Showing posts with label optimization. Show all posts
Showing posts with label optimization. Show all posts

+identity (mathematics)

In dyadic forms, an identity between objects (asymmetric* endofunctors) is or occurs when an opus' measurable and permutable extrema commute (ie. idempotent yield deviation ≡ 0).Asymmetry here simply means that the cryptokey is subject to attack variants, but the image itself is a one-way function. The normal way to see this is by decryptionencryption matching fibors with equal handicap/value against each other. (see also font, coverage, patch, u-u, γ-proof, meshroom, MONEY, carrot🥕, zero-bubble. Compare structural formula)
/// Discovering identities is the 'name of the game' (or the 'hussle of the puzzle🧩', as I like to say). Identities are what best help organize strategies for fleet learning.
+Probably the most prolific and profitable class of identities is going to be macromolecules (eg. proteins), drugs, and their design.

+fitness (economics)

Fitness is the ability of currency to move (be transacted) across twistorspace (u,u) securely🔐 (ie. as MONEY, not bubblegum). It implies a correct✅ fold structure (non-malform), and is absolute* between Egglepple's inflection points.Complexity-agnostic Fitness sustains jukebox tuning by providing 🧩puzzle insurance against risk of handicap interrupts [loop-erasure], thus ensuring a fast net feedback loop.
/// As a rule-of-thumb, the bigger the deviation from the handicap, the more obese (less fit) the sigma is. Yields greater or less than the handicap are deemed unfit. We generally accept closures🔒 within penny range [one (1) ¢ent] as tight.
Function map: gameplayfitnessMONEYquotient normalization

+game

A game is an objective path to optimization subject to a reward function [games adhere to the rules (genetic algorithms) of gameplay]. Mathematically, games are used to train some object [mo]. The intent of each and every one of our games is to derive a yesegalo proof (ie. a zero bubble), in the style of capture the flag🏁. Ludologically*, games are finite-state puzzles🧩 (ie. combinatorial events within a lab) whose sessions last for the duration& of an opus, and conclude with a closed🔒 brane, giving them congruence to sequenced images [mesh].A game is 'played' when an opus is juked. Games can have one (1) or more players. (see Black and White) Any game will have at least an opening and an end. (compare gene, see also sport, player, gamification, gameshow, game theory, toy, puzzle🧩)

"Anything can be gamed." - 🧑🏿Link Starbureiy

Theoretically, games are economic phenomena purposed to optimize some thing, and any game can be reduced to just a path (random coil/partition of Egglepple) needing securing🔐.
/// +A requisite to meet the definition is that objectives must be met before advancing (which is why the reward function exists).
+A game must generate its own statistics.

+pink poem

Pink poems (not to be confused with 'pink sheets') or the Pink program*, are a class of algorithms for proving the Juke Lemma.Calls+declarations for string improvisation. A pink poem ('pink') optimizes juking ludology [ie. kernelized push movements (openingmiddlegameendgame)] for predicting Egglepple's imagery from its preimagery.++Each poem (a genetic algorithm / genetic algebra) is its own complete verse leading to fibor closure🔒. (see also 🧑🏿lnq's Starting Five, UUhistlegrass, touch-and-go, opera, patch, cassette, UUelcome, #orchestra)
UUe /// +It is called a "pink poem" just because Link Starbureiy liked how that color [RGB:255,0,100] (I call it watermelon🍉) looked on the design of the UUelcome Matte (and for the matching letter p's😉).
+The Pink program is the recital (concert) program, and a pink poem is essentially a program note.
+Pinks share a common gameplay directive with 🧑🏿lnq's bubblegum.

+gameplay

From the standpoint of string logic-compliance, gameplay (ludological operation) is the dynamic of how loopstring functionality is transacted (ie. play-by-play). The premise is that - in jukespace - the two (2) ends of a string must meet each other🔒. Gameplay educes proof [patches and signatures]; by playing games, we are training (via models of predictive analytics) some object to generate walks for use in fibor determination and their identities (where applicable).* Gameplay directive: "new walks .. more threads .. better spots .. bigger spreads." - 🧑🏿Link Starbureiy ///simplified: "more residue = more revenue"/// [see also Black and White, UUelcome, UUelcome Matte, play, Pink program, carrot🥕]

Basically, all games transition through three (3) phases^: the 1) opening, 2) middlegame, and 3) endgame.movements
/// Jukers are encouraged to use the Stewdio for juking activity.

Function map: |patchcoverage| → signature

+toonage

Toonage (truncation of 'cartoonage'*) is the diction given to the chronology of (cf. attempts at) iterations to 🧩puzzle solutions (toons).Wordplay, but should be taken here like 'fine-tuning' (cf., musical tuning). Implies stereotyping on paper. We tune^ the jukebox (UUe) by threading kernel libraries (+patchwork) for fugue damping.Training comes from redundant server-side proofs🔒 of random walks, courtesy of games/gameplay, which lead to better TOS🎶 compatibility.
Toons themselves are individually/inductively ordered (n + 1), but because it is feasible for two (2) or more to be confluent, offered is a finitary
Naming convention
Toonage is marked using the following standard alphanumeric:

Toonxx.nn[]# - where "xx" identifies the port, nn is the pencil count, the brackets [] carry the weight, and the addendum, #, is the episode (as an integer).
/// Toons (n+1 induction) exist because the time complexity of each proof requires a relatively large compute per. In other words, there is extreme likelihood that a game/opus will not be completely solved on the first attempt.
(see also EGP, meshroom, opus, mixtape, cybernetic governance, #recital)
/// Principally validating file hierarchy.

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