Showing posts with label gene. Show all posts
Showing posts with label gene. Show all posts


A game is an objective path to optimization subject to a reward function [games adhere to the rules (genetic algorithms) of gameplay]. Mathematically, games are used to train some object [mo]. The intent of each and every one of our games is to derive a yesegalo proof (ie. a zero bubble), in the style of capture the flag🏁. Ludologically*, games are finite-state puzzles🧩 (ie. combinatorial events within a lab) whose sessions last for the duration& of an opus, and conclude with a closed🔒 brane, giving them congruence to sequenced images [mesh].A game is 'played' when an opus is juked. Games can have one (1) or more players. (see Black and White) Any game will have at least an opening and an end. (compare gene, see also sport, player, gamification, gameshow, game theory, toy, puzzle🧩)

"Anything can be gamed." - 🧑🏿Link Starbureiy

Theoretically, games are economic phenomena purposed to optimize some thing, and any game can be reduced to just a path (random coil/partition of Egglepple) needing securing🔐.
/// +A requisite to meet the definition is that objectives must be met before advancing (which is why the reward function exists).
+A game must generate its own statistics.


Broadly, a cassette is a mobile encode element (module) invoking loading. More specifically, a cassette refers to a discrete batch* (of libraries) that, when ported, becomes streamable.Ordered via toonage. Cassettes function as cybernetic buffers; they run prints for site-specific recombination. (compare gene cassette, see also mixtape)
/// Each build will effectively be a comprehensive, updated, and ready-to-implement edition of the kernel and sequence.
Function map: cassetteUUhistlegrass




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