` is that objectives must be met before advancing (which is why the `reward function` exists).
+A game must `generate` its own statistics.

### +toonage

Toonage (truncation of 'cartoonage'*) is the diction given to the chronology of (cf. attempts at) iterations to 🧩puzzle solutions (toons).** Wordplay, but should be taken here like 'fine-tuning' (cf., musical tuning). Implies `stereotyping` on paper.

We tune^ the jukebox (UUe) by threading kernel libraries (+patchwork) for fugue damping.^^ Training comes from redundant `server`-side `proofs🔒` of random walks, courtesy of `games/gameplay`, which lead to better Q♯🎶 compatibility.

Toons themselves are individually/inductively ordered (n + 1), but because it is feasible for two (2) or more to be confluent, offered is a finitary

Naming convention
Toonage is marked using the following standard alphanumeric:

Toonxx.nn[]# - where "xx" identifies the port, nn is the pencil count, the brackets [] carry the weight, and the addendum, #, is the episode (as an integer).
/// Toons (n+1 induction) exist because the `time complexity` of each `proof` requires a relatively large `compute` per. In other words, there is extreme likelihood that a `game/opus` will not be completely `solved` on the first attempt.
(see EGP, meshroom🍄, opus, cassette, cybernetic governance, #recital, Funshine/Toonlight)
/// Principally validating `file` hierarchy.

### +pink poem

The Pink program* is a class of algorithms for proving the quantumquotient.** `Calls+declarations` for `string` improvisation.

A pink poem ('pink') optimizes juking ludology [ie. (openingmiddlegameendgame)] for predicting Egglepple's imagery from its preimagery.++Each poem (a genetic algorithm / genetic algebra) is its own complete verse leading to fibor . (see 🧑🏿lnq's Starting Five, UUhistlegrass, touch-and-go, opera, patch, cassette, UUelcome, QQ)
/// +It is `called` a "pink poem" just because Link Starbureiy liked how that color [RGB:255,0,100] (I call it watermelon🍉) looked on the design of the UUelcome Matte (and for the matching letter p's😉).
+The Pink program is the recital (concert) `program`, and a pink poem is essentially a `program` note.
+Pinks share a common `gameplay` directive with 🧑🏿lnq's bubblegum.

### +fitness (economics)

Fitness is the ability of currency to move (be transacted) across twistorspace (u,u) securely🔐 (ie. as MONEY, not bubblegum). It implies a correct✅ fold structure (non-malform), and is absolute* between Egglepple's inflection points.** Complexity-agnostic

Fitness sustains by providing 🧩puzzle insurance against risk of handicap interrupts [loop-erasure], thus ensuring a fast net feedback loop.
/// As a rule-of-thumb, the bigger the deviation from the `handicap`, the more obese (less fit) the sigma is. Yields greater or less than the handicap are deemed unfit. We generally accept `closures🔒` within penny range [one (1) ¢ent] as tight.
Function map: gameplayfitnessMONEYquotient normalization

### +identity (mathematics)

In dyadic forms, an identity between objects (asymmetric* endofunctors) is or occurs when an opus' measurable and permutable extrema commute (ie. idempotent yield deviation ≡ 0).** Asymmetry here simply means that the `cryptokey` is subject to attack variants, but the image itself is a `one-way function`. The `normal` way to see this is by `decryption ↔ encryption` matching `fibors` with equal `handicap/value` against each other. (See font, coverage, patch, u-u, γ-proof, 🍄meshroom, MONEY, carrot🥕, zero-bubble. Compare structural formula)
/// +Discovering identities is the 'name of the `game`' (or the 'hussle of the `puzzle🧩`', as I like to say). Identities are what best help organize `strategies` for fleet learning.
+Probably the most prolific and profitable `class` of identities is going to be macromolecules (eg. proteins), drugs, and their design.