lnq 👨🏿‍🦱: movement
👨🏿‍🦱
Showing posts with label movement. Show all posts
Showing posts with label movement. Show all posts

/ The Origamic Symphony🎶 [computation]

Composer: 🧑🏿Link Starbureiy
As a signal, The Origamic Symphony™℗ (Q) :== runtime normalizing (hyper/hypo = 1) lnq🧑🏿's movements. It is improvised/composed for solo joey🐨🪀.
/// This represents the totality of keys in sequence, forming the basis of our runtime system.

Resting atop the hypothesis that every brane arrangement is (geometrically) convertible, solvable, and scorable, Q♯ is responsive to the calculus of Egglepple resonances (the program of the portfolio imagined as frets pertinent to stereotyping STU).

"There is this beautiful symphony playing - everywhere, all the time."^ - 🧑🏿lnq


The symphony treats the entire portfolio as a (single loopstring➿*) path integral (line) subject to integration (including integration-by-parts [the twisting of pencils✏️]) and derivation.** A continuous function. -- All walks are integrated in twistorspace, and output some stew derivative. (see mathemusic, preimage/image, UUelcome, Q♭, joey🎻, UUhistlegrass, 🧑🏿lnq's Starting Five, Juke Lemma, crypto compliance)
/// +The Origamic Symphony is the subject of 🧑🏿lnq's recital. -- Egglepple can also be thought of as the signal relay.
+Here "origami" specifies "p-brane (membrane/frame) folding". Namely, it is the twisting of measures (length) between the Planck and nano data.

/ walk

lnq's walk A walk :== some playable* spacetime complex folding algorithm (sequence of finite steps at fixed lengths).** Ludologically, some progression and its contrapuntal motion.

This is a plot/flow (ie. curvature) of a nut's path (a type of circuit as it would traverse the braneworld, indicative of current) with stochastic activity at specified movements (openingmiddlegameendgame). In all probability, walks chart a statistical distribution of their entropy (random variables transforming twistorspace).
/// Walks (as circuits) nessarily end in a charge (Q).
In proof theory, there are three (3) stages to a walk: (1) coil, (2) graphics, and (3) mesh.

We use walks as parse arguments in juking [stew choreography]. (see 🧑🏿lnq's walk, thread, sport, Pink Poem, route, tip, UUelcome)
/// In automation, walks are approximate source directives.
Function map: preimagewalkimage

/ play

Per some ludology, a play :== a legal move(ment) within a game.

As a fold progression (eg. a scribble variant when juking Egglepple), each play [a finite step towards some goal] is an expression of some strategy (mathemusically, the duration of a coverage). (see game, gameplay, token, pink poem)

The number of unique plays (p) can be computed from the superalgebraic resultant: p:≡Sg, where S is some integer value between 1 - 676, and g equals the amount of supersymmetric generators circuiting* twistorspace (ie. degrees of freedom [base] to the power [exponent] of residue bond angles).** Asymptotic tempo values completing the loop.
/// +The formula is in direct correlation to spin-statistics. So, for example, when b is odd, say b=11, then c(=32) is an integer-spin (egg). When b is even, say b=20, then c(=724.0+) is a half-integer-spin (epp). The rational portion (floating point) of half-integer statistics contributes to seigniorage. Obviously, any negative value for b will yield an epp. (see juke tax)
+Yes, there are twenty-six (26) integer values here; we denote "0" as (0-,0+) → having both negative(-) and positive(+) polarity in twistorspace. For instance, -12 ... (0-,0+) ... +12 = [26]. p is an upperbound for points on a curve (ie. patches), and so its number line must include 0 (hence 0 through 25). The minima (patch.a) is 0.0001220703125 and the maxima (patch.z) is 4,096.


Plays (fugue protocols) are implemented as jukes (written in juke notation). They are executed [run] by the call action, and will typically end once the strategy is exhausted. There are three (3) possible outcomes of a play: loss (of advantage), futility (no advancement), or gain (advantage). (see player, playoff)