A
game :== an
objective path to
optimization subject to a
reward function [
games adhere to the
rules (genetic algorithms) of
gameplay].
Mathematically,
games are
used to
train some
object [
mo].
The
intent of each and every
one of our
games is to derive a
yesegalo proof (ie. a
zero bubble), in the style of
capture the flag🏁.
Ludologically*,
games are
finite-state puzzles🧩 (ie. combinatorial
event within itself) whose
sessions last for the duration
& of an
opus, and conclude with a
closed🔒 brane, giving them congruence to
sequenced images [
mesh].
** A game is 'played' when an opus
is juked
. Games can have one (1) or more players
. (see Black and White) && Any game will have at least an opening
and an end
. (compare
gene, see
sport,
player,
gamification,
gameshow,
game theory,
toy,
puzzle🧩)
"Anything can be gamed." - lnq🧑🏿
Theoretically,
games are
economic phenomena purposed to
optimize some thing, and any
game can be reduced to just a path (
random coil/partition of
Egglepple) needing
securing🔐.
/// +A requisite to meet the definition
is that objectives must be met before advancing (which is why the reward function
exists).
+A game must generate
its own statistics.